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Having Unit Coffers Refill Your Consumables?


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Poll: Having Unit Coffers Refill your Consumables? (56 member(s) have cast votes)

Should Unit Coffers be allowed to Refill your Consumables?

  1. Yes! (35 votes [62.50%])

    Percentage of vote: 62.50%

  2. No! (21 votes [37.50%])

    Percentage of vote: 37.50%

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#1 Andi Nagasia

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Posted 13 June 2015 - 07:19 PM

Having Unit Coffers Refill your Consumables?
just as the Title says let Consumables be refilled by Unit Coffers,

Russ Just now on Twitter

Twitter said:

AndrewPappas@AndiNagasia 20m20 minutes ago
@russ_bullock @Paul_Inouye Just thought of a Use for UnitCoffers, allow Consumables to be refilled from UnitCoffers, better for CW Thoughts?

Russ Bullock@russ_bullock 16m16 minutes ago
@AndiNagasia @Paul_Inouye I like that idea

=Special Notations=
1) To Avoid Problems with Players New to the Game or a Unit, allow it be set as a Rank Permission,
so only Members of a curtain Rank can use Unit Funds, allowing the Unit to keep Track of Unit Funds,
2) Have a Tax System so when in a Unit, a Percent of a Matched Winnings would go to the Unit Coffers,
this would help Keep Unit Coffers Full, also allow Unit leaders to set how much the Percent taken is,
=i feel both these would allow Units to keep Track of Spending, and be Fair for Players and Units=


Thoughts, Comments, Concerns?
Thanks,

Edit- Permissions,
Edit2- Special Notations,

Edited by Andi Nagasia, 14 June 2015 - 07:55 PM.


#2 Moldur

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Posted 13 June 2015 - 07:27 PM

At least coffers would have a useful use, though consumables in general are disgusting.

#3 Monkey Lover

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Posted 13 June 2015 - 07:59 PM

Might cause fights about being using consumables but not paying or people paying in and not using consumables.

#4 Andi Nagasia

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Posted 13 June 2015 - 09:08 PM

View PostMonkey Lover, on 13 June 2015 - 07:59 PM, said:

Might cause fights about being using consumables but not paying or people paying in and not using consumables.

could set it to a Permission, so only Members of a curtain Rank can, that way Units can keep tabs on it,

#5 Monkey Lover

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Posted 13 June 2015 - 09:31 PM

View PostAndi Nagasia, on 13 June 2015 - 09:08 PM, said:

could set it to a Permission, so only Members of a curtain Rank can, that way Units can keep tabs on it,


It sounds like a good idea , it would be nice to be able to do something with it .

I can see merc groups looking to get paid more by houses. You would be setting up a backdoor economy. This might be good or bad.. I do want an economy but i would like it to benefit everyone.


Of course you have the issue about people selling spots into unit and people cheating others.

Some type of wait time before you can add into the coffer might deal with most of this.

#6 Ace Selin

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Posted 14 June 2015 - 01:22 AM

I LIKE IT

#7 0bama care

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Posted 14 June 2015 - 04:36 AM

YES!! I am still so furious about donating 45,000,000 CB to TCAF and then outta nowhere i log in to see we are no longer in house Liao. I did not have any opportunity to see or know what happened to the funds i donated and not one person even said thanks.
There should be unit fees and allotments for spending, not just "donate" and never have a clue where the funds went.

#8 Gorgo7

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Posted 14 June 2015 - 05:47 AM

Rotten idea. Creates an elite rank structure and rewards cheap players.

#9 Khereg

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Posted 14 June 2015 - 01:19 PM

To balance taking money out, I'd like to see units able to create a tax/tithe for their members. The unit leader would set a % of earnings from each member to go into the coffers. These would be deducted automatically so members wouldn't need to make donations to contribute.

Assumes we'd have more uses for coffer money down the road. obviously.

