Terciel1976, on 07 July 2015 - 06:05 PM, said:
Your build is very, very hot.
This is my biggest concern with this build, but there is a method to my madness.
Certainly 13 DHS is way too few for this to be an alpha striking sustained DPS setup, but the JR7-F and Sniper Raven builds will tend to have 13 DHS or less. When BJ-1X quirks are added in it wouldn't seem entirely outlandish, as long as one respects that like with most classic Battletech setups they have two sets of weapons meant for different range brackets.
The idea with this is that you have a larger variety of cover and manuever options you can exploit as you don't need to close with the target as much. So early game/wave you're putting in some quality sniping time while avoiding taking excessive risks, so you'll survive to late game/wave. Time to death for the target will be longer for them, but it should be much longer for you due to having more options. The medium lasers in turn are there to give you something more punchy for when you're forced to operate closer to the enemy, with a 20-30 alpha punch depending on cover.
Based on my experience with mastering the Nova, I found this way of approaching things to be much more reliable in producing good performance even if it wasn't as murderspreetastic. That Nova configuration involved ER LLs in the side torsoes and quad ER SL arrays in each arm. In my experience with mastering the Nova and Locust short ranged high damage setups are very dependant upon you being able to successfully isolate someone with poor situational awareness and killing them before they properly realize what's happening.
In my experience that leads to results that are feast or famine, and highly dependent on your opponent being that bad rather than you being that good. The flexible sniping setup however seems to be good at allowing you effectively dictate an engagement, screw with the enemy, and only really backfired in solo que when I had a team that crumpled like a wet paper bag. Even then I often found myself one of the last ones standing with 700+ damage from constantly attacking targets of opportunity while smartly managing cover.
I figure if I ran into that issue with the knifefighter Nova build (12x ER SL & 4x MG) and the Locusts, the Blackjacks are liable to have the same problem. There's not a Mech in the game that doesn't need to rely on cover to survive, and the farther away you can blast someone the more options you have to setup in cover and avoid exposing yourself to return fire.
Edited by Jebe457, 07 July 2015 - 10:07 PM.