Dino Might, on 24 June 2015 - 12:53 PM, said:
I have. I've been making several posts about this for a very long time. Last Town Hall, I asked in the twitch chat if we would have servers with 32 or 64 players, and be able to play giant maps with multiple objectives, and Paul replied with "probably not"
I made other posts I made about it, with varying consistency as I think of new ideas and discard others.
Believe me, I'm so sick of the blob tactic. There's reasons behind that. People blame map design but it's not map design, it's game design. The design of the game encourages players to blob. Why? Because the most consistant objective is to kill all the mechs. Secondly, there's nothing else to do! It's the main reason why players are beginning to say that conquest is one of the more fun game modes because everyone isn't so condense.
I mean, I would love to not be stuck with 12 other players, and go off down a valley on my own in my raven with Passive Radar on. And then pop out, and scan 2 kilometers in front of me, spot two mechs running on their own towards our resource collector cluster, call for back up, and lead a lance to wipe them out. Or come across another lone mech, and have a 1v1 dual in the middle of nowhere.
Anyways... the whole idea is that resource collectors collect resources. Okay, so that's basically the conquest game mode.
Next is the assault base. Have the mobile base unpack, set up, and build a bunch of turrets. Then slap a refinery in there and now you have a little base refining the resources from the collectors.
Then you have Attack/Defend game mode. Turn that huge canon into a giant base. Slap some hangars, repair bays, rearming stations, turrets, gates, walls, and factories around the thing.
Then build tanks and more mechs from the refined resources to help you get more territory.
Throw in drop ship landing sites in strategic areas. If the enemy has control over these, they could easily land an ambush.
Implement a decent salvaging system. When you kill a mech, tag it, and it'll be collected for scrap omnipods, chunks of a mech, engines, weapons, anything. It would be cool to get items as rewards for contributing to taking over a planet. What ever isn't used gets handed over to the refinery.
The list goes on.
Edited by MoonUnitBeta, 24 June 2015 - 03:28 PM.























