

It Seems That Clanners Are Getting More Interesting Mechs Than Is
#1
Posted 26 June 2015 - 03:48 AM
Speaking about numbers, Clanners will only have 19 'Mechs compared to IS' 40 (with Resistance 2) with the release of IIC 'Mechs. So, maybe they do deserve getting more releases to balance the amount of 'Mechs available. But after the IIC pack, I feel I want to see more interesting IS 'Mechs in the future. Maybe in 2016 we can move the timeline forward and PGI will introduce new weapons along with new and interesting IS 'Mechs. What do you think? Or, they can just release the remaining weapons (e.g. artillery) and the corresponding IS 'Mechs which can use them.
#2
Posted 26 June 2015 - 03:54 AM
It's still several years before the IS starts making viable alternate tech. But I would hope that the next Pack, and maybe even some heroes in between might bring MASC to the IS.
I do know that I am excited, having seen MASC in action on Executioners (man I want one) to see how my Shadowcat, as a much faster mech to begin with, reacts with it. Might finally have a Clan Medium I love to drive (since the warts on my poor Nova are just too large to ignore)
I'm not too worried about pushing up timelines. Heck, I'd like to see PGI actually get the tech we DO have balanced finally, before adding more, lol.
Edited by Bishop Steiner, 26 June 2015 - 03:54 AM.
#3
Posted 26 June 2015 - 03:54 AM
Edited by LordBraxton, 26 June 2015 - 03:56 AM.
#4
Posted 26 June 2015 - 09:03 AM
#5
Posted 26 June 2015 - 09:14 AM
Hit the Deck, on 26 June 2015 - 03:48 AM, said:
YES.
PLEASE.
OH MY GOD PGI PLS.
I would sell my kidney for an IS "Fire Support" pack, containing nothing but Artillery Mechs.
#6
Posted 26 June 2015 - 09:16 AM

#7
Posted 26 June 2015 - 09:20 AM

Beyond that...well, the heavy 'Mech category is finally looking fairly even between the Clans and the Inner Sphere. We have five options, three of which are excellent and also nicely distinct from each other, and two of which are generally not horrible though not necessarily fantasmagorious. Frankly that looks to be just about even with the Spheroid side, if one ignores the TBR's issues for a moment. On the assault front, the Clans also have enough diversity in our four existing chassis to hit most of the required itches, even if the selection can get a bit thin at times. We've got the Whale for just overwhelming pwnoobleration firepower, and various flavors of faster-but-less-armed that seem to hit most of the good spots. And also the Gargles.
Medium and light? The Clans need a lot of help. Our existing light 'Mech selection is entirely inadequate, as the near-religious fervor the Arctic Cheetah is evoking clearly demonstrates, and as much as I love my Stormcrows - and I do love my Stormcrows - it'd be nice to have something else in the medium bracket to run once in a while. I've gotten so desperate at times I'm working with NOVAS, for crimmeny's sake.
I'd argue that the Clans are getting more interesting equipment of late because Wave II chewed through a lot of our uninteresting junkers, and because the Clans have a much smaller number of interesting 'Mechs. Yes yes, I know, Unholy Trinity and all that jazz. Heh...way I see it, you guys will stop caring about Dire Whales, and most of the rest of the Clan 'Trinity' just exactly as soon as the Pillager hits. 100-ton jumper w/2B, 5E stock? Here: have your own dual Goosebeams megassault, except yours can run a 350 engine and shovel internals around wherever you want them

M.A.S.C. Pillager, anyone? Then you could guarantee nobody ever cared about any Clan assault ever again.
Edited by 1453 R, 26 June 2015 - 09:21 AM.
#8
Posted 26 June 2015 - 09:21 AM
Grisbane, on 26 June 2015 - 09:08 AM, said:
Hmm... its hardpoints are still pretty similar to the original but the ballistic is on the RA, which means it can't take AC/20. The other two variants listed on sarna use mixed tech

#11
Posted 26 June 2015 - 10:02 AM

For IS packs, there seems to be more redundancy, overlapping, and planned obsolescence than the Clan side. We also don't see people asking if Arctic Cheetahs or Shadow Cats will be viable without quirkening, but we do see that for nearly every IS mech. The IS is just filled with so many hordes of sadmechs while the Clans have a fair number of versatile "perfect storm" mechs out there.
#12
Posted 26 June 2015 - 10:13 AM
#13
Posted 26 June 2015 - 10:16 AM
Hit the Deck, on 26 June 2015 - 09:21 AM, said:

The original Atlas II as shown on Sarna is all IS Tech, the other 3 shown, including the Devlin and Kerensky variants, are special one off's, there are no other variants of the Atlas II because they were all taken from the IS by the SLDF when they left and didn't reappear until after the Clan's showed back up, and they don't reappear until the Jihad years, when someone decided to once again do the reuse old assets for cash grab thing, as I said, PGI is an amateur at that still compared to FASA and the others who've controlled the TT assets

Edited by Kristov Kerensky, 26 June 2015 - 10:16 AM.
#14
Posted 26 June 2015 - 10:40 AM
#15
Posted 26 June 2015 - 10:42 AM
#16
Posted 26 June 2015 - 11:49 AM

Oh well, such a shame three out of the four mechs from the next wave are energy boats, would be cool to get the axeman or something.
#17
Posted 26 June 2015 - 11:51 AM
Hit the Deck, on 26 June 2015 - 03:48 AM, said:
Speaking about numbers, Clanners will only have 19 'Mechs compared to IS' 40 (with Resistance 2) with the release of IIC 'Mechs. So, maybe they do deserve getting more releases to balance the amount of 'Mechs available. But after the IIC pack, I feel I want to see more interesting IS 'Mechs in the future. Maybe in 2016 we can move the timeline forward and PGI will introduce new weapons along with new and interesting IS 'Mechs. What do you think? Or, they can just release the remaining weapons (e.g. artillery) and the corresponding IS 'Mechs which can use them.
Helllo? Urban Mech?

#18
Posted 26 June 2015 - 11:52 AM
Deimos Alpha, on 26 June 2015 - 11:49 AM, said:

Oh well, such a shame three out of the four mechs from the next wave are energy boats, would be cool to get the axeman or something.
Or just Melee for IS mechs, in general.
Just IS mechs. (Because as far as i recall, Clanners find melee combat "dishonorable" or something)
#19
Posted 26 June 2015 - 12:15 PM
That said, the uniqueness of the Clan packs is as much a function of necessity as it is of novelty. When one side has so many mechs they homogenize, any new mech practically melts into the rest. The Clans have so few picks, there is still a lot of room for functional variety - made all the more variable due to Omni locked engines and internals necessitating specific roles. Incidentally, if IS mechs had much more restrictive customization, I suspect there would be a lot more variation in roles for the various IS mechs, as opposed to gunbag A vs gunbag B with slightly higher mounted guns.
MASC is an interesting feature, however, that I would like to see in the IS hands as well. Why not? Cool tech, fun to play with, and they do have a couple MASC mechs in timeline. Could even make a Mech Pack designed around releasing MASC mechs. FLE series, CTF-3L, WVR-7D.... You all have some interesting mechs to sift through yet! Would like to see them in game.
Edited by Pariah Devalis, 26 June 2015 - 12:16 PM.
#20
Posted 26 June 2015 - 01:00 PM


Edited by Deimos Alpha, 26 June 2015 - 01:02 PM.
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