I was thinking have maybe 10% of planets with something like a 300 ton weight limit, and maybe 10% of planets with a 180 limit.
Or something like that.
It would be a pain in the ass for some, but I would welcome the variety.
Just to keep it interesting.


Variable Planet Weight Limit For Cw
Started by Jack Booted Thug, Jun 27 2015 06:08 PM
5 replies to this topic
#1
Posted 27 June 2015 - 06:08 PM
#2
Posted 27 June 2015 - 08:56 PM
I agree. Variations in tonnage across different planets would mean a greater diversity of tactics and a greater spread of mechs on the battle field. Some planets could be heavy/assault brawls in the purest sense, while other planets could host light-medium battles, which are always interesting.
#3
Posted 27 June 2015 - 11:48 PM
It would add a lot of variety to CW with very little work. Streakcrows (and even streak adders) would see a lot of use I think. Assault wars would be very interesting too.
Edited by John1352, 27 June 2015 - 11:49 PM.
#4
Posted 28 June 2015 - 12:19 AM
A difference in tonnage between attack periods could be interesting. Would be a little bit of a pain having to readjust the drop deck everyday. Newer players would have a little bit harder time being properly prepared for CW as well.
#5
Posted 28 June 2015 - 02:08 AM
Now that I think about it a 300 ton limit probably wouldn't change much. It would be:
Clan 4 Timberwolves
IS 2 Stalkers 2 Thunderbolts
Dropping tonnage might make for some interesting dropdecks though.
Clan 4 Timberwolves
IS 2 Stalkers 2 Thunderbolts
Dropping tonnage might make for some interesting dropdecks though.
#6
Posted 28 June 2015 - 04:24 AM
Sounds interesting.
Don´t make it dependend on Planets though - make it dependending on time fought for planet.
Example:
First 2 ours pretty light dropdeck.
Second 2 hours go heavier... and so on.
If the planet is held for a cycle.. start out heavy from start - to test it, we could start with only this option. Probably easier to implement.
Don´t make it dependend on Planets though - make it dependending on time fought for planet.
Example:
First 2 ours pretty light dropdeck.
Second 2 hours go heavier... and so on.
If the planet is held for a cycle.. start out heavy from start - to test it, we could start with only this option. Probably easier to implement.
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