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Option To Drop Without Omni Pod

Balance BattleMechs

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#1 DeathlyEyes

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Posted 28 June 2015 - 02:46 PM

Can we get the option to not place an Omni pod on a mech. For example one of my Timberwolf builds doesn't use its left arm. It would be nice not to need to equip an Omni pod. This way we don't have excess negative quirks even if we aren't abusing the mech. 3 er medium 2 uac 10 on a timberwolf for example to match the cauldron born.

Edited by DeathlyEyes, 28 June 2015 - 03:38 PM.


#2 Andi Nagasia

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Posted 28 June 2015 - 03:11 PM

Um why? you could just throw any Pod there and there wouldnt be a problem, couldnt you?

#3 Scout Derek

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Posted 28 June 2015 - 03:11 PM

Um... I'm not going to make it long but to put it short omnipods are mech limbs....

And that this is ground rules: A MECH MUST HAVE ALL OMNIPODS OR ITS A NO GO.

For example do jet fighter pilots just decide to not take the landing gear?

#4 Ultimax

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Posted 28 June 2015 - 03:14 PM

View PostAndi Nagasia, on 28 June 2015 - 03:11 PM, said:

Um why? you could just throw any Pod there and there wouldnt be a problem, couldnt you?



Because the dumb negative quirk implementation means you get a negative penalty just for having an arm with energy hardpoints, even if that arm doesn't house any weapons.


It's impossible to avoid extra multiple negative energy quirks on variants like the C or A with their CT hardpoints - so even if you only wanted say, 2x CLPLs + Gauss - you will get a penalty for the CT and the LA whether or not they actually house weapons.

Edited by Ultimatum X, 28 June 2015 - 03:14 PM.


#5 Glaive-

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Posted 28 June 2015 - 03:17 PM

Couldn't you just use TBR-C right arm (ballistic), and then use the left arm for energy weapons?

Edited by armyunit, 28 June 2015 - 03:17 PM.


#6 Lil Cthulhu

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Posted 28 June 2015 - 03:18 PM

View PostScout Derek, on 28 June 2015 - 03:11 PM, said:

Um... I'm not going to make it long but to put it short omnipods are mech limbs....

And that this is ground rules: A MECH MUST HAVE ALL OMNIPODS OR ITS A NO GO.

For example do jet fighter pilots just decide to not take the landing gear?


That analogy really doesn't work, at all.

It's more like a jet fighter deciding not to take a rocket pod.

#7 DeathlyEyes

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Posted 28 June 2015 - 03:31 PM

View Postarmyunit, on 28 June 2015 - 03:17 PM, said:

Couldn't you just use TBR-C right arm (ballistic), and then use the left arm for energy weapons?

Already using that omni pod. I have the A Left torso for my energy. The Left arms all have energy slots. Trying to make a free copy of the cauldron born 3 er medium 2 gauss build without too many energy quirks.

View PostScout Derek, on 28 June 2015 - 03:11 PM, said:

Um... I'm not going to make it long but to put it short omnipods are mech limbs....

And that this is ground rules: A MECH MUST HAVE ALL OMNIPODS OR ITS A NO GO.

For example do jet fighter pilots just decide to not take the landing gear?

Omni Pods aren't limbs. Took the Omni Pod off, still looks like its there. The hardpoints are just missing. Btw if I wanted to remove my mech's legs which are required for its operation, then you could liken it to removing landing gear.

Posted Image

Edited by DeathlyEyes, 28 June 2015 - 03:36 PM.


#8 XxXAbsolutZeroXxX

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Posted 28 June 2015 - 03:45 PM

DeathlyEyes.

Did you change your name from SLDF Deathly Eyes?

Maybe I should change my name.

#9 DeathlyEyes

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Posted 28 June 2015 - 03:46 PM

I did it when they added faction tags. I was also h4t3r4d3 before deathlyeyes.

#10 Alek Ituin

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Posted 28 June 2015 - 03:49 PM

View PostScout Derek, on 28 June 2015 - 03:11 PM, said:

Um... I'm not going to make it long but to put it short omnipods are mech limbs....

And that this is ground rules: A MECH MUST HAVE ALL OMNIPODS OR ITS A NO GO.

For example do jet fighter pilots just decide to not take the landing gear?


No, but they can choose to not take drag inducing wing pylons when there's no ordnance on them. Or they'll be in a modern jet that uses internal munitions bays.

Point is, arms are for scrubs.

#11 Moldur

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Posted 28 June 2015 - 03:53 PM

View PostAlek Ituin, on 28 June 2015 - 03:49 PM, said:


No, but they can choose to not take drag inducing wing pylons when there's no ordnance on them. Or they'll be in a modern jet that uses internal munitions bays.

Point is, arms are for scrubs.


