Jump to content

Support Scout Light


4 replies to this topic

#1 Plaguetongue

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 130 posts

Posted 26 June 2015 - 05:51 PM

give me some thought on this build. also come with suggestions.

narc/tag stack as far as im aware, ECM/Probe gonna make scouting more effective, the weapons is put there just so i wont be comple useless and actually being able to circulate and maybe take out slow mechs wandering by themself

edit, forgot link :D

http://mwo.smurfy-ne...67da539d05fa334

Edited by Plaguetongue, 26 June 2015 - 05:52 PM.


#2 3xnihilo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,980 posts
  • LocationPennsylvania

Posted 26 June 2015 - 06:15 PM

Unfortunately, dedicated scouting mechs like this do not work very well in MWO. As much as it seems like lrms are everywhere he minute you count on having a LRM boat on your team they all disappear. Also, BAP loses its ability to counter ecm when it is on a mech with ecm. It still increases sensor range and target info gathering speed. But owe can be increased so modules at no weight or crit space cost. A more MWO appropriate support build would be 3 ml, narc, srms/engine to taste.

#3 Plaguetongue

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 130 posts

Posted 26 June 2015 - 07:04 PM

i play with two friends and they are both LRM, one is full dedicated artillery the other is a mix

#4 Omi_

    Member

  • PipPipPipPipPipPip
  • The Blade
  • 336 posts
  • LocationWinnipeg, Manitoba, Canada

Posted 26 June 2015 - 07:13 PM

Someone else had posted almost exactly this same build about a month ago and got a lot of feedback on it in their own thread:

http://mwomercs.com/...__fromsearch__1

Here's an excerpt from one of my posts which I think would benefit what you're trying to do:

Quote

When I say that TAG and NARC are redundant, I mean it's nigh impossible for one light mech to use both efficiently. NARC at the front line requires ducking and weaving, which is fundamentally contradictory to the steady piloting that most benefits TAG. It absolutely stacks, but it's best (and usually recommended, for their own sakes) that LRM boat that should also bring a TAG laser along. They'll be able to focus it on whatever it is that they chose to shoot at and you can use the spare tonnage for another medium laser.


#5 3xnihilo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,980 posts
  • LocationPennsylvania

Posted 27 June 2015 - 03:45 AM

View PostPlaguetongue, on 26 June 2015 - 07:04 PM, said:

i play with two friends and they are both LRM, one is full dedicated artillery the other is a mix


Oh ok, that is a little different. I would probably go with something more like this. It drops BAP in favor of an SRM4 and 2 Tons of NARC ammo. Also, it upgrades the 1MPL to 2ML. Use TIG and Sensor Range Modules to get the same benefits as BAP at no tonnage cost. With this build you can turn out more damage if the opportunity arises. TAG and NARC are a little redundant. But, if you are trying to be the best spotter possible you will encounter different situations where one is preferred over the other, so it probably is ok.

You also may want to consider whether AMS is helping you much or not. Usually a faster mech can get to cover without too much trouble. AMS can give your position away if there are LRMS flying over while you are sneaking into spotting position, so make sure to turn it off when you are sneaking around.

Edited by 3xnihilo, 27 June 2015 - 03:48 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users