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Big Balance Changes Coming Soon.


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#61 Pjwned

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Posted 27 June 2015 - 12:04 AM

Why are they doing this before adjusting weapon balance when we have numerous weapons that people don't use unless they're quirked to hell and back?

Unless PGI also plans on fixing weapons at the same time, and hell maybe even starting an effort to re-scale some very poorly scaled mechs since that would help balance too though I highly doubt that will happen, I am really doubtful this new balancing effort will amount to anything and especially when ECM is STILL unbalanced as hell despite saying they wanted to work on it.

I have a feeling that if PGI is actually putting effort into this then their work is misplaced.

Edited by Pjwned, 27 June 2015 - 12:05 AM.


#62 Juodas Varnas

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Posted 27 June 2015 - 12:12 AM

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#63 XX Sulla XX

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Posted 27 June 2015 - 01:07 AM

View PostPjwned, on 27 June 2015 - 12:04 AM, said:

Why are they doing this before adjusting weapon balance when we have numerous weapons that people don't use unless they're quirked to hell and back?

Unless PGI also plans on fixing weapons at the same time, and hell maybe even starting an effort to re-scale some very poorly scaled mechs since that would help balance too though I highly doubt that will happen, I am really doubtful this new balancing effort will amount to anything and especially when ECM is STILL unbalanced as hell despite saying they wanted to work on it.

I have a feeling that if PGI is actually putting effort into this then their work is misplaced.

I believe they are going to be ajusting weapons also.

#64 Gattsus

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Posted 27 June 2015 - 01:15 AM

View PostXX Sulla XX, on 26 June 2015 - 09:44 PM, said:


Removal of Ghost heat:

He didnt really go into great detail on it. The main thing I took away from it is they were taking a fresh look at over all balance. Part one of that seemed to be a rational system for evaluating mechs and what nerfs and buffs they needed. Then when you know that you can design a system around it. I would think you always will have to have something that serves the same function as ghost heat even if you do not have it.


We can only dream.
Kanajashi GH removal and alternative: https://www.youtube....d&v=zgY1KUia7NA

Edited by Gattsus, 27 June 2015 - 01:17 AM.


#65 Pjwned

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Posted 27 June 2015 - 01:41 AM

View PostXX Sulla XX, on 27 June 2015 - 01:07 AM, said:

I believe they are going to be ajusting weapons also.


Well, I didn't catch the Town Hall meeting itself and I'm only going off of what I've heard which didn't seem to include indications of weapon balancing, so if you have some context for this claim that would be nice.

#66 QuantumButler

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Posted 27 June 2015 - 02:57 AM

MWO does not have the population numbers to allow top players to never fight steering wheel underhive denizens, expect super comp guys to have many many "failed to find match"es or wait times even in the yolo q of 7+ mins if they go through with it.

#67 Weeny Machine

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Posted 27 June 2015 - 03:01 AM

I really hope the Blackjack-1/DC gets some love. I'd like to see some AC/5 quirks back or better AC/2 quirks

View PostElizander, on 25 June 2015 - 10:02 PM, said:

Quirks were a test to begin with.

Grid Iron owners should brace themselves. The end is near. :ph34r:


I doubt it. A GI is so easy to kill these days.

Edited by Bush Hopper, 27 June 2015 - 03:02 AM.


#68 Weeny Machine

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Posted 27 June 2015 - 03:07 AM

I missed the Townhall :( However, I wonder if anyone has brought up changes to ECM and LRM mechanics?

#69 Joseph Mallan

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Posted 27 June 2015 - 03:34 AM

View PostTeam Chevy86, on 25 June 2015 - 10:00 PM, said:

Loose.

Lose?

I can't even.

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#70 Mr Hunter

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Posted 27 June 2015 - 04:07 AM

View PostEldagore, on 26 June 2015 - 08:11 PM, said:


HEY, that's MY line, since forever.
Anyway, new HSR code is coming on July 7. If it works like they hope, it is going to change the game forever. I fully expect massive laser nerfs and mega alpha reductions in general, or this truly will become CoD with mechs.

See dark age, everyone is really fast and alot of long range weaponry.
http://www.sarna.net...:Dark_Age_Mechs

#71 NeoAres

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Posted 27 June 2015 - 04:52 AM

This game has deserved a long look back with an open mind for a while. PGI has been balancing by addition for far too long. I am extremely pumped to see them hopefully wipe the board clean and start over with a new balance that's simple, effective, and fair.

Things I'd like to see most of all:
1. Eliminate weapon-based quirks (how many times have I said this? Still true.) and make all quirks structure/performance-based.
Examples of good structure/performance-related quirks (besides those already implemented):
*Hill-climb ability
*Shock absorbance
*Gyro stability
*Critical hit % debuff/component health increase
*Jump jet fuel capacity
*Jump jet screen/crosshairs shake
*In addition there can stand to be a LOT more variation between mechs of similar weight regarding existing performance stats like torso twist angle/rate, turn rate, acc/dec, pitch angle/rate, reverse speed, etc.

2. Rather than having ECM hardpoint-restricted and BAP/TC/CC not restricted at all, make all electronics chassis-restricted (similar to MW4) making the ability to carry electronics another balancing feature between chassis.

3. Make jumpjets an all-or-nothing upgrade (with torso/leg dynamic slot use) rather than an equipment. It'll be so much easier for PGI to balance JJs if a certain mech's JJ performance is fixed instead of variable, and it will enable a great deal of performance-based balancing between chassis and even variants.

4. Regarding Clan vs. IS balance, make sure weapons are being balanced to weapons and mechs are being balanced to mechs, exclusively. Don't overnerf clan mechs because of clan weapons or vice versa. Compartmentalizing CvIS balance will make balancing future mechs/weapons/equipment a whole lot easier.
*For a weapons example, the CGauss and CERPPC are identical to their IS counterparts, yet lighter and/or smaller. There needs to be a nerf to those weapons, rather than a nerf to any mech that carries them (lower arm actuators, anybody?). A simple velocity nerf to CGauss and the addition of a small damage spread over range to CERPPC (kinda like an energy LBX) would even things out, and maybe even allow the CERPPC to go back to being 15 damage.
*On the mechs front, Clan XL engines can be balanced by weaker internal structures across the board, easy peasy. Smaller heatsinks can be balanced by reducing clan heatsink component health. Smaller Endo/FF can be balanced via general performance debuffs on those mechs that equip them (presuming the current system of fixed endo/FF endures).
*On the electronics front, lighter/smaller CECM can be balanced by removal of one of the ECM's abilities, like say counter mode. CAP can be balanced to BAP by a removal of the the target info-gathering buff (which is redundant with TC anyway).

Edited by NeoAres, 27 June 2015 - 04:55 AM.






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