Jump to content

Highlander Iic Loadout Overview


12 replies to this topic

#1 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 27 June 2015 - 11:15 AM

Posted Image

Coming stock with a STD270, Ferro and no Endo...it wouldn't be a very good Omni.
Thank goodness it's a superior Battlemech.

Strip every weapon, add Endo, remove JJs and you're left with 50.5 tons of weapons...same as the Whale.


Also the same speed. Upgrade to a 270XL and you have 57.5 tons of guns.


Although, that 48 Kph is just painful, so using the next TT engine size up, a 360XL, that leaves you with 47.5 tons of pod space while moving 71 Kph.


The 3 JJs set you back 6 tons, to 41.5. Although, not knowing how IIC engine rules are going to be, it might be stuck at the same max as the other HGNs, of 325. That gives you 4.5 tons more than the 360 to work with, total of 52 tons of weapons, and a top speed of 64 Kph.


Hardpoints on the IIC aren't terrible, at 3M 3E and 1B, they look similar to the 732 with the same hardpoints, but different locations. 732 can sword and board Energy and Gauss, while the IIC swaps STs, and has the E hardpoints on the LT.

Head: x
LA: 2M
LT: 3E
CT: x
RT: 1M
RA: 1B


I feel PGI might mirror the IS Highlanders for engines...so let's build with the assumption of a 325 max cap, with 52 tons of guns.


Might as well max the JJs, since they're getting a buff, down to 46 tons.

Gauss(30), 2LPLs, ERML costs you 28 tons, leaving you with 13.5. Now, when loadout it up with heatsinks...I'm having crit slot issues.

Removing Ferro costs you 3 tons, but allows for 3 more heatsinks. With 23 heatsinks...I'm at crit capacity, but still have 2 tons left.

Dropping down to 19 DHS, you can fit 3 SRM4s with 250 rounds, Gauss(30), 2 LPLs, ERML, with the max 3 JJs.


While I'd prefer to be able to run 71 Kph and ditch the missiles, that's still a decent enough loadout, 33 hitscan damage, 15 from the Gauss, supported by 12 SRM tubes up close.



And fun fact, since the IIC has a LAA, but not Arm actuator, it can fit an entire LB20x in the arm, with full arm actuation (as both arms have LAAs).

For the brawler in you, LB20x (4 tons), 3SRM6+A(300), 3 MPLs, 16DHS w/3JJs
Still, a tad slow for a brawler, but it's the typical Atlas Brawler, minus ECM, +cXL+JJs.



Like the Hunchback, the future variants have FutureTech...but one of them just sounds so beautiful.


Head: ECM
LA: 1M 6B
LT: 3E
CT: x
RT: 3M
RA: 1B

I mean...just look at that. ECM, Missiles, AP Gauss, Laser heatsinks...or, I mean, Dual Gauss+ECM+LPLs

I totally wouldn't use 6 MGs...

So, we're probably not getting the IIC2, even in spirit. It's too damned good.

AP Gauss could be swapped for MGs, and the ATM6s could be swapped for LRM15s, and laser heatsinks are identical to normal DHS...but the robot is just too much.


The IIC3 shares the Jesus Box of the IIC3, but hardpoints are identical to the IIC1.


So, variants are up in the air...but the options could be VERY good.
All arms are fully actuated, even with Dakka.

#2 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 27 June 2015 - 11:31 AM

Thanks for showing us the other two variants! They do look good. I hope Clanners can get ECM capable Assault at last in the form of HGN-IIC3. I might then buy it although I don't like the look......... T_T

#3 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 27 June 2015 - 11:49 AM

Wait, PGI must release the HGN-IIC3 with ECM aka Jesus Box because then people will buy the full pack in droves!

#4 Vanguard836

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,101 posts
  • LocationOttawa, ON

Posted 27 June 2015 - 12:20 PM

The IIC 2 variant is a 3072 variant,
the IIC 3 variant is a 3077 variant...

#5 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 27 June 2015 - 12:26 PM

I find it curious that the Highlander IIC isn't quite following the same as the original Highlander footsteps (all the ammo based weapons are actually on the right side of the mech, instead of having all the direct fire on the right side...)

I think it'll be manageable once Hoverjets™ are "adjusted" but the premise of ECM would literally put this mech over the top for every meta to build around (Highlander IIc+ECM with at least 1 Dire Whale and it'll be a smashing good time).

