Getting Rid Of 12-Man Groups
#381
Posted 29 June 2015 - 02:34 AM
Right now you have pro players in with little leagues. Doesn't make sense.
The hardcore team guys think its some kind of normal to be ringers in a little league match.
Once your scores move into the next level that's were you should be.
I have no issues with teams or 12 mans. My only issue is those who are completely aware they are better than most thinking its alright to smack down children.
Take any pro sports player then drop him into a high school varsity team. Whats going to happen?
The whole issue is there is no progression. None in any que. And then there are those who take advantage of it to make themselves larger than they really are. One cannot tell who the good players are with that.
#382
Posted 29 June 2015 - 02:57 AM
Mudhutwarrior, on 29 June 2015 - 02:34 AM, said:
Right now you have pro players in with little leagues. Doesn't make sense.
The hardcore team guys think its some kind of normal to be ringers in a little league match.
Once your scores move into the next level that's were you should be.
I have no issues with teams or 12 mans. My only issue is those who are completely aware they are better than most thinking its alright to smack down children.
Take any pro sports player then drop him into a high school varsity team. Whats going to happen?
The whole issue is there is no progression. None in any que. And then there are those who take advantage of it to make themselves larger than they really are. One cannot tell who the good players are with that.
You know back when I was in little league, I was on the worst team in the league (the Rattlers). And yet we had to play against the best team in the league(The Cowboys)(lost to the 12-0, and 20-0). I do not see the difference here. We are mostly adults with supposedly a more mature grasp of sportsmanship.
Edited by Joseph Mallan, 29 June 2015 - 03:22 AM.
#383
Posted 29 June 2015 - 03:10 AM
It looks like there will be THREE major areas of the game. Which makes sense anyone that knows anything about construction.
Solaris- 1 to 4 player groups, 12 man team matches on week ends or evenings or some set but regular times.(all this comes from what has been said, week end events etc)
Galaxy Map- Any player, any time grouped, any way. (Been said all along, no guesses here)
Story Mode/PVE- Very little has been said or done about this yet. Wild guess would be 1 to 4 player groups or 1 to 2 man groups.(anyones guess about this.)
As a regular player that likes to just drop into a match when ever I feel like it and stop playing any time I feel like it, Im easy. This sounds great to me. How would teams feel about this once these 3 areas were complete, realisticly and not all make a big deal out of nothing for any reason like.
Would 12 man teams like the idea of having a seperate queue on Solaris made mainly for large matches that could be spectated. But may not be often available or active, unless of course there was naturally alot of 12 man teams queueing up...
Since the topic is about 12 player groups, the above way that this game is obviously heading(i say obviously because maybe they have something planned that isnt obvious and may change everything)
This leaves 12 players with Galaxy map play any time, practice play any ime via private matches, and set piece matches on solaris but not available all the time, but could involve ranking and spectating and things of that nature.
Edited by Johnny Z, 29 June 2015 - 03:33 AM.
#385
Posted 29 June 2015 - 03:16 AM
Akulla1980, on 29 June 2015 - 12:24 AM, said:
People like you kill these games.
Wanna keep the game going? Make it more attractive to the new lower skill player. If you don't then we all loose.
Wonder why CW is dead?????
Wonder why peeps avoid the Group Queue???
Doesn't take a genius to figure it out.
You want people to fight, then don't be aseholes to them.
People like you are the reason we have problems.
No one is being an A-hole to anyone. Except for you, to many of us.
Stomps happen all the time in the solo queue. a couple nights ago I was in 4 matches where my team won back to back 12-0, 12-1, 12-0, 12-2. In the group queue, it's easier to blame the loss on fighting a bigger group, or something else, but the truth of the matter is that the only reason people lost, is because they didn't play correctly, never coordinated, and acted like sheep 90% of the time.
It's always easier to blame the loss on facing a bigger group, and last year, I might have accepted it. Except now we have voice comms, so even when I drop in the group queue in a small group, I still coordinate with my teammates.
This game is dying because a large portion of the player base would rather get force fed 20 losses in a row, and whine in the forums like babies, than use voice comms to coordinate. It's happened too many times now. To the point where I'm in favor of turning the entire game into solo queue only, just so I can see what excuse the morons will come up with next, and I will continue the impossible task of proving them wrong every time, until finally they realize that it's really their fault.
I said it before, in this very thread, and I'll say it again: A group that actually put in the effort, and coordinated, and still lost, will NEVER complain about the loss, because they worked together, and saw each other's mistakes, and know where things went wrong. Petulant children will always whine about every loss, because they refuse to acknowledge their mistakes.
Oh, and don't think this is a "join units" rant, no. This is a "get your $#!t together, and you won't lose as often" rant. The mere fact that we've beaten 12 mans with smaller groups, and even full on 12 pugs in CW, proves that the problem really is mostly with the players. They have the tools to help them win, or have a fair fight, and they refuse to use them.
