Jman5, on 26 June 2015 - 08:10 AM, said:
I'm a bit suspicious of these numbers TBH. I wouldn't be surprised if they are counting groups as units of 1 rather than counting raw players involved in different group size. So instead of counting that 12 man as "12" it gets the same weight as one 4-man.
PGI's accounting of those #s of questionable every single time, because it's never contextualized, and we're left to "guess" or "make up" what we think of the numbers.
It's been consistent on PGI's part.
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I have recently started playing CW a little more and I have to admit I'm having some fun figuring out if I can design a PUG-proof-dropdeck. For example, one primary concern I have is that my mechs need to be fast. Pug teams will collapse all around you in seconds so it's critical that you are fast enough escape the slaughter.
It's a work in progress and so far I have nothing to show for it. However if I ever figure it out, it will be worth it just to shove it in the faces of some of these groups that treat CW as glorified seal clubbing.
There's no such thing... it's truly a unicorn sighting.
What ends up ultimately happening is that you end up having to carry upon the PUGs backs basically by using them as meat shields. While this seems sad as a response, but oftentimes a good player or a good team picks up the slack of the teammates that don't perform well.
In an "optimal" situation where there are no PUGs and competent teammates, the damage/kills are distributed more evenly.
You essentially find that someone else does "have to do work" in order to make up said deficiencies of the team.
This has always been true of MWO... where you could be the PUGStar of a match, mostly because your teammates are generally worse than you.
That's how those 1k damage games with bad mechs happen.
oldradagast, on 26 June 2015 - 09:17 AM, said:
Then why is there so much opposition by the self-professed elite to any form of match-making? If big, skilled teams really want to only play other skilled teams, why do they cry like children when there's a chance their free wins will be taken away?
No, no - it's apparently more logical to allow the free wins to continue and just blast PUG's and casuals for "not being gud nuf!" - and then wonder why everyone left CW.... and then use that - the low population - as an excuse to avoid match-making instead of address the actual reason, which is the lack of match-making in the first place. Fail reasoning is fail - people left CW because of the rolls, not because of the low population.
I don't have a problem with an MM, but the main problem is that the MM's effectiveness is DICTATED if there's enough people to fill the MM.
Since the majority of time, the queues struggle to EVEN GET PLAYERS, then this is literally what you get. This issue gets compounded further in the current MM in some ways... seeing the same faces over and over again (although that's indirectly related to dropping at about the same time you finish a match).
Even Russ admitted to this @ the Town Hall regarding the population of CW.
You got to think this logically through... if you don't have the people, no MM or MM change will fix what ails it.
Edited by Deathlike, 26 June 2015 - 10:08 AM.