Note:

Atlas D-DCs would be indirectly obsoleted (unless buffed majorly in the durability dept), since Highlander side torso mounts are pretty high (and likely to continue that trend) over the Atlas... (which can't use JJs...)

Edited by Deathlike, 27 June 2015 - 12:27 PM.


#6 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 27 June 2015 - 12:28 PM

View PostVanguard836, on 27 June 2015 - 12:20 PM, said:

The IIC 2 variant is a 3072 variant,
the IIC 3 variant is a 3077 variant...


Correct; but the weapons are interchangeable with current level tech.

ATM6s =3.5 tons 3 slots
LRM15s=3.5 tons, 2 slots


MGs=AP Gauss


Laser heatsinks=normal DHS


The ShadowCat-J is also FutureTech with AP Gauss, but we're getting it under the designation P, with the AP Gauss replaced with MGs.

View PostDeathlike, on 27 June 2015 - 12:26 PM, said:

I find it curious that the Highlander IIC isn't quite following the same as the original Highlander footsteps (all the ammo based weapons are actually on the right side of the mech, instead of having all the direct fire on the right side...)

I think it'll be manageable once Hoverjets™ are "adjusted" but the premise of ECM would literally put this mech over the top for every meta to build around (Highlander IIc+ECM with at least 1 Dire Whale and it'll be a smashing good time).

Note:

Atlas D-DCs would be indirectly obsoleted (unless buffed majorly in the durability dept), since Highlander side torso mounts are pretty high (and likely to continue that trend) over the Atlas... (which can't use JJs...)


If buffs are sufficient, it can do ERPPCs instead of LPLs and poptart...but so much hotter, and travel speed is bad.


1 second burn times are alright for jumping on the Nova.

#7 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 27 June 2015 - 12:39 PM

View PostMcgral18, on 27 June 2015 - 12:28 PM, said:

If buffs are sufficient, it can do ERPPCs instead of LPLs and poptart...but so much hotter, and travel speed is bad.


1 second burn times are alright for jumping on the Nova.


Well, it'll probably be able to run 2 CERPPCs+Gauss and not suck at it (there will be some convergence issues) and you can boost it through the Targeting Computers to a degree (can't do that with IS... yet).


I think the scary part of building this mech is going to be the cost of the Clan XL. That'll kill some wallets.

#8 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 27 June 2015 - 12:43 PM

View PostDeathlike, on 27 June 2015 - 12:39 PM, said:

I think the scary part of building this mech is going to be the cost of the Clan XL. That'll kill some wallets.


Same cost as the isXL.

It should be, at any rate.

#9 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 27 June 2015 - 12:52 PM

View PostMcgral18, on 27 June 2015 - 12:43 PM, said:


Same cost as the isXL.

It should be, at any rate.


For real? That sounds good and yet bad at the same time. Costs would be great for the Clans, but who in their right mind would price Clan XL the same as IS XL?

What crazy world would price IS DHS the same as Clan DHS? I guess we'll never know. :P

#10 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 27 June 2015 - 01:18 PM

[dramaticmode]

"This will mark the return of the Highlander. The King of MetaTM will take his rightful throne back."

[/dramaticmode]

#11 Tuanreggoc

    Rookie

  • FP Veteran - Beta 1
  • 1 posts

Posted 31 December 2015 - 11:20 PM

Is it worth buying? I really want to have an assault that can actually be customized and not locked to 25 tons of weaponry. Which if I wanted I could drop 20-40 tons.

#12 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 31 December 2015 - 11:43 PM

View PostTuanreggoc, on 31 December 2015 - 11:20 PM, said:

Is it worth buying? I really want to have an assault that can actually be customized and not locked to 25 tons of weaponry. Which if I wanted I could drop 20-40 tons.


Very mediocre from what I've read.
Too small engine means poor agility, and can't do Dual Gauss. It struggles to fill tonnage due to slot and hardpoint restrictions.

#13 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 01 January 2016 - 12:51 AM

I own it, and I'm too bored to want to play/grind it.

The engine cap is what kinda makes the Wubshee... Banshee special (Battlemaster wouldn't be too farfetched either). What ends up happening is that the Highlander (the IS version) ends up taking subpar engines (going to use anything above an XL325? lol nope). It's only exacerbated by Clan Tech "buffs' (can obviously use FF instantly, w/o the crit eating) and you start think about using a Standard Engine.

I shudder at the thought.

Edited by Deathlike, 01 January 2016 - 12:52 AM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users