Jump to content

1000 Damage, 5 Kills, 2 Ppcs... 500 Ping?


36 replies to this topic

#21 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 25 June 2015 - 04:25 PM

View PostSoy, on 25 June 2015 - 04:03 PM, said:

Well the mechs (or a similar one) isn't really about kills, you're only putting out 20 pinpoint, and it's not usually to kill steal. You need to be pumping out damage, supressing, etc. Not just waiting for other people to do dmg so you can steal.

I'm usually using mine (actually been running that build for a year now) to selectively pick off components, especially on fatties, which is how I'd known that poptarting was still possible all this time. It's not my preferred tactic, but it is essential to have in the toolbox to max out that Nova.

I tend to be taking any target of opportunity, but yeah, I also look for any weak spots, and focus on them. Honestly don't care if I kill, steal or just cripple, every bit is helping my team. Only thing I miss is arm reflex when dealing with Lights in CQB.

#22 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 25 June 2015 - 04:30 PM

View PostSoy, on 25 June 2015 - 04:25 PM, said:

Absolutely, but this is supposed to be about hit reg and lag and ping and regional servers, dammit! :lol:

Lemme push something into the middle of the table for a sec, ok. So when people say "my ping is garbage" and then if I show them this video, the natural reply would correctly be "yeah well thats just one round" ok well, still, if I was hitting more accurately, would've been more like 1200-1500 dmg. So at one point does it really become an issue? I suspect about the time someone is in situations where miliseconds matter, ie tryhard zone.


I don't claim to know the whys. I do know that when we have heavy population (Event Weekends, anyone?) My hitreg goes dramatically down. So doe my client stability, as I find myself getting dumped, a lot, and judging by the amount of Discos I see, I'm hardly unique.

For me, the only time I really have an issue directly related to Ping is when either I, or my opponent, is teleporting around, stutter stepping and stuff. what's weird is I have seen people with 500 ping not doing any of that, and others at 300 popping all over the place. And mostly it's Lights, so I am guessing it's a mix of speed and ping, but don't know for sure. Need Kiiyor to science that up.

What really odd, is I am playing another FPS alpha/closed beta, where it lists my Ping at around 400, and i have no hit reg issues.

*shrug*

A programmer, I ain't.

#23 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 25 June 2015 - 04:33 PM

Hit Reg and Ping are definitely two diff things. Totally diff things, for sure. I could make a vid of pinging sub-50 100% of time and nothing but montage of shots going thru stationary mechs, etc. None of the shots in the OP vid are what I'm talking about, none are like that; Hit Reg will make shots literally go thru a mech's chest and **** behind explodes, etc.

#24 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 25 June 2015 - 04:34 PM

View PostSoy, on 25 June 2015 - 04:33 PM, said:

Hit Reg and Ping are definitely two diff things. Totally diff things, for sure. I could make a vid of pinging sub-50 100% of time and nothing but montage of shots going thru stationary mechs, etc. None of the shots in the OP vid are what I'm talking about, none are like that; Hit Reg will make shots literally go thru a mech's chest and **** behind explodes, etc.

Yes, that is what I am referring to with hitreg...well that and having to take ghost leads, etc. And I agree, there seems to be little or any direct correlation, in and of itself, though it's been posited that while differences in Ping may also be part of the hitreg issue.

For me, the only time I see a direct correlation with Ping and Hitreg, is when as I said, I see Lights, always Lights (well, an occasional SCR) teleporting about the screen. And I check and yes, high ping...though often apparently artificially inflated. They seldom can hit back effectively either, but it's a useful defensive ploy, I suppose. So I must assume High speed and High Ping combine to be one of the many things that can break hitreg. As the server constantly tries to adjust, and thus teleports the mech about.

Edited by Bishop Steiner, 25 June 2015 - 04:37 PM.


#25 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 25 June 2015 - 04:35 PM

And which do you think is more annoying?

I'm fairly certain Hit Reg issues are.