#10 Ductus Hase

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Posted 14 June 2015 - 01:23 PM

NO.
This invites infighting, abuse and spam.
IF it has to be consumables go the right direction: Allow units to buy "buildings" producing consumables making them cheaper... let consumables come at a discount in CW (at least everyone still has to pay themselve if they want to spam).
This system could be the root for more depth in CW.


Other ideas to burn the coffers:
Allow units to build their own Trial mechs for CW only - this would really help new players roll with the team and would be fun.

#11 masCh

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Posted 14 June 2015 - 01:35 PM

No.

Seriously there can be many good uses of the Unit Coffers.

This is not one of them.

I'm sorry OP, but this idea is terrible. (You're not terrible but this particular idea is)



Instead, ask them to make Units be able to purchase and configure mechs, and these mechs will appear in the Trial Mechs list for all players.

p/s I meant, I only ask you to ask them because you have access to them..

#12 Kin3ticX

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Posted 14 June 2015 - 03:06 PM

I dont like this idea. It would cost ~3.8m cbills per game just to buy everyones air/coolshot or UAV. Seems a bit circular to donate cbills so it can be used on consumables.

Needs to be things like hiring mercs, sending cbills to another unit for whatever reason, buying dropships, or whatever economy expenses we get in phase 3

#13 Andi Nagasia

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Posted 14 June 2015 - 03:27 PM

View PostmasCh, on 14 June 2015 - 01:35 PM, said:

No.

Seriously there can be many good uses of the Unit Coffers.

This is not one of them.

I'm sorry OP, but this idea is terrible. (You're not terrible but this particular idea is)



Instead, ask them to make Units be able to purchase and configure mechs, and these mechs will appear in the Trial Mechs list for all players.

p/s I meant, I only ask you to ask them because you have access to them..

Sadly i dont see that happening, as Units would just Meta out 4 mechs and thats all you would see from Units,

View PostKin3ticX, on 14 June 2015 - 03:06 PM, said:

I dont like this idea. It would cost ~3.8m cbills per game just to buy everyones air/coolshot or UAV. Seems a bit circular to donate cbills so it can be used on consumables.

Needs to be things like hiring mercs, sending cbills to another unit for whatever reason, buying dropships, or whatever economy expenses we get in phase 3

assuming that permissions can be set so it only applies to certain members,
then have a Tax System so when in a Unit a % of your Winnings would go to the Unit Coffers,
both i think will help Balance it out, this would also let Vet Players Help newer members of their Units,

i dont think this idea is perfact, but it could help give Units Coffers a place until Phase3,
which im imagining that holding Plants will give some form of Compensation, :)

#14 masCh

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Posted 14 June 2015 - 03:49 PM

View PostAndi Nagasia, on 14 June 2015 - 03:27 PM, said:


Sadly i dont see that happening, as Units would just Meta out 4 mechs and thats all you would see from Units,



They can meta, but would be no good as their Pilot efficiencies are still locked, they're still basic.



Quote

i dont think this idea is perfact, but it could help give Units Coffers a place until Phase3,
which im imagining that holding Plants will give some form of Compensation, :)


I would rather we be able to shop dropship upgrades (like instead of the one coming this Tuesday)



#15 slide

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Posted 14 June 2015 - 06:46 PM

Until or unless units can earn money in their own right, by either taxing ALL members or actually havings paying missions to complete then absolutely not. The amount of grief it would generate amongst players within the unit would make most commanders cut it off to everybody quick smart.

IF it were introduced it would have to be limited to CW matches only and then authorized for only those players involved in a given match. If it were for everybody, unit wide in every match, unit coffers would disappear very quickly, leading to people complaining about where all the money they donated went.

In the right environment it is a good idea, what you have suggested isn't.

Frankly if you are not making money using consumables then you need to consider whether the advantage you gain is worth it and maybe stop using them.

#16 0bama care

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Posted 16 June 2015 - 12:07 PM

u can look at me as some random noob just because i don not post. CW ONLY, UNIT FEES, UNIT ALLOCATION OF FEES, NOT JUST UNIT SPECIFIC, BUT RATHER PGI SPECIFIED ALLOCATION OF FEES AND HOW MONIES ARE ALLOCATED/DISTRIBUTED...AND NO, I AM NOT AN OBAMA BAY THAT FEELS ALL ARE ENTITLED TO MONIES.