Even in a team of 3x4 mans, against another team of 3x4 mans, the one that will coordinate, even a little, will win. Hands down. It's not about seal clubbing, or whatever other BS people come up with. It's simply the fact that the player base needs to go through a week or two in Baghdad, to help them grow up a bit.
(This is coming from an Iraqi, so I know what I mean when I reference Baghdad here).
Johnny Z, on 29 June 2015 - 03:10 AM, said:
It looks like there will be THREE major areas of the game. Which makes sense anyone that knows anything about construction.
Solaris- 1 to 4 player groups, 12 man team matches on week ends or evenings or some set but regular times.(all this comes from what has been said, week end events etc)
Galaxy Map- Any player, any time grouped, any way. (Been said all along, no guesses here)
Story Mode/PVE- Very little has been said or done about this yet. Wild guess would be 1 to 4 player groups or 1 to 2 man groups.(anyones guess about this.)
As a regular player that likes to just drop into a match when ever I feel like it and stop playing any time I feel like it, Im easy. This sounds great to me. How would teams feel about this once these 3 areas were complete, realisticly and not all make a big deal out of nothing for any reason like.
Teams have no problems with any of these. I'm not part of any competitive teams, but I can tell you right now that teams don't have a problem. Even big units have insanely flexible schedules (closer to non-existent, actually).
#386
Posted 29 June 2015 - 03:23 AM
#387
Posted 29 June 2015 - 03:35 AM
thesleepyslam, on 29 June 2015 - 03:23 AM, said:
It looks like 1-4 player groups will be back in regular/solaris queue. Could be entirely wrong but there it is.
Maybe they will have any sized group back in the regular/solaris queue?
This entire subject should be revolving around Solaris since the Galaxy map is already decided 12 player groups are welcome all the time and PVE will be very unlikely to include 12 man group unless on the galaxy map.
To put it bluntly it is extremeley likely group queue wont be here once the Galaxy map is more complete. What form should groups be added back into the regular queue?
Edited by Johnny Z, 29 June 2015 - 03:40 AM.
#388
Posted 29 June 2015 - 03:44 AM
R Razor, on 28 June 2015 - 02:20 PM, said:
[Redacted]
What part of same size groups on each team is it that you can't understand??
[Redacted]
What questions do I need to answer that haven't been made perfectly clear??
My stance is that the game needs a match maker change to keep new folks from quitting before giving it a real chance.........your stance is to make ignorant arguments, asinine statements that have NOTHING to do with the topic at hand, and hope that you get some strap hangers to pat you on the back.
[Redacted]
Thank you again for not answering nor clarifying a simple question on what you want.
BTW, you lost your argument pages and pages ago when you first start to insult people.
Xetelian, on 28 June 2015 - 04:22 PM, said:
Brutal, devastating defeats one after another.
Ever try to play 12 vs 12 instead of 2 vs 12?
I hear Teamwork = Victory.
Deathlike, on 28 June 2015 - 06:02 PM, said:
Technically they already do.
I'm not even sure what you're suggesting by that comment.
He means they are evil and are stomping him every single match.
#389
Posted 29 June 2015 - 03:47 AM
Akulla1980, on 29 June 2015 - 12:24 AM, said:
People like you kill these games.
Wanna keep the game going? Make it more attractive to the new lower skill player. If you don't then we all loose.
Wonder why CW is dead?????
Wonder why peeps avoid the Group Queue???
Doesn't take a genius to figure it out.
You want people to fight, then don't be aseholes to them.
Typical solo attitude in a group game. Change the group game to suit me, me, ME! or I'll take my toys and go home.
Funny how that works both ways....
#390
Posted 29 June 2015 - 03:54 AM
TWIAFU, on 29 June 2015 - 03:47 AM, said:
Typical solo attitude in a group game. Change the group game to suit me, me, ME! or I'll take my toys and go home.
Funny how that works both ways....
IF they remove the group queue and replace it with the galaxy map when its more complete, what form should groups be added back into the regular queue? Simple question.
Edited by Johnny Z, 29 June 2015 - 03:55 AM.
#391
Posted 29 June 2015 - 03:56 AM
Turn Solo in Skirmish. Allow 1 4 man per side, rest are SOLO ONLY.
Group Queue - Groups ONLY, NO SOLO.
CW - Groups ONLY, NO SOLO.
CW is greyed out until after Cadet Bonus completed.
Solo has a playground, Groups have a playground. Solo and new players are protected from themselves and not allowed to enter parts of the game where they are clearly not ready or not willing to participate in the intent of the game mode.
Since people cannot or are unable to make these decisions for themselves, and blame others when they do make them, they have to be prevented from making them in the first place.
#392
Posted 29 June 2015 - 03:57 AM
Johnny Z, on 29 June 2015 - 03:54 AM, said:
Simple answer. Full access. I don't have a problem playing against any group.
