I'm piecing together a BT track for an upcoming campaign. Wanted to get some feedback from the BT powergamers out there as to what you think about this module.
It's nothing overly complex. But I was considering publishing it on a gaming website I write for if the module plays well in the upcoming weeks.
https://docs.google....XyGYwcOEIZ6c-4/
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Bt Alpha Strike Track Module
Started by Rhaythe, Jun 23 2015 04:28 AM
2 replies to this topic
#1
Posted 23 June 2015 - 04:28 AM
#2
Posted 07 July 2015 - 05:56 PM
I like it. I think a drop ship is probably going to have more armor and structure, and probably cost more, but I like the concept.
#3
Posted 08 July 2015 - 09:01 AM
Appreciate it. We didn't end up getting to this game mode in a recent campaign, so I might have to set up a one-off game to test it out.
The drop-ship is intended to be a crashed vessel, so I didn't want to impose too high a PV on it in case players want to count it among deployable assets. But yes, a fully-armed (and operational) dropship would cost a heck of a lot more to deploy.
Alpha Strike track modules are awfully hard to come by on these here interwebs. Been hoping to conjure up a few on my own. Any ideas would be welcome.
The drop-ship is intended to be a crashed vessel, so I didn't want to impose too high a PV on it in case players want to count it among deployable assets. But yes, a fully-armed (and operational) dropship would cost a heck of a lot more to deploy.
Alpha Strike track modules are awfully hard to come by on these here interwebs. Been hoping to conjure up a few on my own. Any ideas would be welcome.
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