

Petition For Clan Ac Modules/quirks
#1
Posted 10 July 2015 - 06:45 AM
Another thing. Why are clan AC as heavy as the UAC? Why are the LBX the same weight as the AC's and UAC? Wouldn't fewer barrels and moving parts mean less weight? I don't get the lack of options and blatant disregard for these weapons in the clan arsenal.
I use both types of mechs (clan and IS). I would like to be able to use clan AC as effectively as or close to IS AC. Is this an out of line request?
What does the community think? If the clans had cool down modules for AC's. Would it make them OP? How many players would like to see clan AC get used more often?
#3
Posted 10 July 2015 - 07:06 AM
Rhaythe, on 10 July 2015 - 06:46 AM, said:
This isn't a joke. There's no such think as a "Clan Autocannon" - they're all ultra autocannons and LB-X's (and later other types). The "AC"'s where put in as a placeholder for multiple ammo types, which never happened.
They have no real purpose either, as if you just hold the fire key down rather than tapping it, your UAC's won't jam. They DO have slightly different stats from the UAC's (the cAC10 for example is actually substantially cooler than a cUAC10) but this pretty much never makes them better to use.
Edited by Wintersdark, 10 July 2015 - 07:07 AM.
#4
Posted 10 July 2015 - 07:08 AM
Wintersdark, on 10 July 2015 - 07:06 AM, said:
They have no real purpose either, as if you just hold the fire key down rather than tapping it, your UAC's won't jam. They DO have slightly different stats from the UAC's (the cAC10 for example is actually substantially cooler than a cUAC10) but this pretty much never makes them better to use.
Hmmm... Well, I feel dumb now. I thought they were were regular auto cannons.
Edited by DjPush, 10 July 2015 - 07:10 AM.
#5
Posted 10 July 2015 - 07:13 AM
Edit: The only thing wrong with CAC is that it shouldn't exist. LBX should have switchable ammo types as the previous posters said, but that has so far been to difficult for PGI to implement, and at this point I think they've given up on it.
Edited by stjobe, 10 July 2015 - 07:14 AM.
#6
Posted 10 July 2015 - 07:25 AM
stjobe, on 10 July 2015 - 07:13 AM, said:
Edit: The only thing wrong with CAC is that it shouldn't exist. LBX should have switchable ammo types as the previous posters said, but that has so far been to difficult for PGI to implement, and at this point I think they've given up on it.
I never said it was a nerf. I said I miss the extra rounds. I liked the dakka dakka dakka dakka sound. Now there is one less dakka.
#7
Posted 10 July 2015 - 07:34 AM
#8
Posted 10 July 2015 - 07:48 AM
DjPush, on 10 July 2015 - 06:45 AM, said:
As long as Clan ACs are 1-2 tons lighter than IS ACs, and occupies less slots, AND has greater range, you bet your ass that Clan ACs should stay inferior in performance than IS ACs. Gotta balance it somehow.
Clan Gauss by all means should have inferior performance too.
The only other way is to implement 10 vs. 12, but it will never work.
Edited by El Bandito, 10 July 2015 - 08:11 AM.
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