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Cw Suggestion


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#1 Oldbob10025

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Posted 24 June 2015 - 02:44 AM

I hear alot of CW being so based on teams stomping out pugs like mad so why not have a CW (still having the normal one for teams) but one that you cant be in a group but can only pug it playing CW?

This would make it more enjoyable for everyone as people dont play CW now because if they pug it( yes they can join a group, but some people dont want too) they get STOMPED by a 12 man team and most of time after waiting 30 minutes for a game they just goto the pug public matches and not come back to CW..

I used to play CW but its no fun as it has no content other than mechwarrior skins and taking a planet means nothing for the house or clan your in.

Just hearing ALOT of chatter about why people dont play CW anymore and soon the only people that play CW will be one or two Clan or IS groups with their own playground playing with themselves. ( no pun here) :)

A simple fix where CW would be only pugs or team matches like how public matches are.You can be in a team and fight as a team or join a pubic CW match where you only fight single players not teams. Simple

Triskin (OGD)

Oldbob10025 Youtube https://www.youtube....dy2mffAfJg_U2aA

Waits for the elites
1)CW is for groups only
2)CW is not for pugs (not true or they wont have a pug vs group matches) they could do pugs only no teams
3)CW is for elites only
4)I'm the best in the universe and no pugs
5)If you cant hack it then dont play (well jumping on a ant hill and saying you killed them is not really a fight or skill)


I love CW and wish it has more flare to the game for it but as it stands its just rock em sock em robots with skins of mechs from battletech

#2 Johnny Z

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Posted 24 June 2015 - 02:59 AM

The situation on the Galaxy map is really bad right now. Like really really bad. Few are playing it and no one will beleive this but some of the teams synch dropping disconnected mechs to farm loyalty and creds and are getting legit players banned for not playing along!!!!!!!!!!!!!!!!!!!!!!!!!! I am actually fearfull to go play a match on the Galaxy map at the moment and I am not kidding. This is no joke.

It is in beta and repair and rearm should fix the disco mech synch farming that is a plague to this game at the moment but its still a really bad situation at the moment. It is in fact the worste situation I have ever seen in any game ever by far and thats saying something. Really.

Edited by Johnny Z, 24 June 2015 - 03:11 AM.


#3 kesmai

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Posted 24 June 2015 - 03:49 AM

Perfect let's split the low pop even more. Good idea.


what about raising the rewards? Adding logistics? Give the dots and colors a meaning? Joining a team? Learning from defEAt? I know, too much i ask.

Edited by kesmai, 24 June 2015 - 03:50 AM.


#4 Tyler Valentine

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Posted 24 June 2015 - 10:32 AM

View Postkesmai, on 24 June 2015 - 03:49 AM, said:

Perfect let's split the low pop even more. Good idea.


what about raising the rewards? Adding logistics? Give the dots and colors a meaning? Joining a team? Learning from defEAt? I know, too much i ask.



valid observations in the second part, but i think the idea of this post is that splitting the queues may, in the very short term, cause even lower populations (our current crappy turnout/2) but, in the longer term, people who refuse to wait half and hour to get stomped will start playing again because the mode will actually be fun/fair and populations will increase greatly.

#5 Oldbob10025

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Posted 25 June 2015 - 07:30 PM

View PostTyler Valentine, on 24 June 2015 - 10:32 AM, said:



valid observations in the second part, but i think the idea of this post is that splitting the queues may, in the very short term, cause even lower populations (our current crappy turnout/2) but, in the longer term, people who refuse to wait half and hour to get stomped will start playing again because the mode will actually be fun/fair and populations will increase greatly.


Thats kinda what I wast thinking is that people would play again and the "Elites: can go play with themselves and anyone that wants to get into Community Warfare can do so with out getting so stomped after playing 30 minutes would just NEVER play again.

After they get a feel for the Community warfare with Pugs (no one is in a team) then they can go find a group if they feel like to play with the "big boys" and enjoy a bigger level of the game..

I think it would work and get more players to join community warfare as of now no one is really playing except elite teams with 12 man teams that once they see a pug team they all laugh( trust me I was on a 12 man unit and we all laughed and stomped them to death with only 4 deaths to our team)and murder them..


Just a suggestion to help get CW up and running...

Triskin (OGD)

#6 Oldbob10025

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Posted 25 June 2015 - 07:34 PM

View Postkesmai, on 24 June 2015 - 03:49 AM, said:

Perfect let's split the low pop even more. Good idea.


what about raising the rewards? Adding logistics? Give the dots and colors a meaning? Joining a team? Learning from defEAt? I know, too much i ask.



As to your point yes the raising the rewards and adding logistics and giving planets meaning is great but you have to get people playing and if its still a 30 minutes STOMP and MURDER of you why would you play again if you dont get anything if you fight a ELITE 12 man team.

