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What Is The True Reason For Pug Disconnects?


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#1 Spheroid

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Posted 20 June 2015 - 01:09 PM

Which is the more likely cause. Because literally every singe pug drop this week has had a disconnect on the non-premade side. Its extremely frustrating and turns a possible stomp into a given.


(A) Players who are casuals may not have the enthusiasm to build or buy a stable well functioning computer.

( B ) The CW server inadvertently draws people globally and it as such the connections are more prone to synch failures.

(C) some unknown bug server side.

Edited by Spheroid, 20 June 2015 - 01:10 PM.


#2 DarkMetalBlade

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Posted 20 June 2015 - 02:12 PM

How about...

(D) They get pitted against a unit-fielded 12-man, they look at their own team composition, find out that it consists of all pugs, & realize that the match is decided against them at the pairing. They're then like, "NOOOOOOPE!!!! $@#% this! I'm out of here!"

Chances are, this is what causes the bulk of the PUG DCs in CW.

#3 Antares102

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Posted 20 June 2015 - 02:25 PM

View PostSpheroid, on 20 June 2015 - 01:09 PM, said:

(A) Players who are casuals may not have the enthusiasm to build or buy a stable well functioning computer.

( B ) The CW server inadvertently draws people globally and it as such the connections are more prone to synch failures.

(C) some unknown bug server side.


You arent really serious, are you?
Read what DarkMetalBlade said THAT's the reason.
Hm... or you just wanted to be zynical in stealth mode?
Hm... no sure.

Edited by Antares102, 20 June 2015 - 03:54 PM.


#4 Spheroid

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Posted 20 June 2015 - 02:44 PM

^Those players are there for 80 points. Disconnecting is not in accordance with that goal.

#5 Antares102

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Posted 20 June 2015 - 03:53 PM

View PostSpheroid, on 20 June 2015 - 02:44 PM, said:

^Those players are there for 80 points. Disconnecting is not in accordance with that goal.

Probably they dont know about the event?
Probably avoiding getting stomped is more important than getting 80 points?

Edited by Antares102, 20 June 2015 - 04:27 PM.


#6 Saint Atlas and the Commando Elf

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Posted 21 June 2015 - 01:29 AM

View PostSpheroid, on 20 June 2015 - 01:09 PM, said:

Which is the more likely cause. Because literally every singe pug drop this week has had a disconnect on the non-premade side. Its extremely frustrating and turns a possible stomp into a given.


(A) Players who are casuals may not have the enthusiasm to build or buy a stable well functioning computer.

( B ) The CW server inadvertently draws people globally and it as such the connections are more prone to synch failures.

(C) some unknown bug server side.


Dunno what to say here. If you are in fact trolling, you are doing very well. If not, well it is probably (A). It's very hard for people outside the glorious US of A to afford a stable and well functioning computer.

Edited by Sthtopokeon, 21 June 2015 - 01:40 AM.


#7 Texas Merc

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Posted 21 June 2015 - 02:33 AM

View PostDarkMetalBlade, on 20 June 2015 - 02:12 PM, said:

How about...

(D) They get pitted against a unit-fielded 12-man, they look at their own team composition, find out that it consists of all pugs, & realize that the match is decided against them at the pairing. They're then like, "NOOOOOOPE!!!! $@#% this! I'm out of here!"

Chances are, this is what causes the bulk of the PUG DCs in CW.

Then why queue up in CW in the first place?

#8 Saint Atlas and the Commando Elf

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Posted 21 June 2015 - 02:44 AM

View PostTexas Merc, on 21 June 2015 - 02:33 AM, said:

Then why queue up in CW in the first place?


Because matches between parties on the same level (pugs vs. pugs or premades vs. premades) can actually be quite fun.

#9 Antares102

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Posted 21 June 2015 - 03:24 AM

View PostTexas Merc, on 21 June 2015 - 02:33 AM, said:

Then why queue up in CW in the first place?

What Sthtopokeon said. Every player wants to have fun.
So if fun is out of the window for "this" game search for the next.

#10 TWIAFU

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Posted 21 June 2015 - 03:29 AM

View PostAntares102, on 20 June 2015 - 03:53 PM, said:

Probably they dont know about the event?
Probably avoiding getting stomped is more important than getting 80 points?


So personal gain is more important to the team as a whole for these PUGtards.

Not to mention lack of knowledge on how groups are pitted against each other in CW, that PUG bringing stock mechs, and ignoring all the tools given to that pug to make his CW experience better. Deserves to be stopmed and reported for DC.

#11 TWIAFU

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Posted 21 June 2015 - 03:34 AM

View PostSthtopokeon, on 21 June 2015 - 02:44 AM, said:


Because matches between parties on the same level (pugs vs. pugs or premades vs. premades) can actually be quite fun.



Then stick to the PUG Queue. Because, as you know, there is no MM in CW. Your skill, or lack of, play no part is who you are pitted against. Only the size of your group, being a 12man unit or a 12man skirmish. And you know that 12man are pitted against 12man first and then a skirmish unit if no 12man are available. So, dont like playing in your skirmish unit, use the tools pugs asked for that they do NOT use to make a 12man to go up against those evil 12man premades.

