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Correct The Leopard


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#1 CDLord HHGD

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Posted 24 June 2015 - 04:36 AM

This is more a CW topic, but I peruse GD almost exclusively so this is where I'm putting this.

Now, correct me if I am wrong, but the weapons carried by the Leopard is 12 ERLLs that are quirked and always aim for the CT. Regardless of quantity or quirks, this is to counter spawn camping.

I say if PGI used the proper loadout for the Leopard it would have been just as effective in this capacity without joining the laser vomit meta themselves.

The dropship is supposed to have 2xPPCs, 5xLLs, 7xMLs, 3xLRM20s.

Imagine that weapon diversity on your side, quirked, or arrayed against you. PGI should be preaching weapon diversity and practicing what they preach.

#2 TWIAFU

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Posted 24 June 2015 - 04:38 AM

I was hoping it would have cannon loadout and then was unhappy when it didn't.

Even if it just didnt have the LRMs, I could have been happy about it.

#3 Herr Vorragend

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Posted 24 June 2015 - 04:39 AM

Would be cool. +1 for this Idea :)

#4 627

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Posted 24 June 2015 - 04:47 AM

real aiming is too hard I guess.

#5 Hit the Deck

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Posted 24 June 2015 - 05:26 AM

I made this kind of thread before and suggested the same thing.

#6 Paigan

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Posted 24 June 2015 - 05:27 AM

View Postcdlord, on 24 June 2015 - 04:36 AM, said:

This is more a CW topic, but I peruse GD almost exclusively so this is where I'm putting this.
[...]


Is it me or is this a rather ... rude? ignorant? stupid? ... statement?
"I know I'm doing it wrong, but I'm mentally gridlocked and lazy, so I'm doing it anyway"

On the topic itself:
I bet there's a very good reason for PGI to simplify the dropship armaments.
Like preventing additional LRMs in the air (maximum hits per frame issues and what not), saving developer time, etc.

They surely wouldn't say "Hey, we have a perfect viable preset, let's all think about in length how to do it worse".

Personally, I think the simplified approach is quite good.
Maybe they over-buffed them a little with too many weapons, quirks and accuracy.

Edited by Paigan, 24 June 2015 - 05:28 AM.


#7 Malcolm Vordermark

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Posted 24 June 2015 - 05:31 AM

The AI can only handle hit scan and lock on weapons, PPCs are out of the question for the moment. When CW came out, drop ships had 5 ER LL and 7 ML. They have been upgraded to 12 ER LL. I'm not sure why they lack the LRM20s, but upgrading the ML to ER LL is more dangerous than 3 LRM20s that spread damage everywhere and can be avoided easily.

#8 xengk

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Posted 24 June 2015 - 05:39 AM

I don't mind the lasers.

Judging how dropship aimbot works, it doesn't seem to factor in leading.
The PPC will never make contact with a mech unless you are standing still.

As for the LRMs, that could be a problem.
The dropship is elevated above everyone else, meaning it will have excellent LOS and maintaining lock.
Dive for cover whenever a dropship appear, or be slammed by 60 missiles to 180 missiles.

#9 CDLord HHGD

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Posted 24 June 2015 - 05:40 AM

View PostPaigan, on 24 June 2015 - 05:27 AM, said:


Is it me or is this a rather ... rude? ignorant? stupid? ... statement?
"I know I'm doing it wrong, but I'm mentally gridlocked and lazy, so I'm doing it anyway"

On the topic itself:
I bet there's a very good reason for PGI to simplify the dropship armaments.
Like preventing additional LRMs in the air (maximum hits per frame issues and what not), saving developer time, etc.

They surely wouldn't say "Hey, we have a perfect viable preset, let's all think about in length how to do it worse".

Personally, I think the simplified approach is quite good.
Maybe they over-buffed them a little with too many weapons, quirks and accuracy.

Speaking of rude..... And you never know, there may be a time when we'll see these in PUG matches or in the PvE.

View Postxengk, on 24 June 2015 - 05:39 AM, said:

I don't mind the lasers.

Judging how dropship aimbot works, it doesn't seem to factor in leading.
The PPC will never make contact with a mech unless you are standing still.

As for the LRMs, that could be a problem.
The dropship is elevated above everyone else, meaning it will have excellent LOS and maintaining lock.
Dive for cover whenever a dropship appear, or be slammed by 60 missiles to 180 missiles.

That's part of the problem. I don't mind the lasers either.... :D

#10 Burktross

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Posted 24 June 2015 - 05:47 AM

View Post627, on 24 June 2015 - 04:47 AM, said:

real aiming is too hard I guess.

In the case of PPCs, kinda. It'd be pretty useless for a projectile weapon on a bot that autoaims-- not leading.

#11 Paigan

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Posted 24 June 2015 - 05:54 AM

View Postcdlord, on 24 June 2015 - 05:40 AM, said:

Speaking of rude..... [...]


Ah, yes, always a funny pattern:

1.) person A behaves rude
2.) person B says "hey, that was rude"
3.) A complains about B for pointing it out because it makes A feel uncomfortable.

