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Mwo Dev Vlog #12


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#21 N a p e s

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Posted 29 June 2015 - 12:05 PM

Very cool!

Super interesting to hear them talk about the creation process from a technical and artistic standpoint.

Also nice to hear whats coming in the pipeline.

#22 0NEHALF

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Posted 29 June 2015 - 12:12 PM

Wow !! U finally learned how to make low poly trees? And it took 3 years only ))))))))) And how long will it take to sort out scaling - that i can get feeling of huge war machines and not 2 miter atlas ?

Edited by FLahenO, 29 June 2015 - 12:19 PM.


#23 Navid A1

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Posted 29 June 2015 - 12:16 PM

hmm.... nice to see my urbies are going to get their natural habitat

#24 Greenjulius

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Posted 29 June 2015 - 12:21 PM

View PostNavid A1, on 29 June 2015 - 12:16 PM, said:

hmm.... nice to see my urbies are going to get their natural habitat

My thoughts exactly!

As much as I hear people hate on Viridian Bog, it's one of my favorite maps in the game. It's so fun to run around it in light mechs, and has so much opportunity for cover. This new River City looks like it may rise to the top of my favorites list...

Edited by Greenjulius, 29 June 2015 - 12:21 PM.


#25 TheCharlatan

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Posted 29 June 2015 - 12:25 PM

I love urban combat.
Can't wait for the new River City!

#26 Triordinant

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Posted 29 June 2015 - 12:25 PM

Posted Image

#27 LORD ORION

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Posted 29 June 2015 - 12:30 PM

I never watched one of these before... but I now understand what is wrong with mwo.

Not enought bearded guys with table top social lives, working in cubicles, who actually care about battletech details.

Yuppies working in an open concept office who clearly spend time at the gym, going out and talking to normal people about sports and the weather is clearly detrimental to the battletech IP.

Edited by LORD ORION, 29 June 2015 - 12:31 PM.


#28 DAYLEET

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Posted 29 June 2015 - 12:30 PM

Seeing the, behind the scene, human being, somehow makes me so much more happier to have spent money on this game than just having Russ or another representative declare "the team is...". I guess what im trying to say is keep up the good work and keep the vlog comming.

So stoked for weather effect. Hope they are dramatics and dynamics like in Battlefield4. I also hope not all effect happen from start to finish but are triggered or random. Raging storm or sandstorm that blinds are awesome when they affect only a part of the match and not the whole thing and i loved them in BF4. They completely change how you are playing mid match. And they are nice to look at if you ever get time to catch your breath.

Player triggered event also comes to mind here, destroy those big reactor(are they reactor at all?) on river city and anyone standing close would now have much higher heat to deal with.


View PostBig Tin Man, on 29 June 2015 - 11:34 AM, said:

Is Ryan drinking scotch? He seemed a bit stiff at first and then relaxes. Taking protips from Ron Burgandy, well done. :D


It's how it's done baby!

Edited by DAYLEET, 29 June 2015 - 12:35 PM.


#29 Selous

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Posted 29 June 2015 - 12:32 PM

Tina's Voice:

Posted Image

Edited by Selous, 29 June 2015 - 12:32 PM.


#30 stealthraccoon

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Posted 29 June 2015 - 12:42 PM

SIM CITY FTW!

My Urbie babies have a home!

#31 N a p e s

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Posted 29 June 2015 - 12:48 PM

View PostC J Sparrow, on 29 June 2015 - 12:42 PM, said:

Very noisy here atm so I put subs on.
Youtube fail or this about to get REALLY interesting?!? :o

*snipped*


Spark plug?

#32 KursedVixen

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Posted 29 June 2015 - 12:48 PM

View PostFLahenO, on 29 June 2015 - 12:12 PM, said:

Wow !! U finally learned how to make low poly trees? And it took 3 years only ))))))))) And how long will it take to sort out scaling - that i can get feeling of huge war machines and not 2 miter atlas ?
Give them a break.

#33 Sereglach

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Posted 29 June 2015 - 12:56 PM

The shots of the updated River City during the conversation were just incredible. Kudos to you all for the excellent work! I really look forward to getting my hands on it.

As far as the pipe-dream of burnable trees . . . I look forward to seeing it become reality one day. I would love to be able to actually run my scorched earth Firestarter tactics in MWO someday.

Russ wasn't kidding about delaying the map remake release of River City to really set a new bar for map standards . . . and quite a high bar at that. All the potential and all the technology that has been improved upon will make the maps truly incredible, as they're updated. From Dynamic and random weather to actual passage of time to much more densely populated maps to drastically improved details and more efficient rendering on top of it all! It's looking amazing! Thank you for putting all the time and effort into making it possible.

Also, Viona, you're not alone. I LOVE Terra Therma. It's one of my favorite maps to play on.

Edited by Sereglach, 29 June 2015 - 12:59 PM.


#34 JudgeDeathCZ

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Posted 29 June 2015 - 01:00 PM

Can't w8 to give it back to those small statues near citadel :D
Great VLog.Keep it up :)

EDIT:LOL at ending :D

Edited by JudgeDeathCZ, 29 June 2015 - 01:10 PM.


#35 Son of the Flood

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Posted 29 June 2015 - 01:02 PM

Thanks for the sneak peak of the digs at Piranha, very nice!

I was somehow expecting to see more artists chained to their desks though.... :D

keep up the good work!

#36 dezgra

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Posted 29 June 2015 - 01:03 PM

I think I have had to much to drink. Need more coverage...oh my head.

#37 Topsytervy

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Posted 29 June 2015 - 01:05 PM

View PostInnerSphereNews, on 29 June 2015 - 11:15 AM, said:

Posted Image

DEV VLOG #12

Tina (Community Manager) sits down with Viona (Environmental Artist) and Ryan (Technical Artist) and discusses the new River City improvements, destructible trees and more!




Are we ever going to get Stinger, Wasp, Phoenixhawk, Rifleman, Warhammer, Crusader, Madmauder, and the Longbow. Harmonygold does not posses the rights to these images only the right to produce Macross in the US from the owner Takanoma. The only thing these battlemechs share with Macross mecha are the skins. Macross mecha are for superior. A Warhammer is not a Tomahawk. And Harmonygold thinks their lossing money I spent 400$ on the Robotech Tactics Kickstarter to have Tomahawks.

#38 Hex Pallett

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Posted 29 June 2015 - 01:11 PM

I propose PGI assign Tina the forum title "Mech Fairy". She's so precious.

#39 Aiden Skye

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Posted 29 June 2015 - 01:19 PM

Anyone else notice the centurion holding the mic? :D

#40 Alistair Winter

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Posted 29 June 2015 - 01:20 PM

Great Vlog. Even better than the last one, and it seems like you listened to the feedback from the last episode.

Viona seems very cool and Ryan did an excellent job of explaining stuff and being viewer-friendly. Next episode, get Ryan to explain more stuff and ask Viona which is her favourite child (she's hiding something).

View PostHelmstif, on 29 June 2015 - 01:11 PM, said:

I propose PGI assign Tina the forum title "Mech Fairy". She's so precious.

And sell tiny Tina Fairy bobblehead cockpit items with auburn hair? I see where this is going.





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