#121
Posted 01 July 2015 - 07:00 PM
I just want the ones I mentioned, plus the Clan knock-offs. The knock-offs, purely for trolling purposes.
#122
Posted 01 July 2015 - 07:21 PM
Bushwacker.
-ST
#124
Posted 01 July 2015 - 09:02 PM
The "Primitive" Wasp
Screw Harmony Gold's artwork . . . this thing is one sweet looking mech.
-The 1A gives us a very solid starting variant with energies in the arm and missiles in the torso.
-The 1D or 1S (upgrade of the 1D) gives us a nice energy carrying version with the hardpoints in good locations.
-The 1K gives us a ballistic carrying variant.
-The 1W gives us a massive energy boat.
-The 3S, while technically out of timeline, is buildable and gives us an ECM variant.
-The 3A, while also out of timeline, is buildable (you literally just plug in 2 standard jump jets per "improved" TT version . . . they're double weight and crits, so it converts perfectly) and gives us another mech capable of jumping like the Spider 5V.
---------------------------------------------------------------------------------------------------
Now, seeing as though that mech is probably not going to happen, my wishlist for the next IS mech pack would look something like this:
Light: Mongoose - An energy toting, electronic warfare carrying, extremely fast scout mech. The 66 or 66b, 69, and 70 variants all add unique facets to the mech; and they are available in timeline. If you want to stretch the timeline a little bit you could add the 76 to carry MASC and ECM.
Medium: Clint - A mech for the 40 ton weight bracket that is the antithesis of the Cicada. While the "standard" 2-3T gives us a well rounded ballistic mech, the 2-3U gives us a heavy hitting energy punch, and other variants either exemplify more energy versatility or heavier hitting ballistic power. I'd also love to see the eventual inclusion of the 2-3UL, which carries a Plasma Rifle as a primary weapon.
Heavy: Crossbow - This mech does what the Quickdraw and Dragon aren't able to do. The Crossbow actually dedicates itself to missile-support, while still carrying respectable amounts of other weapons. The hardpoints and various configurations also allow for the mech to also be a close range missile-brawler that still has respectable backup weapons. The 6B and X supply good variants to start with, and the 9A (not available due to IS SSRM6's) can be used to make an apocryphal SRM Brawling Mech by PGI.
Assault: Thug - The Thug is just a flat out solid assault mech. Granted, between the available variants there is very little differentiation. However, they are all solid performers, the mech has a relatively unique look, the hardpoint locations allow for great flexibility to create more unique feeling variants, and the chassis is eventually opened up for ECM, so it wouldn't be beyond reasoning that one current variant could be given ECM to help differentiate them (especially since the ECM variant only gives up armor and ammunition to sneak it into the chassis).
Edited by Sereglach, 01 July 2015 - 09:03 PM.
#125
Posted 01 July 2015 - 09:24 PM
#126
Posted 02 July 2015 - 12:02 AM
gloowa, on 01 July 2015 - 09:24 PM, said:
Unless you're willing to accept reseen, the Hammerhands or Battleaxe are the closest you'll get to the Warhammer.
#127
Posted 02 July 2015 - 12:07 AM
Sereglach, on 01 July 2015 - 09:02 PM, said:
The "Primitive" Wasp
Screw Harmony Gold's artwork . . . this thing is one sweet looking mech.
-The 1A gives us a very solid starting variant with energies in the arm and missiles in the torso.
-The 1D or 1S (upgrade of the 1D) gives us a nice energy carrying version with the hardpoints in good locations.
-The 1K gives us a ballistic carrying variant.
-The 1W gives us a massive energy boat.
-The 3S, while technically out of timeline, is buildable and gives us an ECM variant.
-The 3A, while also out of timeline, is buildable (you literally just plug in 2 standard jump jets per "improved" TT version . . . they're double weight and crits, so it converts perfectly) and gives us another mech capable of jumping like the Spider 5V.
---------------------------------------------------------------------------------------------------
Now, seeing as though that mech is probably not going to happen, my wishlist for the next IS mech pack would look something like this:
Light: Mongoose - An energy toting, electronic warfare carrying, extremely fast scout mech. The 66 or 66b, 69, and 70 variants all add unique facets to the mech; and they are available in timeline. If you want to stretch the timeline a little bit you could add the 76 to carry MASC and ECM.
Medium: Clint - A mech for the 40 ton weight bracket that is the antithesis of the Cicada. While the "standard" 2-3T gives us a well rounded ballistic mech, the 2-3U gives us a heavy hitting energy punch, and other variants either exemplify more energy versatility or heavier hitting ballistic power. I'd also love to see the eventual inclusion of the 2-3UL, which carries a Plasma Rifle as a primary weapon.
Heavy: Crossbow - This mech does what the Quickdraw and Dragon aren't able to do. The Crossbow actually dedicates itself to missile-support, while still carrying respectable amounts of other weapons. The hardpoints and various configurations also allow for the mech to also be a close range missile-brawler that still has respectable backup weapons. The 6B and X supply good variants to start with, and the 9A (not available due to IS SSRM6's) can be used to make an apocryphal SRM Brawling Mech by PGI.
Assault: Thug - The Thug is just a flat out solid assault mech. Granted, between the available variants there is very little differentiation. However, they are all solid performers, the mech has a relatively unique look, the hardpoint locations allow for great flexibility to create more unique feeling variants, and the chassis is eventually opened up for ECM, so it wouldn't be beyond reasoning that one current variant could be given ECM to help differentiate them (especially since the ECM variant only gives up armor and ammunition to sneak it into the chassis).
The Crossbow looks interesting.
New pack! Javelin, Assassin, Crossbow & the Longbow so we can BRING ALL THE MISSILES!!!!!
Okay... I'm tired, I'll stop.
#128
Posted 02 July 2015 - 03:37 AM
#129
Posted 02 July 2015 - 03:40 AM
Crisco1176, on 02 July 2015 - 03:37 AM, said:
A *BARELY* walking turret.
With a max engine size of 240 and top speed of 42.7 (with speed-tweak).
Direwolf could literally run circles around it.
Eh, i'd still want it though.
Not as much as i want the Vulcan, though.
Edited by Juodas Varnas, 02 July 2015 - 03:40 AM.
#130
Posted 02 July 2015 - 03:43 AM
#131
Posted 02 July 2015 - 05:14 AM
Yes, I know I'm beating a horse.
#133
Posted 02 July 2015 - 07:17 AM
TheArisen, on 02 July 2015 - 07:11 AM, said:
Though, it would need a max engine limit increase, because i think with the current MWO engine size rules, its limit would be 270. Which would lead to a pathetic speed limit of 58 kph (64 when speed-tweaked).
I'd still love it though. I think it's a nice design.
Edited by Juodas Varnas, 02 July 2015 - 07:18 AM.
#134
Posted 02 July 2015 - 07:41 AM
Juodas Varnas, on 02 July 2015 - 07:17 AM, said:
I'd still love it though. I think it's a nice design.
Quite true, it'd need the UM treatment. Plus if you added a Wham variant (280 stock) that'd also help.
#135
Posted 02 July 2015 - 08:06 AM
#136
Posted 02 July 2015 - 09:06 AM
Juodas Varnas, on 02 July 2015 - 07:17 AM, said:
I'd still love it though. I think it's a nice design.
Meh... If I looked that good stomping around at 58/64 kph... I'd learn to live with it.
#138
Posted 02 July 2015 - 09:15 AM
Edited by SgtMagor, 02 July 2015 - 09:19 AM.
#139
Posted 02 July 2015 - 10:35 AM
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