Wildstreak, on 20 June 2015 - 05:47 AM, said:
The customization system has been broken since introduced to the board game back in the '80s.
That's why I have only used canon mechs for pick up games, official tournaments only recognize canon designs, and generally treat anyone wanting to use custom mechs with apprehension.
Canon mechs generally aren't "Perfect", they range from "lackluster" to "really good", with most floating in the "Meh" to "OK" range. This works out nicely because if everything is just kind of "Meh" rather than perfect, then it balances things out pretty well, and allows for a lot more variation on the battlefield. I'd be a huge proponent of using Random Mech Tables if it didn't require a large supply of 'mechs with multiple duplicates.
If customization is used, you get like what you have here. People just looking to optimize and win before getting to the field, milking every last advantage they can. The problem is that if you go that route, it starts really reducing the pool of what you can and can't use to compete. Thus, why you have people refusing to use any light but certain Firestarter and Raven builds, a hundred and one Jagermech AC40 or dual Gauss builds but no Orions... so on and forth. Getting rid of the optimization component would bring far greater balance back to the game, and encourage people to branch out into a variety of different designs. Going back to Tabletop examples, I would be nervous, but willing to pit myself in a stock Shadowhawk against a 6M Wolverine, for example, but it's not a forgone conclusion that I'd lose. Likewise, myself in an Urbanmech against a Javelin? Not a foregone conclusion.
...but if I'm bringing a stock Dragon or Quickdraw to the table, and some other guy has used the customization rules to make an optimized, well-sinked flashbulb design of the same tonnage, even at the same tech-level, I'm far more likely to just throw in the towel, pack up my ****, and leave the game store before a single die is thrown. I've already had things stacked heavily against me from the start, so rather than spend 3 hours getting my teeth kicked in, I'd rather spend it doing something else. Battletech can easily be powergamed, but if it's not made clear that powergaming or casual play will be the intent from the get go, it leads to one player not getting any better at the game due to rofflestomping, and the other player being set up to lose. Good matches build player bases. Having power fantasies at someone elses' expense like that? It shrinks player bases.
It's the same reason why so many pugs on MWO cry bloody murder about being pitted against 12-man groups. There's a minute chance that they could be able to secure a victory, but facing an organized 12-man with voice chat when you're disorganized and either nobody is willing to take the lead of the group, or willing to listen to the lead, it's pretty well guaranteed you're going to get stomped. To PGI's benefit, though, they did clearly state that CW was meant for units and group play, whereas pugs will be at a disadvantage.
Edited by ice trey, 20 June 2015 - 07:13 PM.