Right now not that many people are playing CW because of that point of getting so STOMPED and MURDERED that were losing so many people and I don't trust PGI to get those going for a while with the track record that they have (sorry PGI)... but this would be a simple fix that they can put a bandaid on till they can get those up and running..

Triskin (OGD)

#7 kesmai

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Posted 25 June 2015 - 10:20 PM

So you would rather restrict skill, organisation and teamplay to cater casual players in a game mode the dEvs themselveS called hardcore mode? For free stufF i guesS? Team up join a group like rrb srot or whatever suits you and learn the ropes.

Edited by kesmai, 25 June 2015 - 10:21 PM.


#8 Pat Kell

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Posted 26 June 2015 - 12:44 AM

If there are only a few 12 man teams playing CW as you suggest, wouldn't it be a rare instance where you faced a twelve man if more of pugs would just start playing it? Sure, stomps are going to happen but it happens in public as well. I like the idea of adding more rewards to the mode and definitely making the planets mean something when they are captured would go a long ways to making the stomps a bit more bearable. Not sure I can go along with splitting the ques unless a solid foundation of players is in place because if people try to play and can't get a drop due to low participation, they will just go back to public drops anyway. Who knows, guess we'll see if PGI with the help of it's players will be able to bring CW back to the mode of choice.

#9 NGxT

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Posted 26 June 2015 - 12:57 AM

View PostPat Kell, on 26 June 2015 - 12:44 AM, said:

If there are only a few 12 man teams playing CW as you suggest, wouldn't it be a rare instance where you faced a twelve man if more of pugs would just start playing it?

Sure, but the problem is incentivizing the pugs to play in the first place. When we drop, sure, we'll get a match, but it eventually disappears as people and pugs disappear. Rare is the time that its more than 24 on a planet recently.

I'd honestly like to see PGI run a CW event for a week where its literally pug only. No grouping for CW, pugs only, no exceptions. Syncdrop if you want, but maybe make the algorithm not use first come first serve and shuffle when it can. Or just don't care, and let sync drops happen. I don't think it'll matter much.

Follow that up with increased rewards for the event. Bonus 50% to cbills and faction points.

This does two things.
First, remove the PERCEPTION that there is going to be an organized 12man thats going to kick in your ******* teeth when you drop. It doesn't have to be true, they might even sync drop to try and get around it, but if you can remove that initial morale blasting biased thinking that prevents a lot of pugs from stepping into the CW arena, I think you'd get a good number back into it.
Secondly, it increases numbers significantly with the increased rewards, so that sync dropping and general population of organized units to pugs are skewed more heavily in the pugs favour. Not only that, but it makes CW the money maker for that event, and would draw in people not normally inclined to play CW, back into the fold at least on an experimental basis.

Why an event like this? Metrics. Run the event and see what the numbers are like. Look at win rates for units, win rates between clan and IS, look at number of CW matches played over the event for accounts. See what user retention is like. This is all valuable information that PGI can use to make CW better. This is data gathering and can help them understand player motivations to play CW as well as the game mode's shortcomings.

This is CW beta, so treat it like one. Run various different things, experiment, and gather metrics to make a better game mode. I'm not saying remove grouping for CW and that's that, I'm saying do a temporary change and try and find out what the real problems with CW are.

#10 kesmai

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Posted 26 June 2015 - 01:14 AM

And again the team hardcore mode wants to be Changed into a solo event with rewards as incentive. I just do not understand why a multiplayer team based game needs to be tailored to suit solo players. AlL this is getting ridiculous like playing soccer but demanding to play it alone. I do not get it.

#11 NGxT

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Posted 26 June 2015 - 01:24 AM

I want a temporary test run. Data is important, metrics are important. You want to know how it will run? RUN IT. Do a test run. I'm not saying make it solo, or keep it group, forever. This is beta, so try things out. We keep hearing about how groups are destroying any inclination for people to play CW, so why not test that theory out? Get rid of grouping, give rewards to bring people back for at least another kick at the can, and then see what sort of numbers and data we can gather. Move forward from there.
Talk **** about how tailoring it for solo is bad for the game and the mode after you've actually tested how it would run.

#12 Yozzman

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Posted 26 June 2015 - 01:27 AM

Pugs should fight pugs
12man vs 12man

There is no honor or fun in stomping pugs with a 12man... That's just credit farming.

Just make it more special, playing at a small timeframe with bigger rewards.
Now it's just another playmode and in my opinion it should be an elite endgame

#13 kesmai

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Posted 26 June 2015 - 01:59 AM

In cw everybody should fight. Solos groups pugs. Single players and 12 man groups. Stop accusing big groups for ruining the solo experience. Cw is not meant to be a solo experience, why do you think there are those unit tags on planets?

you guys are liKe people who want to get drunk but wine about the hangover.