Why?

Cuz you know what to expect from ping (if it's consistently bad ok then you learn to adapt your aiming around it etc).

But ultimately Ping limits a players potential for split second stuff, and that matters at the top or at least in comp, so the real 'worse' one is Ping. Even if it's not visceral as "OMFG I SHOT THAT GUY IN THE FACE NO DMG"...

#26 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 25 June 2015 - 04:37 PM

View PostSoy, on 25 June 2015 - 12:17 PM, said:

If people want to talk about Hit Reg or Ping or regional servers, I figured maybe this could potentially be some sort of talking point...





You using Time Warner? That was my problem right there...

#27 Solahma

    Member

  • PipPipPipPipPipPipPipPip
  • Fury
  • Fury
  • 1,364 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNerv HQ, Tokyo-3

Posted 25 June 2015 - 04:38 PM

View PostSoy, on 25 June 2015 - 04:25 PM, said:

Absolutely, but this is supposed to be about hit reg and lag and ping and regional servers, dammit! :lol:

Lemme push something into the middle of the table for a sec, ok. So when people say "my ping is garbage" and then if I show them this video, the natural reply would correctly be "yeah well thats just one round" ok well, still, if I was hitting more accurately, would've been more like 1200-1500 dmg. So at one point does it really become an issue? I suspect about the time someone is in situations where miliseconds matter, ie tryhard zone.

I haven't checked, but would it be MORE of an issue to hit other mechs if your target has good or bad ping? how does THAT effect your registration? (part of my whole he moves or you move thing earlier)

#28 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 25 June 2015 - 04:39 PM

View PostInspectorG, on 25 June 2015 - 04:37 PM, said:


You using Time Warner? That was my problem right there...


No dude I was uploading something.

So I decided to do a test, ie playing MWO with super high (and consistent) ping, and this round was the result...

FWIW, I use AT&T... wish WOW served my complex tho...

Edited by Soy, 25 June 2015 - 04:39 PM.


#29 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 25 June 2015 - 08:30 PM

In MWO, those with high ping benefit.

#30 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 25 June 2015 - 08:50 PM

View PostEl Bandito, on 25 June 2015 - 08:30 PM, said:

In MWO, those with high ping benefit.


Sure. Be sure to come to APAC server often to get your benefits !

View PostSoy, on 25 June 2015 - 04:35 PM, said:

And which do you think is more annoying?

I'm fairly certain Hit Reg issues are.

Why?

Cuz you know what to expect from ping (if it's consistently bad ok then you learn to adapt your aiming around it etc).

But ultimately Ping limits a players potential for split second stuff, and that matters at the top or at least in comp, so the real 'worse' one is Ping. Even if it's not visceral as "OMFG I SHOT THAT GUY IN THE FACE NO DMG"...



Have you tried laser builds in that Nova ? Hehe..


--

Meanwhile...
The information from today's Town Hall... Very interesting information.



Quote


Hit Regs Update
  • Neema has been focused on it for the last 2 weeks. Did optimization of mech movement code, optimization of network bandwith reduced traffic by 25%. Added the Bone Rewind mechanic on top of existing main mech position rewind. This will better account for torso twist and leg positions.
  • Found bugs in the existing Rewind State when considering the difference in pilots of different pings.
  • Hoping to get them all in for July 7th
  • Should work exceptionally well up to 400ms ping


View PostSoy, on 25 June 2015 - 04:33 PM, said:

Hit Reg and Ping are definitely two diff things. Totally diff things, for sure. I could make a vid of pinging sub-50 100% of time and nothing but montage of shots going thru stationary mechs, etc. None of the shots in the OP vid are what I'm talking about, none are like that; Hit Reg will make shots literally go thru a mech's chest and **** behind explodes, etc.


The only sad point is that Hit REG fix is going to happen before APAC regional servers are in.
So... If HSR 2.0 is really the magic fix that PGI says it is... You won't be able to experience the current difference.