YOU have the power to control, in some ways, how and to some extent who you drop against. You just choose to not do anything about it and want someone else, PGI, to do it for you.

#12 L A V A

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Posted 21 June 2015 - 05:57 AM

This happened to us last night.

We had a guy who connected to 2 of our games and then promptly DC'ed.

He reconnected and then DC'ed again.

Obviously connectivity issues.

You folks tend to go a bit overboard in your reactions.

#13 Ductus Hase

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Posted 21 June 2015 - 07:05 AM

View PostxLAVAx, on 21 June 2015 - 05:57 AM, said:

This happened to us last night.

We had a guy who connected to 2 of our games and then promptly DC'ed.

He reconnected and then DC'ed again.

Obviously connectivity issues.

You folks tend to go a bit overboard in your reactions.



I am having the same problem since last patch - mere seconds after joining a CW match I get disconnected. I ran the repair tool several times, apparently all is in good order -.-
I tried four times - if I messed up any of your games: I am sorry.

Public Games go just fine, but this event I won´t get even 1 COOL OFF for CW.

Don´t blame the Players, there might be others like me.

#14 Maver0ick

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Posted 22 June 2015 - 06:34 AM

I once defended a planet that had only a premade 12 man team attacking 5 games in a row. They had different tags but I knew they were together because the number of attackers always went from 0 directly to 12 while the number defenders always incremented by 1. Also the attacker names were (almost) always the same.

I decided to keep fighting them because it was approaching cease fire and I can see that if I let them ghost drop then they can take the planet but if I fight them then they cannot.

Most games my pug team tried to fight them. I have beaten 12 man premades several times before with a pug team and I had assumed that many pugs have done that as well. On the fourth game, I told my team that it is a 12 man on the other side hoping that my teammates will take that to mean bring their “A” game and don't play reckless. Instead 1 teammate disconnected immediately, 3 teammates disconnected after we lost about 10-15 mechs and 2 teamates went and hid half way though the game. I and one other teammate got spawned camped hard on my 3rd and 4th mech and I only managed to do 1100 damage during the game. The rest of the team fought hard and was able to bring the score to 48 to 26 which was a good effort since there were 6 non participates and 2 were spawn camped.

The other 4 games where I did not announce there was a 12 man on the other side, I don't remember anybody disconnecting and not coming back or anybody going off to hide.

BTW, the most fun games I had were playing with a bunch of solos and beating 10-12 man teams.

#15 Tarogato

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Posted 22 June 2015 - 06:45 AM

I've actually added disconnectors as friends in game after matches and asked them why they were disconnected the entire match.

Most of the reponses are similar:

"graphics card crashed"

"internet wasn't cooperating"

"sent me back to mechlab and wouldn't let me rejoin"

"crashed to desktop and couldn't relog"

"BSoD"

"somebody knocked on the door"

"what match?" (didn't realise they actually connected to one)



Considering that I've been disconnected myself from entire matches due to four of those situations, I don't doubt them.

#16 VATER

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Posted 22 June 2015 - 07:06 AM

Same here, since last patch it consantly throws me out of CW and directly to the Desktop. Do you folks really think that it is fun to experience that? NEG. It is not. The other gamemodes run just "fine". A disco here and there, but I am always able to rejoin. Not in CW, no. Last night I had to try 5 times, to get finally back into the match. I think a lot of casual players just do not bother to try and try again.
It must be an issue with CW since the other gamemodes work and do not give me that BS !!! Whoever thinks, that ppl do that on purpose should get their heads straight, because in CW you just lock 4 mechs for the entire duration of the match, not just 1.

my 2 cents.

#17 Arc Viper

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Posted 22 June 2015 - 09:55 AM

I've seen instances of rage quitting. I regularly drop in 12 man groups, and when we have a particularly sobering crush on their first wave, I start see the disconnects popping up. I know a lot of people who just crash though.

#18 Lugh

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Posted 22 June 2015 - 10:01 AM

View PostAntares102, on 20 June 2015 - 03:53 PM, said:

Probably they dont know about the event?
Probably avoiding getting stomped is more important than getting 80 points?

If you give up everytime you face someone better than you on the field of battle, you know what you get good at? Surrendering.

Not fighting. If you never challenge your paradigm you can't grow and learn to do things differently.

#19 Jabilo

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Posted 22 June 2015 - 10:07 AM

View PostSpheroid, on 20 June 2015 - 01:09 PM, said:

Which is the more likely cause. Because literally every singe pug drop this week has had a disconnect on the non-premade side. Its extremely frustrating and turns a possible stomp into a given.


(A) Players who are casuals may not have the enthusiasm to build or buy a stable well functioning computer.

( B ) The CW server inadvertently draws people globally and it as such the connections are more prone to synch failures.

(C) some unknown bug server side.


9/10 /respect.

What is best is that it works on so many levels.

#20 ExoForce

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Posted 22 June 2015 - 10:14 AM

Same here, yesterday night was a disaster. WTF? CW starts, and I go disco...Was able to rejoin, though.
Was loooong time ago since Ive had this issue..





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