#17 Andi Nagasia

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Posted 16 June 2015 - 04:04 PM

View Posthydraulicleak, on 16 June 2015 - 12:07 PM, said:

u can look at me as some random noob just because i don not post. CW ONLY, UNIT FEES, UNIT ALLOCATION OF FEES, NOT JUST UNIT SPECIFIC, BUT RATHER PGI SPECIFIED ALLOCATION OF FEES AND HOW MONIES ARE ALLOCATED/DISTRIBUTED...AND NO, I AM NOT AN OBAMA BAY THAT FEELS ALL ARE ENTITLED TO MONIES.

um,... What?,...

ok can we all agree that, Unit Coffers Need a Purpose? if yes,
then a Unit Funds for Consumables make sense and can be balanced as long as we also have,
1) a Permission Systems, so only Certain members of the Unit can get their Consumables refilled,
2) a Tax System so that Units can Tax a % of their members earnings for the good of the Unit,
Both can be useful, and the Tax System can stand alone from the base Consumables Idea,
Edit-

Edited by Andi Nagasia, 16 June 2015 - 04:04 PM.


#18 AlphaToaster

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Posted 17 June 2015 - 03:01 PM

As long as players can chose to opt out, this sounds like it would be a good option for units that want it.

It's sad that we have had coffers for as long as we have, and yet there still isn't a purpose to them.

I'm curious what the original intention was for these. You don't just put something in without any kind of plan or intended use for it, so why are we not talking about what PGI had planned to begin with?

Did they put something in the game with no clue what to do with it or why? Please someone tell me that's not what is happening here.

#19 Andi Nagasia

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Posted 17 June 2015 - 05:10 PM

View PostAlphaToaster, on 17 June 2015 - 03:01 PM, said:

As long as players can chose to opt out, this sounds like it would be a good option for units that want it.

It's sad that we have had coffers for as long as we have, and yet there still isn't a purpose to them.

I'm curious what the original intention was for these. You don't just put something in without any kind of plan or intended use for it, so why are we not talking about what PGI had planned to begin with?

Did they put something in the game with no clue what to do with it or why? Please someone tell me that's not what is happening here.

well to opt out of it would mean just leaving the Unit tax at 0% and have no permission set to use Consumables, :)

#20 slide

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Posted 17 June 2015 - 06:08 PM

View PostAlphaToaster, on 17 June 2015 - 03:01 PM, said:

As long as players can chose to opt out, this sounds like it would be a good option for units that want it.

It's sad that we have had coffers for as long as we have, and yet there still isn't a purpose to them.

I'm curious what the original intention was for these. You don't just put something in without any kind of plan or intended use for it, so why are we not talking about what PGI had planned to begin with?

Did they put something in the game with no clue what to do with it or why? Please someone tell me that's not what is happening here.


The original purpose for a unit coffers was for each unit to buy its own dropship at 221m Cbills. This would then be used in some manner to allow units to travel to or pick a planet to attack in CW. It was seen as a way to get units to "buy" into CW. Buying additional dropships would allow you to attack multiple planets. As usual there were many complaints from people who don't want to group up so the dropship feature was dropped even though the coffers function was put into the game (as part of unit creation).

In the future it will enable units to buy or upgrade defenses on planets (last I heard anyway). One thing Russ mentioned in a town hall was the ability to buy extra sectors on planets to make them a bit harder to take over.

I think the whole concept of CW, coffers, loyalty, mercs etc needs to be laid out on the table so we know what to expect. At the moment we have a hodge pogde shambles of ideas mixed together with no real purpose or goals, which IMO is half the problem with the lack of numbers playing CW.

For now though there would be a significant number of Cbills dwelling in unit coffers doing absolutely nothing.

Edited by slide, 17 June 2015 - 06:11 PM.






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