Bilbo, on 25 June 2015 - 03:16 PM, said:
While adding more armor per ton over default sounds good, I think we would then see the same problem with endo. Saving more weight with EE would sound good right up until you realize how much more useful the extra armor is. Having said that, I have no idea how to make both equally viable.
I don't know. There'd at least be a trade-off to consider.
Get 5% extra weight with Endo?
Or get 12% extra armor with FF? (Or be stupid and save 12% of your armor's weight, which as I recall works out to something like 2% of Mech weight if you're carrying full armor.)
I think in most cases I'd still go for Endo. The difference between ~100 CT armor on an Atlas and 112 is barely quirk-level, for example. I'd rather have 5 tons of extra equipment. But at least you'd have to think about it on some Mechs.