#393
Posted 29 June 2015 - 03:57 AM
Johnny Z, on 29 June 2015 - 03:54 AM, said:
Bit early still for me John and lack of coffee, but could you rephrase your question?
Not following it.
TY
Edited by TWIAFU, 29 June 2015 - 03:58 AM.
#394
Posted 29 June 2015 - 04:02 AM
Joseph Mallan, on 29 June 2015 - 03:57 AM, said:
Simple answer. Full access. I don't have a problem playing against any group.
Totally agree. How they are going to do the Solaris queue is going to be super interesting. To allow for alot of different game modes like FFA and full 12 player 12 v 12 and everything in between. Solaris will have modes like that for sure. But how.
A preview of this would be great so the flame wars can begin in ernest. LOL
Edited by Johnny Z, 29 June 2015 - 04:03 AM.
#395
Posted 29 June 2015 - 04:05 AM
TWIAFU, on 29 June 2015 - 03:56 AM, said:
Turn Solo in Skirmish. Allow 1 4 man per side, rest are SOLO ONLY.
Group Queue - Groups ONLY, NO SOLO.
CW - Groups ONLY, NO SOLO.
CW is greyed out until after Cadet Bonus completed.
Solo has a playground, Groups have a playground. Solo and new players are protected from themselves and not allowed to enter parts of the game where they are clearly not ready or not willing to participate in the intent of the game mode.
Since people cannot or are unable to make these decisions for themselves, and blame others when they do make them, they have to be prevented from making them in the first place.
We had that, remember? People still cried, and complained: It's the fault of the big groups. 4 mans in the non-group queue is too much.
#396
Posted 29 June 2015 - 04:05 AM
Johnny Z, on 29 June 2015 - 04:02 AM, said:
A preview of this would be great so the flame wars can begin in ernest. LOL
Well, Solaris has multiple battle modes from 1 on 1 to team v team, the Maps can be predetermined or randomly assigned at the last minute. There should be so many choices Solaris should be a separate game all together.
Edited by Joseph Mallan, 29 June 2015 - 04:06 AM.
#397
Posted 29 June 2015 - 04:06 AM
IraqiWalker, on 29 June 2015 - 04:05 AM, said:
We had that, remember? People still cried, and complained: It's the fault of the big groups. 4 mans in the non-group queue is too much.
Lets be clear here. The group queue was added to allow for 12 man teams and large 10 player teams etc. Not the other way around. They added that because they respect large team wishes. 2 man teams have been paying the price for that for a while..... Solo queue couldnt be happier.
This is the main reason I think its possible the group queue is on the way out but I could be wrong. This is where the discussion should be though.
Also the reason that its possible small group may be added to the regular queue again.
Edited by Johnny Z, 29 June 2015 - 04:10 AM.
#398
Posted 29 June 2015 - 04:09 AM
Johnny Z, on 29 June 2015 - 04:06 AM, said:
No, I'm talking about 4 mans in the solo queue, being a thing. The 4 mans were whined out of the queue because they were "OP", and put into the group queue. The "solo" queue used to allow 1-4 player groups, and 4+ went into the group queue. Because of all the whining, and crying, not even 2 mans are allowed into the solo queue anymore.
#399
Posted 29 June 2015 - 04:13 AM
IraqiWalker, on 29 June 2015 - 04:09 AM, said:
No, I'm talking about 4 mans in the solo queue, being a thing. The 4 mans were whined out of the queue because they were "OP", and put into the group queue. The "solo" queue used to allow 1-4 player groups, and 4+ went into the group queue. Because of all the whining, and crying, not even 2 mans are allowed into the solo queue anymore.
I think that was to accomodate large groups again.... They werent having much fun fighting each other over and over. Wait times to long...
By the way 12 player teams are here to stay and there will be ALOT more in the future, just how do they go about it after the Galaxy map is complete and game is further along being made...
Maybe just let 1 to 2 man group in regular queue? But then group queue wait times go up....
Edited by Johnny Z, 29 June 2015 - 04:19 AM.
#400
Posted 29 June 2015 - 05:57 AM
TWIAFU, on 29 June 2015 - 03:56 AM, said:
Turn Solo in Skirmish. Allow 1 4 man per side, rest are SOLO ONLY.
Group Queue - Groups ONLY, NO SOLO.
CW - Groups ONLY, NO SOLO.
CW is greyed out until after Cadet Bonus completed.
Solo has a playground, Groups have a playground. Solo and new players are protected from themselves and not allowed to enter parts of the game where they are clearly not ready or not willing to participate in the intent of the game mode.
Since people cannot or are unable to make these decisions for themselves, and blame others when they do make them, they have to be prevented from making them in the first place.
Joseph Mallan, on 29 June 2015 - 03:57 AM, said:
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