Edited by kesmai, 26 June 2015 - 02:00 AM.


#14 Oldbob10025

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Posted 26 June 2015 - 02:32 AM

View Postkesmai, on 26 June 2015 - 01:59 AM, said:

In cw everybody should fight. Solos groups pugs. Single players and 12 man groups. Stop accusing big groups for ruining the solo experience. Cw is not meant to be a solo experience, why do you think there are those unit tags on planets?

you guys are liKe people who want to get drunk but wine about the hangover.


Where does it does it say that CW is only for 12 man teams? I looked and cant find it anywhere.. also if CW is only for 12 man teams then why can pugs fight alone in the matches and join up with a unit that is 10 man? CW is not only for the "Elites" but for everyone in game but to get the game going they should make the following and I will say again..

1) Pug only matches: No one can be in a group but have to fight together. This makes it so the population could increase with non "ELITE" teams credit farming the pugs and so they would want to go play again. Other wise they sit through a 30 minute murder fest and thinking to themselves " Well not going to play this again" Yes this happens all the time and I talk to people about it and that's the #1 thing on their minds. Every time a pug matches win they are more enjoyable for everyone even the other team.

2)Team matches: Set up a different cue where its for teams only. A team is a group of people or friends that fight together and then fight other said teams against each other. Jumping up and down on a ant hill is no skill and saying you kicked its ass is not a fight in any regard.. This makes it so that people want to play the game again and not get stomped or credit farmed by "ELITE:" teams and NEVER play again.;..

Oh and yes to reply to your question the big groups are ruining CW as no one plays anymore and thats being the number one reason to not sit through a 30 minute credit farm..

Triskin (OGD)

Example would be the battle of tykukid.. I sat through a five game matches just to get my banner and said F this i'm done getting stomped by 12 man teams...That was a hard 4-5 hour of matches as they took that long to assemble the teams

#15 kesmai

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Posted 26 June 2015 - 02:43 AM

your example of the tuk event is explaining the reality you have. You want the goodies with minimal efFort. The mechbays from the faction reward system. The money. Everything. With minimal effort. Do you really think those ' elite' teams are elite without effort? I got the mentality, yet i do not want to understand it.

Edited by kesmai, 26 June 2015 - 02:44 AM.


#16 Peter2k

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Posted 26 June 2015 - 02:43 AM

There are 12 mans still? Haven't seen those in a while
Thought everyone of those stopped playing


What I see are pugs getting stomped by pugs who might look like a 12 mans


You want a suggestion?
I don't know any more
There's only so much you can do with people that have voice comms switched off, don't listen to text and are too scared to leave there one magical hiding spot

Maybe we could at least put up a sign 50ft tall, saying: reinforce as a big group, don't come out in singles or pairs

Damn
When we were 35 mechs ahead and in front of they're base I actually texted them in all chat not to come out in singles any more
No one listened

Didn't have a group bigger than 2 mans on my side, there was no ingame comms going on, the whole game, still won with a landslide

Edited by Peter2k, 26 June 2015 - 02:46 AM.


#17 Zolaz

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Posted 26 June 2015 - 05:18 AM

The reason no one is playing CW is because there is no reason to play CW. You make more c-bills and exp playing in PUG and Team queue. Throw in the changes from Tuk, the horrible planet capture mechanic against ghost drops and the horrible generator defense against attackers and you run off everyone from CW.

#18 Johnny Z

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Posted 26 June 2015 - 07:02 AM

The idea that the Galaxy map is for all players and teams of all sizes is great, aside from 1st day noobs that is. Not having 1st day noobs would improve the situation also, the turoial should help with that for starters.

Without a doubt the biggest problem is disonnected mechs, a 12 v 12 may still go one sided but it is far worse when its 12 experience versus 10 half of which are noobs.....

Anyway, if there was a way for players not in match to replace disconnected mechs that would be by far the best improvement to the situation possible.

Edited by Johnny Z, 26 June 2015 - 07:04 AM.


#19 Pat Kell

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Posted 27 June 2015 - 12:30 AM

Rat, that would be why I said putting incentives (higher rewards and having the planets mean something) in would be fine with me. Please read the whole post.

Edited by Pat Kell, 27 June 2015 - 12:31 AM.


#20 Ace Selin

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Posted 27 June 2015 - 04:12 AM

When there are event weekends lots & lots of PUGS play CW. Give more (unique) rewards for CW and people will play.
Splitting the queue for solo v team in CW is plain silly, unless we removed the normal PUG queues completely and left only the CW mode.





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