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Bj-1X W/ Er Lls?


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#1 Jebe457

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Posted 07 July 2015 - 03:54 PM

So I've been looking at options for potentially picking up a relatively fast medium. I've run a Jagermech to good effect so Blackjacks are one of the options that stood out but I've been iffy about potential load outs for. I looked and I can't see any indication of anyone talking about a build along these lines for the BJ-1X instead of the obvious ML boating brawler build. So I thought I'd ask.

This is the build concept:
[smurfy]http://mwo.smurfy-ne...52de1288b9d8dee[/smurfy]

The large lasers allow for ranged hillhumping, and the Mech to otherwise be useful if you drop on a map like Alpine Peaks. The six medium lasers should allow it to do respectable damage closer in before it needs to go somewhere else to cool down for a bit. Near max armor in theory should give better survivability.

Has anyone ever actually tried this loadout, and how was it if you did?

EDIT:
Okay what am I missing, why doesn't the Smurfy link display the loadout instead of just the link?

Edited by Jebe457, 07 July 2015 - 03:56 PM.


#2 jss78

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Posted 07 July 2015 - 05:22 PM

Not exactly that, but I've run 2xERLL and 4xML on a BJ-3, and it's a wonderful mech. It has a smaller engine (I run STD-225) but JJs help in getting to firing positions. I'd run it more, but I'm currently getting my fill of ERLL ridge humping with the SHD-2K.

#3 TercieI

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Posted 07 July 2015 - 06:05 PM

Your build is very, very hot. I know one guy who runs a single LL with 7ML to get a bit more range. I have two BJ-1Xs: One has 6ML&2MPL and one has 2LPL&3ML.

#4 Jorunn

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Posted 07 July 2015 - 09:07 PM

Having just Elited up my Blackjacks and come to love the BJ-1X, it's all about speed and maneuverability. Positioning and peeking. With the quirks and Range Module 5 you can damage out to around 500m reduced, very effective at 400m. Don't be in the forefront, run fast 110kph around to hit them in the back. It's super quirked for MLs and 4 right and 4 left is like dual AC20s.



#5 Jebe457

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Posted 07 July 2015 - 10:05 PM

View PostTerciel1976, on 07 July 2015 - 06:05 PM, said:

Your build is very, very hot.
This is my biggest concern with this build, but there is a method to my madness.

Certainly 13 DHS is way too few for this to be an alpha striking sustained DPS setup, but the JR7-F and Sniper Raven builds will tend to have 13 DHS or less. When BJ-1X quirks are added in it wouldn't seem entirely outlandish, as long as one respects that like with most classic Battletech setups they have two sets of weapons meant for different range brackets.

The idea with this is that you have a larger variety of cover and manuever options you can exploit as you don't need to close with the target as much. So early game/wave you're putting in some quality sniping time while avoiding taking excessive risks, so you'll survive to late game/wave. Time to death for the target will be longer for them, but it should be much longer for you due to having more options. The medium lasers in turn are there to give you something more punchy for when you're forced to operate closer to the enemy, with a 20-30 alpha punch depending on cover.

Based on my experience with mastering the Nova, I found this way of approaching things to be much more reliable in producing good performance even if it wasn't as murderspreetastic. That Nova configuration involved ER LLs in the side torsoes and quad ER SL arrays in each arm. In my experience with mastering the Nova and Locust short ranged high damage setups are very dependant upon you being able to successfully isolate someone with poor situational awareness and killing them before they properly realize what's happening.

In my experience that leads to results that are feast or famine, and highly dependent on your opponent being that bad rather than you being that good. The flexible sniping setup however seems to be good at allowing you effectively dictate an engagement, screw with the enemy, and only really backfired in solo que when I had a team that crumpled like a wet paper bag. Even then I often found myself one of the last ones standing with 700+ damage from constantly attacking targets of opportunity while smartly managing cover.

I figure if I ran into that issue with the knifefighter Nova build (12x ER SL & 4x MG) and the Locusts, the Blackjacks are liable to have the same problem. There's not a Mech in the game that doesn't need to rely on cover to survive, and the farther away you can blast someone the more options you have to setup in cover and avoid exposing yourself to return fire.

Edited by Jebe457, 07 July 2015 - 10:07 PM.


#6 Nullmancer

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Posted 08 July 2015 - 12:53 AM

the all med laser build is so effective as it is, trading firepower and cooling for extreme long range pokabiliteh poking feels wasteful. Will probably result in receiving bad trades at long range with unimpressive er large lasers vs dual gauss/PPC/C ER laser fest.

Better to avoid long range and hide, trade with your massive firepower and exceptional cooling at med laser range and make a worthwhile difference there.


now, doing that on a BJ-3 is entirely different.

Edited by Nullmancer, 08 July 2015 - 12:55 AM.


#7 Heart of Storm

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Posted 08 July 2015 - 05:08 AM

There are better mechs for a diversified loadout, the 1X is *meant* to boat MLs, so why mess with that?

I only run the 6 arm lasers on mine, the spare tonnage is for extra heatsinks and prolonged engagement time.

#8 Chrysato Bahrudin

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Posted 10 July 2015 - 07:10 AM

I'd have to say the BJ-3 is probably more suited for the ranged combat as said above the quirks give you huge ML advantages with the 1X. If you know how to use it and pilot like a flanker this is a beautiful mech its my favorite medium chassis

#9 Miles Lord

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Posted 10 July 2015 - 10:33 AM

I have been running my BJ-1X for a while now and have tried multiple load outs, While I did enjoy the range ability of ER LLR's (ER LLR X2 ML X6) the heat build is crazy and you need to get away to cool down before engaging again. I finally ended up using the max engine for speed and SPL X8 with ES and as many double heat sinks as possible. I can rip 10 alpha's off before I need to run and cool off. The biggest down side is the range limit of the SPL's but I just run it like a light and dance around them.

Edited by MilesLord, 10 July 2015 - 10:34 AM.


#10 Hastur Azargo

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Posted 11 July 2015 - 02:05 AM

I just have to mention my BJ-3 here, since it provided one of the most unique experiences in MWO. Here it is: BJ-3

It's a pure and simple ERLL harasser. Complete it with ERLL mods and Advanced Zoom, hang back all match and draw laser doodles on mechs that can't reach you. Fun. :o





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