Map: Tourmaline, so it's big with a reasonable amount of open space with limited cover.
Mode: Skirmish, I believe. If it was Assault, I should have just gone and capped, so let's stick with Skirmish
Situation: Both teams end up as entrenched murderballs at medium ranges from each other, and that's basically the whole match. Neither team really moved as a group once combat was engaged, and there never was much of any true brawl, where lines are broken and mechs are intermingled. The fight was basically everyone sticking to cover and poking, either over hills or around corners.
My mech: Jenner with SRM's and medium pulse lasers.
I wasn't sure what to do here. I stuck with a Firestarter, and we poked at their flanks, trying to lure victims away, but they weren't biting. This was the group queue, so both teams were better organized. Now and then, an enemy would wander a bit away, but they'd quickly pull back to the team, which was generally aware of us. I did drop an arty strike on them for limited effect - neither side was a dense murderball - but that plus poking was about it. My SRM's were basically worthless because of the range - getting close enough to get good hits would have been death, so I was limited to scrapping people with lasers and running. Eventually, I got knocked to a stop on terrain from a bad landing and died, having done a lot of work for little effect.
What would you have done in this situation?
Thanks!
Edited by oldradagast, 23 June 2015 - 03:13 AM.