But better hit reg is a good thing !

Edited by ShinVector, 25 June 2015 - 08:58 PM.


#31 Chuck Jager

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,031 posts

Posted 25 June 2015 - 10:40 PM

plenty of hit reg is also caused by individual computer and the local networks.
Our unit has one member who is always screaming PGI s***ks while playing on a laptop while downloading music and watching youtube on another monitor. But every unit needs its cannon fodder.

#32 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 26 June 2015 - 12:25 AM

View PostShinVector, on 25 June 2015 - 08:50 PM, said:

The only sad point is that Hit REG fix is going to happen before APAC regional servers are in.
So... If HSR 2.0 is really the magic fix that PGI says it is... You won't be able to experience the current difference.

But better hit reg is a good thing !


Doesn't seem sad to me, they're two diff things, so they aren't on the same schedule or anything. It's definitely a good thing. :D

#33 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 26 June 2015 - 12:42 AM

View PostSoy, on 26 June 2015 - 12:25 AM, said:


Doesn't seem sad to me, they're two diff things, so they aren't on the same schedule or anything. It's definitely a good thing. :D


Would have been a more fair platform for your science project.....
But finally we have something to look forward too... Exciting times on MWO again.

#34 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 26 June 2015 - 02:11 AM

Well I have thought about a "Hit Reg WTF" montage but honestly, that would be an exercise in pure frustration. :P :angry: :lol:

Anyways, this stuff is waaaay better than it was back in beta, so whatever. ^_^

#35 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 26 June 2015 - 02:14 AM

View PostSoy, on 25 June 2015 - 12:17 PM, said:

If people want to talk about Hit Reg or Ping or regional servers, I figured maybe this could potentially be some sort of talking point...


[external link]

I think I could live with a PING that high if my FpS looked as good as yours did! :huh: :unsure:

#36 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 26 June 2015 - 02:20 AM

View PostJoseph Mallan, on 26 June 2015 - 02:14 AM, said:

I think I could live with a PING that high if my FpS looked as good as yours did! :huh: :unsure:

Heck, I'm just glad someone finally posts video with a decent enough resolution to be worth watching..... shame the gameplay of the two teams was nowhere near the quality!

Wonder how shadowplay looks? Might finally have to try it, since I am having Afterburner issues.

#37 Soy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,689 posts
  • Locationtrue Lord system

Posted 26 June 2015 - 01:33 PM

I've been trying diff resos Bishop on uploading, I wish I had a superwankster commercial account so youtube wouldn't crunch **** down really bad. You notice it in the cave lookin nice then later on outside **** looks awful.

That particular vid was almost 3gb when it was uploaded at like, a 58000 bitrate or something insane. If I upload it at 10k or something worse, youtube will crunch that down even worse.

Whatever.

I am really excited to see whether a schism of sorts plays out through regional servers. ACES guys talked on a podcast about how they could see EU or Oceanic units playing on their regional servers during prime time for serious matches or whatnot, then later on during casual times or whatever, just selecting all servers and dealing w/ crap ping if they land on NA one. If you think about it, the tradeoff might be worth it - do you waste another 5-10 mins searching for some other EU guys during offpeak time if you're a Euro, or do you bite a 100+ ping and just go for a quicker NA match.

I'm also really excited about more hit reg stuff, lets face it, it doesn't matter if you're pinging 1000 or 5, it doesn't matter if you're using SRMs or Flamer, sometimes hit reg just doesn't like you. Mostly during primetime.

I also think a lot of talk of "hit reg" is actually incorrect and sometimes, on a case by case ("this shot went thru guy this was situation XYZ") basis, misunderstood.... sometimes the issue is actually convergence. I've watched plenty of my own questionable "where's the reg" shots and caught at least a couple where the guns are just simply not firing where they should be. Depth of range in high movement situations etc. Anyone have any thoughts on that one..?

Edited by Soy, 26 June 2015 - 01:36 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users