El Bandito, on 25 June 2015 - 08:30 PM, said:
In MWO, those with high ping benefit.
Sure. Be sure to come to APAC server often to get your benefits !
Soy, on 25 June 2015 - 04:35 PM, said:
And which do you think is more annoying?
I'm fairly certain Hit Reg issues are.
Why?
Cuz you know what to expect from ping (if it's consistently bad ok then you learn to adapt your aiming around it etc).
But ultimately Ping limits a players potential for split second stuff, and that matters at the top or at least in comp, so the real 'worse' one is Ping. Even if it's not visceral as "OMFG I SHOT THAT GUY IN THE FACE NO DMG"...
Have you tried laser builds in that Nova ? Hehe..
--
Meanwhile...
The information from today's Town Hall... Very interesting information.
Quote
Hit Regs Update- Neema has been focused on it for the last 2 weeks. Did optimization of mech movement code, optimization of network bandwith reduced traffic by 25%. Added the Bone Rewind mechanic on top of existing main mech position rewind. This will better account for torso twist and leg positions.
- Found bugs in the existing Rewind State when considering the difference in pilots of different pings.
- Hoping to get them all in for July 7th
- Should work exceptionally well up to 400ms ping
Soy, on 25 June 2015 - 04:33 PM, said:
Hit Reg and Ping are definitely two diff things. Totally diff things, for sure. I could make a vid of pinging sub-50 100% of time and nothing but montage of shots going thru stationary mechs, etc. None of the shots in the OP vid are what I'm talking about, none are like that; Hit Reg will make shots literally go thru a mech's chest and **** behind explodes, etc.
The only sad point is that Hit REG fix is going to happen before APAC regional servers are in.
So... If HSR 2.0 is really the magic fix that PGI says it is... You won't be able to experience the current difference.
But better hit reg is a good thing !
Edited by ShinVector, 25 June 2015 - 08:58 PM.