http://mwomercs.com/...__fromsearch__1
PLEASE READ EXPLANATION FIRST:
I just thought of this the other day. Many veteran players are concerned that customization will bring with it balancing issues to multiplayer. While it is very true that in a single player game (or possibly co-op), a player should be allowed the enjoyment of a customizing mechanic, in multiplayer it opens a whole other can of worms in terms of balancing gameplay and keeping things fun for everyone. To combat this, many have suggested hardset design variants created to be balanced by the developers (not all "Canon" designs were balanced guys... I played BT too... let's leave that out of this discussion for gameplay purposes).
My suggestion is that we have hardset variants (as close to Canon as is feasible) that allow for different playstyles, BUT... allow players to purchase (in-game credits i mean) "refit kits". Explaination below:
A refit kit could be an overhaul of the mech systems that still keeps it close to canon (maybe some "limited editions" could be less so... still balanced of course), but allows a player to have some choice in how their mech should handle. By all rights, a player should be allowed to swap a Dragon's autocannon out for a PPC and drop a secondary weapon (or two) out for more armor and/or heatsinks. The key here is that a developer approved refit kit would be a very easy solution to this that allows a player to customize his favorite model of mech WHILE STILL KEEPING THINGS BALANCED! The difference between this and just adding more variants is that it allows for canon designs to be purchased at "normal" prices but then also allows players to really dote on (i.e. tweak) a particular mech they really love. This also has the added bonus of allowing a refit kit actually change the appearance of a mech based on its new weapon loadout while keeping the coding relatively easy for programers!
I think THIS is probably the best solution in terms of customization vs. gameplay balance.
EDIT: Maybe the bigger problem is not the issue of "balance", but on how mechs should "behave". Obviously, ALL players want "balanced" gameplay that creates FUN gameplay. Rather, I think the bigger arguement is whether or not a hunchback should always "behave" like a hunchback or if it should be allowed to be customized to the extent of behaving like a phoenix hawk or ryoken/stormcrow.
For those who don't know, a Hunchback (a walking AC/20) has VASTLY different armaments to a phoenix hawk (mostly a variably sized laser boat with jumpjets). Older games (MW2/MW3) made no distinction of this which was (in my opinion) sort of boring in multiplayer. MW4 *tried* to fix this issue, but with only some success.
Another simpler way of putting it:
Does it seem practical to make a Hunchback behave like a Phoenix Hawk? Before you answer, let me ask you this:
Does it seem practical to make a Honda Civic behave like a 4x4 Jeep?
For this reason, I personally don't support FULL customization.
Edited by MagnusEffect, 30 November 2011 - 12:31 PM.