Perhaps trade them out for external fuel tanks with no fuel? :D

#12 Andi Nagasia

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Posted 28 June 2015 - 04:06 PM

i think this is more on in the lines of,
Taking a Truck, but with no Air in its Driver Front Tire,
i dont see what the problem is but i under stand your Feelings,

i once made a Topic, where in i was asking that Limbs with out Armor be removed from the Mech Model,
i was adiment about it and really wanted it to be a thing, but then i thought about it,
do you really want Development time devoted to this of all things?

#13 DeathlyEyes

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Posted 28 June 2015 - 04:09 PM

It's no development time at all. Its a simple xml file that they need to make. Easy solution create an omni pod with no mounts on it. Removing the model doesn't make sense because that internal structure weight has already been allocated.

Edited by DeathlyEyes, 28 June 2015 - 04:09 PM.


#14 Impyrium

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Posted 28 June 2015 - 04:13 PM

View PostDeathlyEyes, on 28 June 2015 - 03:31 PM, said:

Omni Pods aren't limbs. Took the Omni Pod off, still looks like its there. The hardpoints are just missing. Btw if I wanted to remove my mech's legs which are required for its operation, then you could liken it to removing landing gear.


The MechLab doesn't visually show the changes due to obvious restrictions on the amount of modelling that would require.

Look at it like this: BattleMechs and OmniMechs are heavily based around their balance and the pilot's ability to not fall over. An OmniPod, at least in the way I see it implemented in this game, represents the majority of a limb, except maybe framework or whatever. The fact OmniPods each have unique stats beyond weapon hard points suggests that each contains its own internals in terms of electronics, joints and myomer muscles.

Therefore, not having an arm OmniPod installed may very well be similar to a jet fighter not taking a wing; the 'mech is suddenly missing a large amount of internals, is off-balance, doesn't technically reflect its total weight, and may place too much stress on a pilot's own sense of balance.

So there's your lore(kinda) explanation, frankly I really don't see the problem. :P

Although keep in mind if I had my way with the game, your 'mech would run the chance of falling over if you collide with something, losing a limb would run the possibility of falling over, and losing a leg would most certainly send the 'mech reeling...

#15 Andi Nagasia

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Posted 28 June 2015 - 04:14 PM

View PostDeathlyEyes, on 28 June 2015 - 04:09 PM, said:

It's no development time at all. Its a simple xml file that they need to make. Easy solution create an omni pod with no mounts on it. Removing the model doesn't make sense because that internal structure weight has already been allocated.

its more than that, you have Client stability and Error load-outs, requiring more that just a hot fix,
trust me its something more than Changing a Variable from 0 to 1 on a spread sheet,

#16 InspectorG

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Posted 28 June 2015 - 04:28 PM

Use the empty limb for shielding?

#17 DeathlyEyes

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Posted 28 June 2015 - 05:21 PM

View PostAndi Nagasia, on 28 June 2015 - 04:14 PM, said:

its more than that, you have Client stability and Error load-outs, requiring more that just a hot fix, trust me its something more than Changing a Variable from 0 to 1 on a spread sheet,

It actually is super simple since they are using XML. Adding mech variants is as hard as modeling the new hardpoints. Since there are no hardpoints theres nothing to model. Just make XMLs for blank mechs. I had to edit the original post explaining how since the forum formatting went nuts when I posted xml.

All an omni pod is, is a mount point. It isn't the limb.

Edited by DeathlyEyes, 28 June 2015 - 05:23 PM.


#18 Alek Ituin

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Posted 28 June 2015 - 06:44 PM

View PostMoldur, on 28 June 2015 - 03:53 PM, said:

Perhaps trade them out for external fuel tanks with no fuel? :D


Oh yeah, go right orky with it.

More pointy bitz and a generous application of red paint will obviously make your plane go faster.

#19 Scout Derek

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Posted 28 June 2015 - 11:16 PM

View PostDeathlyEyes, on 28 June 2015 - 03:31 PM, said:

Omni Pods aren't limbs. Took the Omni Pod off, still looks like its there. The hardpoints are just missing. Btw if I wanted to remove my mech's legs which are required for its operation, then you could liken it to removing landing gear.

Posted Image

You just proved it right there. And another thing: if the hardpoints are just missing, then why should you have omnipods in the legs? I mean, omnipods are part of the mech itself, think of it like the skeleton of a mech. Without it it'd be limbless, and thus unable to move it at all.

In short, it's part of the skeletal system that makes up a body, or rather, mech.

#20 DeathlyEyes

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Posted 29 June 2015 - 02:05 AM

View PostScout Derek, on 28 June 2015 - 11:16 PM, said:

You just proved it right there. And another thing: if the hardpoints are just missing, then why should you have omnipods in the legs? I mean, omnipods are part of the mech itself, think of it like the skeleton of a mech. Without it it'd be limbless, and thus unable to move it at all.

In short, it's part of the skeletal system that makes up a body, or rather, mech.

The reason the legs have Omni pods is because of scenarios where one variant might have jump jet's in the legs.
What source book did you read this in?





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