Quote
* Neema has been focused on it for the last 2 weeks. Did optimization of mech movement code, optimization of network bandwith reduced traffic by 25%. Added the Bone Rewind mechanic on top of existing main mech position rewind. This will better account for torso twist and leg positions.
* Found bugs in the existing Rewind State when considering the difference in pilots of different pings.
* Hoping to get them all in for July 7th
* Should work exceptionally well up to 400ms ping
http://mwomercs.com/...-625-done-live/
I can't believe there was never a bone rewind. No wonder its so flippen hard to hit light mechs and crows twisting as fast as lights..
I am looking forward this !
Edited by Monkey Lover, 25 June 2015 - 08:11 PM.