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This Is No Fps !


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#1 FrontGuard

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Posted 21 July 2015 - 08:37 AM

It is critical for the success of this game that people understand it is Not a First Person Shooter.

MW is a Unique combination of Battle Simulator and RPG.
There are Mech Classes: Light, Medium, Large and Assault!
Each have a roll... that's Roleplaying.
To try and make the people who want this game to be an FPS will destroy this game.

There needs to be a place to explain this game to new people.

A house Divided will fall.
If MWO continues to try and be both an FPS and a Mech game it will Fall.


This editor Sucks

Edited by FrontGuard, 21 July 2015 - 08:52 AM.


#2 GRiPSViGiL

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Posted 21 July 2015 - 08:48 AM

It isn't an RPG at all....there is no role warfare. There is no economy, no social UI to see other units or members of units, it is far from an RPG. CW needs a complete overhaul. This is just a FPS that takes a little longer to kill targets since you need focus fire to nuke stuff.

#3 Kira Onime

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Posted 21 July 2015 - 08:49 AM

It is a first person shooter.

#4 Joseph Mallan

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Posted 21 July 2015 - 08:52 AM

View PostFrontGuard, on 21 July 2015 - 08:37 AM, said:

It is critical for the success of this game that right off the bat New People understand this is NOT A First Person Shooter!!!

MW is a unique combination of Battle Simulator and RPG.
There are Mech Classes: Small, Medium, Large and Assault.
That’s Called Roleplaying.
To try and Crush it all into a FPS will destroy this game.
New People Need a place to go and read about What This Game IS BEFORE they drop a Troll post that says the TTK is too long or any of the other anti MW suggestions given by people Who Don’t Get what WM is all about.

A house Divided will fall!!! Without some leadership in fixing this division WMO will fall.
No thats called playing a Role (scout, Skirmisher, Fire Support)

Role Playing is me "Being" Joe Mallan from Furillo in Chat instead of Me Using the Callsign Joe Mallan. I answer to Joe on Comms, But I do not pretend I went to Nagerling.

Edited by Joseph Mallan, 21 July 2015 - 08:53 AM.


#5 EmeraldSongbird

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Posted 21 July 2015 - 08:54 AM

But... I am in a giant shooty mech, in my cockpit, and in first person...
How is this not a type of FPS?

#6 CDLord HHGD

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Posted 21 July 2015 - 09:29 AM

First Person Simulator? :D

#7 Speedy Plysitkos

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Posted 21 July 2015 - 09:35 AM

broo, its FPS. Different , but it is.

#8 Phlinger

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Posted 21 July 2015 - 09:44 AM

View PostFrontGuard, on 21 July 2015 - 08:37 AM, said:

It is critical for the success of this game that people understand it is Not a First Person Shooter.

MW is a Unique combination of Battle Simulator and RPG.
There are Mech Classes: Light, Medium, Large and Assault!
Each have a roll... that's Roleplaying.
To try and make the people who want this game to be an FPS will destroy this game.

There needs to be a place to explain this game to new people.

A house Divided will fall.
If MWO continues to try and be both an FPS and a Mech game it will Fall.


This editor Sucks



It isn't an RPG, even though it has trace elements(limited to Pilot/Mech skills). It is a First person Shooter and Multiplayer Online Battle Arena.

I do wish they would develop more RPG elements, as I feel it would give the game more depth and replayability. Have the pilots level up and give the mechs a more defined skill system that is based on the chassis and not standard across the board like it is now.

#9 Rhaythe

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Posted 21 July 2015 - 09:44 AM

In this game, you deal damage and kill things. This is a first-person shooter. An unresponsive, slower first-person shooter than your typical twitch shooter, but it is what it is. Right now, the gameplay that PGI has given us revolves entirely around making the bad doritos explode. By shooting them.

If you want to bring up a topic proposing ways in which to impose MORE gameplay over this first-person mech shooter, I'm all ears. And I would hope PGI is too.

