Time For A Serious Debate: Merging Is Factions
#41
Posted 07 July 2015 - 02:26 AM
so if you only have 4 Falcon, 4 Ghost Bear, 4 Wolf players online they can still form a 12 man team and the game decides random planet to fight for. quicker games for all especially when low player count, have to say that 4v4 CW will hopefully fix some of this too
#42
Posted 07 July 2015 - 02:27 AM
IraqiWalker, on 07 July 2015 - 02:13 AM, said:
Good to know. It is a proper option to have, but not enough to warrant giving them another chance.. Unless drop commander is silly enough to demand them.
#43
Posted 07 July 2015 - 02:47 AM
Personally, if no CW-related event is going on, i play public matches only simply for the reason that i get TWICE as many FPS on most of the public maps, compared to all of the CW maps.
(Not even talking about drops against that ONE specific unit, which specifically we Davions have to fight all the time, where FPS drop even further if you come closer to them than 800m and then you die within 2 seconds even when facing just one of their mechs. Frame rate on CW maps is already detestable when fighting a bunch of PUGs.)
If PGI would repair the performance of these maps, like they did with some of the public game maps, I would play CW all the time, and I know some more people who would play it more often then.
Also, another reason why might be that this ONE seriously imbalanced CW map, Boreal Vault, is exactly the one coming up more often than every other map, due to PGI's choice to have 13 sectors on each planet. On that map, it's extremely difficult for the attacker, no matter which side is the clans or if both sides are IS. I can't remember any attacker (or counter-attacker) win there which was not a ghost drop, no matter which side I was on. Giving sector 13 another map would already make a difference.
#44
Posted 07 July 2015 - 03:03 AM
Vincent Lynch, on 07 July 2015 - 02:47 AM, said:
Personally, if no CW-related event is going on, i play public matches only simply for the reason that i get TWICE as many FPS on most of the public maps, compared to all of the CW maps.
(Not even talking about drops against that ONE specific unit, which specifically we Davions have to fight all the time, where FPS drop even further if you come closer to them than 800m and then you die within 2 seconds even when facing just one of their mechs. Frame rate on CW maps is already detestable when fighting a bunch of PUGs.)
If PGI would repair the performance of these maps, like they did with some of the public game maps, I would play CW all the time, and I know some more people who would play it more often then.
Also, another reason why might be that this ONE seriously imbalanced CW map, Boreal Vault, is exactly the one coming up more often than every other map, due to PGI's choice to have 13 sectors on each planet. On that map, it's extremely difficult for the attacker, no matter which side is the clans or if both sides are IS. I can't remember any attacker (or counter-attacker) win there which was not a ghost drop, no matter which side I was on. Giving sector 13 another map would already make a difference.
DUDE SHUT UP AND UPGRADE YOUR POTATO OF A COMPUTER! EVERYTIME I READ SOME POST ABOUT FPS I WANT TO FIND THIS PERSON DESTROY THIER COMPUTER AND DELETE THIER ACCOUNT!
THIS IS A YOU ISSUE NOT A THEM ISSUE QUIT BEING CHEAP AND UPGRADE OR QUIT. PC gamers are supposed to push graphic fidelity not keep it stuck on graph calculators! I screens shotted your name I better no see you crying about the new river city map that comes out today!!!!
Edited by Imperius, 07 July 2015 - 03:06 AM.
#45
Posted 07 July 2015 - 03:12 AM
Vincent Lynch, on 07 July 2015 - 02:47 AM, said:
I've been in countless boreal victories. Mostly just push left or right corridor and switch sides when near the base, or with a drop commander that knows his stuff, fast reactions to defenders strenghts and weaknesses. You have to move an utilize all those corridors that lead to their base.
Also seen a lot of matches where pugs make that one sad dribble push one or two at a time n then withdrawing to spawn, getting camped, and QQ:n about OP stuff.
Before merging or anything like that, why not add more content to maby get all those that are fed up with lack of progress come back n try it out.. If impossible make it into one big pug fest and call it quits (for sad lulz).
#46
Posted 07 July 2015 - 03:22 AM
Bregor Edain, on 06 July 2015 - 09:44 PM, said:
The only faction merge I support is Steiner and Davion into the Federated Commonwealth as that is how they are suposed to be depicted in the timeline we are currently playing in. If people want to attack the Clans, they should switch to a different faction to support that.
We could have the Federated Commonwealth including the Lyrans, Suns and Rasalhague and we could have the Concord of Kapteyn which includes the Combine, FWL and Capellans.
Edited by Deimos Alpha, 07 July 2015 - 03:33 AM.
#47
Posted 07 July 2015 - 03:31 AM
Deimos Alpha, on 07 July 2015 - 03:22 AM, said:
We could have the Federated Commonwealth including the Lyrans, Suns and Rashalhague and we could have the Concord of Kapteyn which includes the Combine, FWL and Capellans.
That could be a lot of fun. We need some bonuses in there for how the different house pilots play. Seriously, it's about time that house mechs give you a bonus. If you're Lyran, and you are in an Atlas, you should get a bonus, if you are a drac, in a Jenner or a Dragon, you should get a bonus. Get the players to have a reason to pilot mechs the way their factions did.
As a Davion pilot, I would purchase the Jagermech and field the DD relentlessly if it gives me a 10%+ C-Bill bonus, or something like that.
#48
Posted 07 July 2015 - 03:39 AM
IraqiWalker, on 07 July 2015 - 03:31 AM, said:
As a Davion pilot, I would purchase the Jagermech and field the DD relentlessly if it gives me a 10%+ C-Bill bonus, or something like that.
Shhhh that's logic you're speaking! PGI doesn't want to hear that kind of witchcraft!
#49
Posted 07 July 2015 - 03:41 AM
IraqiWalker, on 07 July 2015 - 03:31 AM, said:
As a Davion pilot, I would purchase the Jagermech and field the DD relentlessly if it gives me a 10%+ C-Bill bonus, or something like that.
A further thought, a +X% Bonus to LP in CW if piloting a "Faction" mech.
Faction mechs are those most associated with specific factions.
There is so much possibility to bring Lore into MWO not only to enhance the experience but also for immersion.
#50
Posted 07 July 2015 - 05:38 AM
Also add to abovementioned map reset – ppl actually spent a lot of time fighting territory and all just has been rolled back by technical means.
CW need serious game experience overhaul - it needs LORE it needs story - it need valuble planets bringing tactical advantages to fight for, it need more smart maps and be more deep than "stomp em all" stile. That’s not players problem… it just … “meeh” mode.
Edited by Varvar86, 07 July 2015 - 05:46 AM.
#51
Posted 07 July 2015 - 05:49 AM
#52
Posted 07 July 2015 - 02:45 PM
Imperius, on 07 July 2015 - 01:45 AM, said:
I came back to Mech warrior because they added CW and I'll keep the game in my regular play list because of it but I understand the sentiment.
In my group of friends I'm the minority. Most would still be playing MWO if they could just stomp AI all day. I really don't understand the mentality or challenge of doing this and I really don't get why they spend so much money to pay to win vs computers but they do. They still play old classic games simply to stomp AI. I guess at the end of the day games are for entertainment and that is what they enjoy. Not for me though. I'm here for CW.
#53
Posted 07 July 2015 - 03:45 PM
Let Teams work out where they want to battle and give all mech weights have a better role capability within such maps.
Same game mode over and over again does not breed enthusiasm for continued game play.
#54
Posted 07 July 2015 - 03:59 PM
#55
Posted 08 July 2015 - 06:12 AM
Merging factions will not increase the number of IS players able to respond to clans as we can already respond to clan matches.
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