There's a technical term for the third point: immaturity.
The mature thing would be to apologize, be thankful and prevent it in the future.
But I've spent enough of my time on this already.

Edited by Paigan, 24 June 2015 - 05:55 AM.


#12 Vezm

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Posted 24 June 2015 - 05:58 AM

View PostBurktross, on 24 June 2015 - 05:47 AM, said:

In the case of PPCs, kinda. It'd be pretty useless for a projectile weapon on a bot that autoaims-- not leading.

A bot leading a target at its current direction and speed is easy, the only thing it doesn't account for is a change in either. A thing that players can sometimes predict, but not reliably and those predictions (arguably) would lead to misses as often as hits at least.

#13 Hit the Deck

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Posted 24 June 2015 - 05:58 AM

The calculation for leading the (ER)PPC shots should be not hard to do. But can they still code the game?

I support the diversification of the dropships' loadout because it would be more interesting and the warning sound of LRMs will at least make a bit of chaos for the campers. They could also make the LRMs fire somewhat faster to heighten the effect.

#14 CDLord HHGD

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Posted 24 June 2015 - 05:59 AM

View PostPaigan, on 24 June 2015 - 05:54 AM, said:


Ah, yes, always a funny pattern:

1.) person A behaves rude
2.) person B says "hey, that was rude"
3.) A complains about B for pointing it out because it makes A feel uncomfortable.

There's a technical term for the third point: immaturity.
The mature thing would be to apologize, be thankful and prevent it in the future.
But I've spent enough of my time on this already.

You've got a history of holier-than-though opinions so please leave. You're no good here.

#15 Wintersdark

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Posted 24 June 2015 - 06:35 AM

View Postxengk, on 24 June 2015 - 05:39 AM, said:

I don't mind the lasers.

Judging how dropship aimbot works, it doesn't seem to factor in leading.
The PPC will never make contact with a mech unless you are standing still.

Why do you say that? You've never seen the dropship aimbot with projectile weapons.

MWO's projectile tracking code works just fine for LRM's, which can lead targets just fine.

It's pretty trivial, actually, to have PPC's aim for CT and hit the CT 100% of the time if the target isn't actively evading. Leading due to projectile velocity is easy and built into CryEngine, as it's a very basic part of shooter AI. Even if it wasn't, it's just simple math.

Quote

As for the LRMs, that could be a problem.
The dropship is elevated above everyone else, meaning it will have excellent LOS and maintaining lock.
Dive for cover whenever a dropship appear, or be slammed by 60 missiles to 180 missiles.

Yeah, I can see LRM's being a severe issue. Even if they spread their targetting around, 3 inbound dropships each with LRM60 (in addition to everything else) shelling everything within a kilometer even without direct LOS? Eeeeergh.

#16 Johnny Z

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Posted 24 June 2015 - 06:40 AM

+1 for missiles.

#17 Lexx

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Posted 24 June 2015 - 06:43 AM

Make them Broadswords instead!

http://www.sarna.net/wiki/Broadsword

See if anyone tries to camp a spawn with those hovering overhead unloading CLAN weapons on them!


2x ER Large Lasers
2x ER PPCs
8x Medium Pulse Lasers
2x Small Pulse Lasers
1x Anti-Missile System
5x LRM-20s withArtemis IV FCS
2x Streak SRM-6s

Edited by Lexx, 24 June 2015 - 06:44 AM.


#18 RedDragon

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Posted 24 June 2015 - 06:44 AM

View PostTWIAFU, on 24 June 2015 - 04:38 AM, said:

I was hoping it would have cannon loadout and then was unhappy when it didn't.

Why should it have cannons? The Leopard doesn't field any ACs ... :ph34r:

#19 Johnny Z

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Posted 24 June 2015 - 06:55 AM

View PostRedDragon, on 24 June 2015 - 06:44 AM, said:


Why should it have cannons? The Leopard doesn't field any ACs ... :ph34r:


Your right the dropships should have cannons that would be awsome. 4 Ac 2's on each side! Ac 20 would be cooler but no range. Dropships with cannons would be epic.

#20 CDLord HHGD

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Posted 24 June 2015 - 07:38 AM

View PostWintersdark, on 24 June 2015 - 06:35 AM, said:

Yeah, I can see LRM's being a severe issue. Even if they spread their targetting around, 3 inbound dropships each with LRM60 (in addition to everything else) shelling everything within a kilometer even without direct LOS? Eeeeergh.

This is what I'm talking about! :)

View PostLexx, on 24 June 2015 - 06:43 AM, said:

Make them Broadswords instead!

http://www.sarna.net/wiki/Broadsword

See if anyone tries to camp a spawn with those hovering overhead unloading CLAN weapons on them!


2x ER Large Lasers
2x ER PPCs
8x Medium Pulse Lasers
2x Small Pulse Lasers
1x Anti-Missile System
5x LRM-20s withArtemis IV FCS
2x Streak SRM-6s

There should be a distinct difference for the Clans so yes to this!





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