

Why Are There No "non" Uac20 Modules For Clans?
#1
Posted 20 June 2015 - 01:54 PM
Why are there no cooldown/range modules for the Clan AC20? There are modules for the UAC20, but none for the non-UAC varient.
And while i know alot of people will say there's no reason to use the AC20 when you have access to the UAC20, not all of us 'like' useing weapons that can jam on us every time we pull the trigger. I'd rather wait an extra 0.5 seconds to fire again, then have to sit there and wait for 10 seconds before a weapon unjams on me.
Is there any particular reason why there are no Range/Cooldown modules for the Clan AC20?.. The IS has them for their AC20 i believe.
#2
Posted 20 June 2015 - 04:08 PM
ShadowWard, on 20 June 2015 - 01:54 PM, said:
Why are there no cooldown/range modules for the Clan AC20? There are modules for the UAC20, but none for the non-UAC varient.
And while i know alot of people will say there's no reason to use the AC20 when you have access to the UAC20, not all of us 'like' useing weapons that can jam on us every time we pull the trigger. I'd rather wait an extra 0.5 seconds to fire again, then have to sit there and wait for 10 seconds before a weapon unjams on me.
Is there any particular reason why there are no Range/Cooldown modules for the Clan AC20?.. The IS has them for their AC20 i believe.
Because the clans don't have standard ACs, they only have LBX and Ultra ACs. The clan ACs in MWO are a placeholder for the ability of the LBX acs to switch ammo types, and when that is implemented (if ever) the Clan ACs will be removed. Thus there are no modules for them because they will be invalidated if/when the LBX ammo switching ability is implemented.
#3
Posted 20 June 2015 - 04:31 PM
EgoSlayer, on 20 June 2015 - 04:08 PM, said:
Because the clans don't have standard ACs, they only have LBX and Ultra ACs. The clan ACs in MWO are a placeholder for the ability of the LBX acs to switch ammo types, and when that is implemented (if ever) the Clan ACs will be removed. Thus there are no modules for them because they will be invalidated if/when the LBX ammo switching ability is implemented.
From my understanding, one of the current PGI dev team confirmed the dev that coded something related to the ammo switch(i dont even remember what) no longer works there, and the whole thing has become Lostech.
That is to say, ammo switch is like a 2020 project at this point, and very well could be completely off the table because the code might require a total rewrite to do it.
IMO, it would be a lot easier to just stick the modules in, and then erase them later if they decide to do an ammo switch. OR just leave all the AC's in with the modules, put ammo switch in, and so be it. if it seems wasteful, just give the normal AC's some flavor like .3 less heat then the switchable LBX or some thing like that and let it ride. In the mean time, we would have the modules.
#4
Posted 20 June 2015 - 05:35 PM
EgoSlayer, on 20 June 2015 - 04:08 PM, said:
Because the clans don't have standard ACs, they only have LBX and Ultra ACs. The clan ACs in MWO are a placeholder for the ability of the LBX acs to switch ammo types, and when that is implemented (if ever) the Clan ACs will be removed. Thus there are no modules for them because they will be invalidated if/when the LBX ammo switching ability is implemented.
Ahh ok, that makes sense i guess.
Guess its just another 'halfway implemented' side of MWO

#5
Posted 20 June 2015 - 05:36 PM
They really need to bring those down, or even better yet swap the cooldowns between UAC with CAC.
#6
Posted 20 June 2015 - 05:58 PM
How about asking why the Clan Ultra Autocannon only does 20 dmg if you land all the slugs instead of 20 dmg/shot as intended
http://www.sarna.net/wiki/Ultra_AC/20
"Only the brand new Clan HAG 40 can match the sheer damage output of the Ultra AC/20, though even that cannot place 20 points of damage squarely in one place"
http://www.sarna.net...ltra_Autocannon
"The Ultra Autocannon is an advanced variation of the standard Autocannon with the ability to fire at twice the normal rate."
meaning the CUAC 20 is firing shots of 20 dmg per at 7 heat per shot with a faster fire rate than the normal AC-20 (which is only found in IS as the Clans use UAC/LBX) not the stream of slugs PGI has which is more RAC'ish
Edited by ArchAngelWC, 20 June 2015 - 07:32 PM.
#7
Posted 20 June 2015 - 08:42 PM
ArchAngelWC, on 20 June 2015 - 05:58 PM, said:
How about asking why the Clan Ultra Autocannon only does 20 dmg if you land all the slugs instead of 20 dmg/shot as intended
http://www.sarna.net/wiki/Ultra_AC/20
"Only the brand new Clan HAG 40 can match the sheer damage output of the Ultra AC/20, though even that cannot place 20 points of damage squarely in one place"
http://www.sarna.net...ltra_Autocannon
"The Ultra Autocannon is an advanced variation of the standard Autocannon with the ability to fire at twice the normal rate."
meaning the CUAC 20 is firing shots of 20 dmg per at 7 heat per shot with a faster fire rate than the normal AC-20 (which is only found in IS as the Clans use UAC/LBX) not the stream of slugs PGI has which is more RAC'ish
FYI Quoting Sarma is like quoting the bible for scientific fact. It is mythology that is used as a starting point.
