cdlord, on 01 July 2015 - 06:57 AM, said:
Hey! I LOVE maps. I made one once out of wood with light up LEDs. It was based off the Republic of the Sphere territory and I used it as a sort of "mini-inner sphere".
I can't buy that whole "everyone can attack everyone else" bit because Liao (and Marik to an extent).
IMHO the invasion corridor needs to be wider (and the FRR capital needs moved, capital in exile?). That way we can have the Battle for Luthien along with Tukayyid, etc.....
Logistics needs more priority. If that is the culmination of this discussion then I'm satisfied.

FASA actually sent me the out of print 2'x3' Inner Sphere map circa 3048/50 with the Clan Invasion Corridors on it for free when we started up NBT in 96, simply because I asked nicely
I took that map and made an interactive graphic with it for the NBT website,same exact same

, and every single planet was clickable and gave you a drop down of all planets within 1 jump distance. Took me a couple of months work to get it all done and online and working, and that was just me spending a few hours here and there as time allowed. PGI could have had it done in far less time. I also had options for Attackers to use standard Safe Jump Points or Pirate Points, when FASA had them listed, at a risk of losing your Jumpship if things went wrong(very low chance of that, I don't recall it ever happening) which put the defense at a shorter time frame to respond, ie - less tonnage for defenders to use.
PGI could do this, it's how BTech works, you have 30ly you can jump max, even the Clans can't go farther than that, and both the IS and Clans have battery systems to allow double Jumps without recharging the drives, simply cuts down the time required to get around. Time isn't a factor, and the recharge time, which is longer, doesn't have any effect due to that, so best thing is to ignore it as an option, limit jumps to the standard 30ly. That's still quite a distance and for MOST of the Invasion border, it leaves lots of room to play with. Same with the IS borders between Houses, lots of leeway there for raids to take place along the borders.
That also plays into the system PGI is talking about adding where Loyalist get to add bonus cash to defend/attack planets in CW, since the conflict points are far easier to predict with the 30ly jump limit.
It's a simple system, easy to implement, even PGI can do it. It seriously ups the BTech tie in and makes the game more appealing to the BTech purists and fans, while giving everyone else a nice easy to view border system so they KNOW where they can attack or defend without the guesswork tied to the current system PGI uses.
And WHEN, not IF but WHEN, they add logistics, it really makes the entire thing better and far more indepth.
But again, I'm sure Russ has a Vision and it'll all work out...
Think I'll pick that other game up this weekend....