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Do You Think Machine Guns Need A Buff?


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#21 YueFei

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Posted 20 June 2015 - 04:30 PM

Perhaps a fun mechanic could be that MGs do fantastic damage in the initial bursts. No COF at all while the weapon is cool. As you continue firing, the MG barrels heat up (though there's no heat generated to your Mech's core temps), and the COF grows.

That way, you can get decent stabs in with the MGs in short bursts, accurate fire, good amount of damage. You can do an in-and-out style. But if the opportunity presents itself, you can stare-down and hose your target, but if you want it to land in a particular spot, you'll have to close in to mitigate the COF and risk over-extending.

Balance the duration and heat build-up / cooldown as needed?

#22 James Warren

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Posted 20 June 2015 - 04:37 PM

MGs and Flamers are long overdue for improvement.

Here's another idea:
What if they had damage ramp-up? I'll admit this would be a very 'gamey' mechanic, but imagine if holding a machinegun or flamer on target for long enough increased the damage against that target to a certain point.

They are both designed to be used in such a way already and this change would keep them unique. They are already fairly risky weapons to use due to having such a short range and requiring you to expose your 'mech for an extended duration, why not add some reward to that risk?

#23 Navy Sixes

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Posted 20 June 2015 - 05:06 PM

Yes. 6 MG's on an Arrow should be much more effective than they are. This "crit seeking" thing is pretty lame, when you consider that for the same tonnage (and 3 less crits -more if you count ammo) as 6MG's I can load 3ML's and get 15-points of ammo-independent, longer-range, more-concentrated damage.

PGI has nerfed MG's into nothing, and nerfed AC2's into nothing. The LBX10 has never been anything besides nothing.

MG's are just a start. Ballistics need some love.

#24 H Seldon

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Posted 20 June 2015 - 06:02 PM

what's the point of crits? Maybe if the internal structure was increased a lot it would matter. But I lose sections way before I lose weapons.

#25 FupDup

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Posted 20 June 2015 - 06:28 PM



#26 ShadowFire

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Posted 20 June 2015 - 06:34 PM

Mg's don't need a buff, they need non-mech targets.... AI controlled hovercraft, APCs, light wheeled vehicles, infantry anti-mech squads/weapons. Also destructible terrain, objective soft targets like buildings, antenna mast and dishes, etc...

#27 FupDup

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Posted 20 June 2015 - 06:35 PM

View PostShadowFire, on 20 June 2015 - 06:34 PM, said:

Mg's don't need a buff, they need non-mech targets.... AI controlled hovercraft, APCs, light wheeled vehicles, infantry anti-mech squads/weapons. Also destructible terrain, objective soft targets like buildings, antenna mast and dishes, etc...

I would just use anti-mech weapons like laser vomit to destroy those non-mech targets just as quickly, or maybe even faster because of the sheer huge alpha strike.

#28 AEgg

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Posted 20 June 2015 - 07:04 PM

It would be nice if MGs could crit an engine (assuming the engine had less health than the section containing it, anyway).

Functionally the same as just having them do double or more damage to internals, though. At least it would be useful. Damage to components is just not a useful mechanic when it takes so little time to destroy the section completely.

#29 Mcgral18

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Posted 20 June 2015 - 07:06 PM

View PostAEgg, on 20 June 2015 - 07:04 PM, said:

It would be nice if MGs could crit an engine (assuming the engine had less health than the section containing it, anyway).

Functionally the same as just having them do double or more damage to internals, though. At least it would be useful. Damage to components is just not a useful mechanic when it takes so little time to destroy the section completely.


They can; it gives you free damage.

Every weapon can. It just has no additional effects.

Posted Image

#30 Cyborne Elemental

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Posted 20 June 2015 - 07:06 PM

MG's need to be 1 dps, same as IS-Small laser, crit% can stay right where it is.

#31 One Medic Army

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Posted 20 June 2015 - 07:13 PM

View PostMister D, on 20 June 2015 - 07:06 PM, said:

MG's need to be 1 dps, same as IS-Small laser, crit% can stay right where it is.

More actually, since a small laser doesn't require 100% uptime and ammo.

#32 FupDup

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Posted 20 June 2015 - 07:15 PM

View PostOne Medic Army, on 20 June 2015 - 07:13 PM, said:

More actually, since a small laser doesn't require 100% uptime and ammo.

I dunno about using the Small Laser as our baseline here, since this weapon is kinda poopy right now (not as poopy as MGs probably, but still not in that great of a condition ATM).

#33 Cyborne Elemental

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Posted 20 June 2015 - 07:28 PM

Guess its silly to argue about power creep when we're talking about machineguns :D

Somewhere inbetween SL & SPL? 1.15? 1.2?
Its a fine line, I just don't want to see it overdone and have to be nerfed again.

Edited by Mister D, 20 June 2015 - 07:30 PM.


#34 Mcgral18

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Posted 20 June 2015 - 07:43 PM

If they don't want to touch damage on Clam MGs, they could reduce the CoF...but that might end up being a more powerful buff.

Identical, or different, either is fine for me. As long as both get adequate buffs.

#35 Eyepop

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Posted 20 June 2015 - 07:47 PM

Russ said he would look at them, but I think we may need to start doing more twitter crusading to keep them in mind. It seems to have maybe worked with JJs.

For people complaining about the effect of Spiders or Embers or Arrows with MGs, I just shake my head. Why must mechs that take machine guns be disallowed to be effective? "Oh no, I can core an Atlas, from behind, in three seconds flat if I take 6 tons of machine guns! TOO STRONG!"

Meanwhile people don't complain about the Nova being overpowered, even though it can (and does) boat 12 CSL. That thing can core an Atlas from behind in no time, how about we nerf Small Lasers for everyone? :D

#36 Pjwned

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Posted 20 June 2015 - 07:50 PM

View PostOne Medic Army, on 20 June 2015 - 01:11 PM, said:

They don't need a buff.

They need a complete re-working. Crit-Seeking as implemented in MWO is a worthless niche. Make it a short range, low-heat, low-weight damage dealer like it was in TT. A ballistic small laser.


Crit seeking would be just fine if the underlying critical hit system wasn't so bad.

#37 Cyborne Elemental

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Posted 20 June 2015 - 08:14 PM

View PostEyepop, on 20 June 2015 - 07:47 PM, said:

Meanwhile people don't complain about the Nova being overpowered, even though it can (and does) boat 12 CSL. That thing can core an Atlas from behind in no time, how about we nerf Small Lasers for everyone? :D


Because the Nova is still a piece of crap?
Had to.

#38 One Medic Army

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Posted 20 June 2015 - 08:28 PM

View PostPjwned, on 20 June 2015 - 07:50 PM, said:

Crit seeking would be just fine if the underlying critical hit system wasn't so bad.

Crit seeking would be just fine if crit said were something that happened at a time other than "right before I die"

#39 Naduk

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Posted 20 June 2015 - 09:32 PM

mg's need to be un-nerfed , what happened to them was sad and unjust

also flamers need some love too , long long over due love

#40 RedDevil

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Posted 20 June 2015 - 09:56 PM

MGs, Flamers, and Jump Jets all need buffs.





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