#8
Posted 20 June 2015 - 08:50 PM
ArchAngelWC, on 20 June 2015 - 05:58 PM, said:
How about asking why the Clan Ultra Autocannon only does 20 dmg if you land all the slugs instead of 20 dmg/shot as intended
http://www.sarna.net/wiki/Ultra_AC/20
Cause CUAC20 needed to be balanced for its 2 tons lighter weight, 1 slot smaller frame, and 33% longer range, and the ability to double tap for potential 40 damage, when compared to IS AC20. PGI chose to compromise by making it stream firing.
If PGI had implemented Clan tech as it was in BT canon, the game would have 95% Clan population, and 5% masochists/hipsters.
To give an example, in BT the Clan ERML had the same range as ISLL, only 1 less damage, and only 5 heat, while weighing 4 tons less and taking only 1 slot.
Edited by El Bandito, 20 June 2015 - 08:57 PM.
#9
Posted 20 June 2015 - 09:17 PM
ArchAngelWC, on 20 June 2015 - 05:58 PM, said:
How about asking why the Clan Ultra Autocannon only does 20 dmg if you land all the slugs instead of 20 dmg/shot as intended
<snip>
Maybe you should be asking yourself why they got it so wrong with the IS Autocannons, since nearly all of them are supposed to be burst fire autocannons not single shot cannons.
http://www.sarna.net/wiki/Autocannon
Quote
<snip>
Autocannons range in caliber from 30mm up to 203mm and are loosely grouped according to their damage versus armor.[1] The exact same caliber of shell fired in a 100 shot burst to do 20 damage will have a shorter effective range than when fired in a 10 shot burst to do 2 damage due to recoil and other factors.
Although it does go on to say the Cauldron Born UAC/20 on the A is supposed to be called out as a single round.
And from the AC/20
http://www.sarna.net...i/Autocannon/20
Quote
An example of the rating system: the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "round" while the Chemjet Gun is a 185mm weapon firing much slower, and causing higher damage per shell. Despite their differences, both are classified as Autocannon/20s due to their damage output.
So, yeah, really the Clans are more right here than the IS.
#10
Posted 22 June 2015 - 10:31 PM
Chuck YeaGurr, on 20 June 2015 - 08:42 PM, said:
FYI I'm so glad I didnt "absorb" Nic Jasma's empire in Neveron and instead protected it for years even after I moved to managing/operating RCT's and larger empires for other people
#11
Posted 23 June 2015 - 12:36 AM
#12
Posted 23 June 2015 - 01:20 AM
EgoSlayer, on 20 June 2015 - 04:08 PM, said:
Because the clans don't have standard ACs, they only have LBX and Ultra ACs. The clan ACs in MWO are a placeholder for the ability of the LBX acs to switch ammo types, and when that is implemented (if ever) the Clan ACs will be removed. Thus there are no modules for them because they will be invalidated if/when the LBX ammo switching ability is implemented.
This isn't correct. Clans do have the barbarian Tech. TT rules for Clan standard weapons is they are 1 ton and 1 crit less than their Inner Sphere counterpart. Unless the weapon is one ton or less or one crit.
#14
Posted 23 June 2015 - 08:39 AM
ArchAngelWC, on 20 June 2015 - 05:58 PM, said:
How about asking why the Clan Ultra Autocannon only does 20 dmg if you land all the slugs instead of 20 dmg/shot as intended
http://www.sarna.net/wiki/Ultra_AC/20
"Only the brand new Clan HAG 40 can match the sheer damage output of the Ultra AC/20, though even that cannot place 20 points of damage squarely in one place"
http://www.sarna.net...ltra_Autocannon
"The Ultra Autocannon is an advanced variation of the standard Autocannon with the ability to fire at twice the normal rate."
meaning the CUAC 20 is firing shots of 20 dmg per at 7 heat per shot with a faster fire rate than the normal AC-20 (which is only found in IS as the Clans use UAC/LBX) not the stream of slugs PGI has which is more RAC'ish
While I don't always agree with PGI's implementation of rules and tech, come on. This would be horribly broken. The only thing that even puts it in the vague realm of OK in TT is the fact you've got a different dice roll for each 20 damage shot.
Consider if you get something like a Direwolf with quad UAC20s double tapping for 40 damage each combined with pinpoint convergence for 160 damage to a single component in the span of 1 second. How would that even be remotely OK? I'm sure it'd be a hoot for the DWF pilot but for everyone else? Not so much.
#15
Posted 25 June 2015 - 02:23 PM
0bsidion, on 23 June 2015 - 08:39 AM, said:
Consider if you get something like a Direwolf with quad UAC20s double tapping for 40 damage each combined with pinpoint convergence for 160 damage to a single component in the span of 1 second. How would that even be remotely OK? I'm sure it'd be a hoot for the DWF pilot but for everyone else? Not so much.
It gets significantly more balanced when you read my other idea regarding add pilots much like WoT has tank crews
mech XP would become pilot XP and that XP could be used to "quirk" specific things..
Weapons would also hit/miss like they do in WoT/did in BT....so you could fire double ac20...it doenst mean it's going to connect...
personally I think this would make battles far more interesting than the current face hugger/poptarting
and you know...accurate to BT
also the FPS players might leave...or adapt to BT and we could stop playing whatever this **** is
Edited by ArchAngelWC, 25 June 2015 - 02:26 PM.
#16
Posted 25 June 2015 - 03:10 PM
the only real single shot is mounted on a demolisher tank. clan autocannons are real BT autocannons. singleshot IS autocannons are madeup by PGI.
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