Khereg, on 28 June 2015 - 06:47 AM, said:
One point to be fair to PGI: They didn't say there would be a hard cap on unit size, just that there would be incentives to be under a certain size. If a large unit is ready to deal with whatever penalties come with the territory, I don't think PGI is really forcing anyone to kick active members.
All depends how harsh the penalties, though...
CyclonerM, on 28 June 2015 - 07:05 AM, said:
My impression was that there would be incentives, but not penalties.
This seems like the good way to go, to me...incentivize other players to play, great, but I wouldn't slap penalties on huge units per se.
Khereg, on 01 July 2015 - 09:02 AM, said:
I'm just not accepting the premise that MS ruined/is ruining CW. We seem to be a boogeyman for certain players and we've accepted that is inevitable.
You are the biggest unit, therefore you
are the boogeyman. That is something that does not change no matter what game, platform, or plane of existence you happen to be in.
From my experience on WoT, it usually ends up that at some point the rest of the server finds a reason to gang up and take down the boogeyman.
It's happened many times in WoT - you can ask many folks in the CR/D forum there and they can give you a historical breakdown of the past, oh, 3-4 years of the super-conglomerates, and how hard each of them fell in turn.
Thing is, on WoT, in order for that to happen, there has to be a unit size cap, because the CW combat occurs based on a "chip movement" mechanic.
In MW:O, there's no such thing - any number of players can fight on a single territory. On the one hand, that's much less limiting, but on the other it also means a far lower percentage of the CW map ever gets used -
why bother going to other planets when all the players who are in CW are all on 1 planet?
And it also means it's less likely for anybody else to bother taking on overwhelmingly huge groups like -MS-.
___
So there's a few dillemmas here.
If you continue to have no chip-movement thing, then there continues to be no real problem with supersized units (aside from obviously dominating any unit-based event), since every battle is down to 12 on 12, no matter what. (As far as I can tell "ghost drops" aren't really a thing at all, though I also have no idea how much that's contributed to -MS-'s lead on owned planets at the moment.)
The downside is that a far lower percentage of the CW map will ever be used - unless we switch to some kind of PvE CW thing, some kind of solution that doesn't revolve around needing to have other players to play against you in order to progress in CW.
That, or you switch to a WoT system, in which case a hard unit cap is absolutely necessary - otherwise it will be no contest for supersized units to take over the galaxy.
The downsides to *that* have already been gone over at deep length throughout this thread.
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What do we do? I honestly do not really know for sure...but:
I would like to see Community Warfare that occurs throughout the entire galaxy, not just 2-5 planets a day.
But we can't do that, because our population isn't spread out enough - rather than laterally spread throughout dozens, possibly hundreds of units, the CW population is by and large vertically concentrated amongst relatively very few super-sized units, lead by a huge margin by -MS-.
Maybe game mechanics could get changed - via faster, more common ghost drops or PVE - to allow smaller units to run around and collect territory around the unused parts of the map (likely the peripheries) while the larger units continue to duke it out in the more central areas. You could balance that out by making periphery planets less valuable to hold than central ones.
In other words, let there be some kind of reason to not concentrate all the CW games on just a select few planets each day.
To me, that alone would be a great incentive for smaller units to join in CW, without any silly things like "keep your unit under size _, get magic power bonus to cbills/exp/etc.!".
Hell, you could even let solo players (or small groups) try to fight 1-4v4 (maybe 1v12? lol) PVE drops in the outer rims & pirate territories to get their own little holdings - cause why not? - and just keep the rewards for such areas at a trivially low area, so that it's not exploitable, but still encourages all the small guys to pitch in and make the CW map come alive.
Edited by Telmasa, 01 July 2015 - 12:58 PM.