Town Hall Meeting On Twitch.tv With Russ Bullock - Archive On Youtube
#121
Posted 23 June 2015 - 02:46 PM
Q1
Is it a good idea in an asymmetric combat mode like attack/defend to have attackers get dropped in via dropships and defenders spawn in a hanger bay?
Q2
Can we have slightly higher loyalty point rewards for taking a mech variant that is associated with that faction? An example would be the dragon for Kurita.
#122
Posted 23 June 2015 - 02:48 PM
1. Pilot skill tree, any hints at what a redesign may look like?
2. Class I/II jump jets, is there hope for some buffing?
3. Is there a checklist of 'must have' items in development before steam release? Can you share it, and can we help in any way? There are many who show concern that releasing in front of a large audience without x,y,z would cause PGI to miss a big opportunity to make a great first impression on a larger audience.
4. You had previously mentioned a Wolverine and Thunderbolt hero, and then they were gone. Any word on them?
5. Depth and meaning for CW? Something in the works?
5a. Any thought to buffing CW rewards for the losing side in order to buff CW populations? I'd bet you lunch if CW saw a significant rewards increase (significant defined as 30% or more) there would be a massive population shift.
6. Timeline on new mech select screen and UI scaling? Will we be able to view both IS and Clan mechs at the same time (this is really annoying for me)?
7. Patch notes included info for IS MASC, any IS MASC capable chassis or variants in the works?
Edited by Big Tin Man, 24 June 2015 - 09:33 AM.
#123
Posted 23 June 2015 - 02:50 PM
Bonus question: Do you think the Elo system has been effective in creating balanced matchmaking so far (=closer matches)?
Edited by Tahribator, 23 June 2015 - 03:32 PM.
#124
Posted 23 June 2015 - 02:52 PM
#125
Posted 23 June 2015 - 02:53 PM
#126
Posted 23 June 2015 - 02:57 PM
While the player base has become accustomed to playing with poinpoint convergence, there are many people who believe (including myself) that it will solve many of the complaints players have with MWO (e.g. Low TTK, pinpoint damage, heat scaling). A public test would at the very least put the debate to rest. There certainly has been enough of it:
http://mwomercs.com/...h?q=convergence
#127
Posted 23 June 2015 - 02:57 PM
I'd also like to know what PGI's willing to do to reduce the size and frequency of alpha strikes.
#129
Posted 23 June 2015 - 03:03 PM
WolfBro, on 23 June 2015 - 02:25 PM, said:
I was thinking the same thing. My question would be:
1) Could we convert mech XP for some other kind of money exchange like tokens. We would have 2 types, Clan Tokens and an IS Tokens. This way Clan tokens can only be gain through XP earned on Clan mechs and what ever is bought with Clan token can only be applied to Clan mechs. Maybe 10,000XP for 1 token and now these tokens could be used to buy 1 time only paint schemes for 25 tokens, or discounts on parts in the mech warehouse. Something like up to 50% off of engines for 10 tokens or 25% off engines with 5 tokens. End of question.
Something like this could be interesting. I only do the GXP exchange when it is on sale but I didn't even partake in this last conversion sale because I felt I did not even need the GXP. Sitting on 85,000GXP at the moment and I am starting to run out of mech and weapon mods to unlock.
#130
Posted 23 June 2015 - 03:06 PM
#131
Posted 23 June 2015 - 03:15 PM
Peiper, on 23 June 2015 - 11:33 AM, said:
To make CW work, an economy must be added to the game including:
Perks for taking planets.
Reasons to fight for planets.
Perhaps bonuses to rewards for clans fighting underweight (batchalls).
Perhaps extra money for mercs defending planets if a faction gets below 10 planets?
Turrets and tanks for defense, VTOL's and arty batteries for offense?
Salvage rights.
Black markets.
Discounts on faction mechs or equipment when fighting for, or attaining certain loyalty in said faction.
Non-faction mechs cost more to buy and maintain. (Variants produced by different factions.)
The higher loyalty in a faction, the less repairs/rearm costs.
Faction loyalists get fixed paychecks like regular army.
Mercs only get paid when they succeed.
Clan and IS tech (cross faction) availability based on certain criteria.
Could we get some comments on the progress of the stuff written above?
This would be a great start in having the game I sponsored a few years ago with the founders program.
#132
Posted 23 June 2015 - 03:29 PM
#133
Posted 23 June 2015 - 03:47 PM
#135
Posted 23 June 2015 - 03:55 PM
Has PGI considered a per battle C-bill and XP booster for players who can't justify $15 on premium time that ticks away regardless of whether they're on?
#136
Posted 23 June 2015 - 03:58 PM
Because right now there are two major groups in MWO that fall along these lines. When they mix there a terribly caustic environment is created. I know that splitting the "bucket" of players is bad, but I think that more players are lost because of this rift then would be lost if the groups were split.
Also in general these "stock" and "modified" players aren't really interested in playing against one another to begin with. In past town halls the idea of a 'stock' launch button for private queue has been mentioned. I think that this would be something very healthy for the community.
#137
Posted 23 June 2015 - 03:59 PM
When can we get community warfare maps in the private lobbies so units and other groups can practice on them?
Can we get damage per second, heat per second, etc. information displayed in the in-game mech lab so we can statistically evaluate our builds, with quirks and modules reflected in those stats?
And can you post your weekend & other events with more than barely a day's notice? Is a monthly calendar of events delivered with at least a week of notice feasible? The current notice you give for events is far too little for a large unit of players to plan operations that fit with the events.
#138
Posted 23 June 2015 - 03:59 PM
#139
Posted 23 June 2015 - 04:00 PM
#140
Posted 23 June 2015 - 04:03 PM
- 1- Can we have the first 10 double heat sinks on all mechs to be true 0.2 dissipation DHS? This will help clan lights specifically with locked engines. (You can only restrict to clan lights if you are afraid of IS OPness).
- 2- Will clan mechs with only 1 upgrade be able to swap between FF and Endo?
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