#10 MeiSooHaityu

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Posted 21 July 2015 - 09:44 AM

This is a FPS. It may not be a twitch reflex shooter like a CoD or an Unreal Tournament, but it is a FPS none the less

There is nothing wrong with that either. Some just need to accept that it is a slower pace shooter with a bit more customization and a bit of tactical elements thrown in.

#11 Rhaythe

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Posted 21 July 2015 - 09:45 AM

View PostMeiSooHaityu, on 21 July 2015 - 09:44 AM, said:

just need to accept that it is a slower pace shooter with a bit more customization and a bit of tactical elements thrown in.

Sigh. Precisely true words, unfortunately.

#12 Tom Sawyer

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Posted 21 July 2015 - 09:46 AM

Fapping Personal Stimulation?

#13 MeiSooHaityu

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Posted 21 July 2015 - 09:48 AM

View PostTom Sawyer, on 21 July 2015 - 09:46 AM, said:

Fapping Personal Stimulation?


If you're into mech porn.

#14 Tastian

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Posted 21 July 2015 - 09:51 AM

View PostMeiSooHaityu, on 21 July 2015 - 09:48 AM, said:

If you're into mech porn.



Hollander and Raijin think its mech porn.

#15 bad arcade kitty

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Posted 21 July 2015 - 09:51 AM

it's a very slow fps too

#16 CDLord HHGD

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Posted 21 July 2015 - 09:56 AM

View PostMeiSooHaityu, on 21 July 2015 - 09:48 AM, said:

If you're into mech porn.

And who isn't? I mean why even be here if you aren't?

#17 MeiSooHaityu

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Posted 21 July 2015 - 07:21 PM

View Postcdlord, on 21 July 2015 - 09:56 AM, said:

And who isn't? I mean why even be here if you aren't?


Very true.

#18 Zordicron

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Posted 21 July 2015 - 08:02 PM

It shouldn't be a FPS.



But it is. And every patch for the last year and a half has been nudging it closer and closer to CoD with robots.

It should be a mechwarrior game.


But, it only sorta is. It started out like one. Game has changed, HSR improvments over time have simply magnified the shorter and shorter TTK.

The game has never been closer to "boom headshot" then it is today. DPS weapons, lasers with long burn times even, have never been more useless then they are right now.

Next up: Respawns!! That is how we will fix getting insta ganked by two alpha strikes. Drop deck respawns for all modes and maps. Instead of that mechanic bringing more strategy to the game, it will be used as a bandaid for people getting nuked in the first minute of the match(pugs) or to allow novice to mediocre assault pilots that take that one step out of place and get wrecked a chance to keep playing after they are massacred in 6 seconds flat.

I just wish game developers would grow a pair sometimes. I mean, first we had every MMO and it's brother trying to copy WoW, and now we have all the "FPS" games, even ones that are only marginally related(like MWO) trying to copy the "formula for money" and compromising the game design to do it.

HINT: COPYING A GAME WONT DRAW IN ALL THE PLAYERS. WHY WOULD THEY LEAVE THE ORIGINAL GAME TO PLAY YOUR NEW ONE IF IT IS THE SAME ******* THING?

Great games are imagined, designed, and implemented uniquely. You make mega dollars from making something new that nobody else has. Not by copying World of Tanks and pushing gameplay closer to console peasant CoD to try to draw more players. MWO has this amazing IP to draw on, previous titles to learn from, and yet here we are with a dev team that wants a World of Tanks esport full of twitch FPS players.

Maybe I am wrong, maybe they will prove that to me with the balance stuff coming this year supposedly. But, for the first time, ever, in this games history, I am starting to have my doubts it will turn out as a battletech game, a mechwarrior game.

#19 Lexx

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Posted 21 July 2015 - 10:05 PM

So I guess a game like Ace Combat is also an FPS?

#20 Scout Derek

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Posted 21 July 2015 - 10:08 PM

View Postcdlord, on 21 July 2015 - 09:29 AM, said:

First Person Simulator? :D

Tank with legs simulator.





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