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Conquest Assault (Battlefield Style)


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#1 Tiberius Augustus

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Posted 12 September 2015 - 10:37 PM

Maps Redux is a must for it to work.

3 points to capture

Time based - 30mins

CW style gameplay

Objective - capture all 3 points to access defender base and destroy or capture base command center.

Primary target - Base command center

Secondary - Backup generators

Backup generators are base defenders saving grace, once activated base turrets come online. Turrets located on top of Base Command center and above Mechbay exit, backup generators are located on other side of the map away from the base. As soon the 3rd point is captured surviving mechs can make a mad dash to the backup generators as the doors leading to a path, defenders side, close and doors where backup generators located open giving access to the attackers to have a chance to prevent the defenders to activate it. Capping rate increased by 50%, once activated it can not be recaptured so mounting a good resistance by the attackers is a must.

Turrets - double HP, longer cooldown, 3 types (AC type[LB2-X], Missile[LRM5/SRM2], Laser[ER Small])

Like CW there will be dropship insertion

Dropship mechanics -

Unlike current CW method on dropship mechanics where you choose which mech gonna drop in next. It is chosen at random and static slots, example 1 light 1 medium 1 heavy 1 assault, so choose your most preferred at each class. There is no drop limit, in CW is once all 4 your mechs are used up you are done, until the attackers destroyed or captured base command center. The only exception is defenders will pop out mechbay doors via elevators once 3rd point is captured instead of coming in via dropship. The dropship areas will move once the attackers progress, example if attackers captured 1st point, dropship will make drops there and so on same goes for defenders as drop areas will move where the next point needs defending.


Defenders PoV (point of view)

When 1st point is capped any surviving defenders can retreat to 2nd point or die trying to. It continues until the 3rd point as there is no access inside the base last line of defense per say. Doors will not open until the 3rd point is captured so it's advised that survivors retreat as fast as they can to the doors, fresh mechs will arrive mechbay exit. The last set of defenders will not be dropship insertion but exit mechbay doors via elevators. As the base doors open the access to path to backup generators will close and not open so be quick and get to backup generators to bring turrets online.

Attackers PoV

Drop, setup tactics and cap your way thru to the 3rd point and get ready for a brutal firefight inside the base. Once 3rd point is finally captured send fastest mechs to the opening doors to the backup generators to kill off any desperate defenders to activate the turrets. Either successful or unsuccessful proceed to capture or destroy Base command center.

New Game Mode or CW Mode

What you think?





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