Dimento, I purposely didn't touch on the balance issue, just wanted to touch on the MASC thing. I was like you at first, why the hell didn't we get MASC on our IS Mechs first damnit! Then I remembered, oh..yeah..we didn't have many of them..oops
As to the balance thing...10 vs 12, looks good on here doesn't it? And it's how so many people think it should be done because, well, that's what they've been TOLD was an even match up.
Problem is, take 10 Clan Mechs against 12 IS Mechs and you end up with a slaughter of IS Mechs, horrible slaughter. 1 Clan Mech is more effective in TT than 2 IS Mechs of the same tonnage, that's how OP the Clan Tech really is. We fought the battles of Tukayyid with the listed forces, ComStar got their asses handed to them SO badly it wasn't funny. There weren't enough of them left to defend a portable toilet, which is something the Clans would have fought them for btw, Clan Mechs don't include toilets, IS Mechs do, just a little fun BTech factoid for ya.
FASA had the Clans stopped at Tukayyid because, and they did it via Plot Devices, that's it, because they knew the Clan Tech was such that ComStar had no chance in hell and the Clans would roll the entire IS without much of a problem, unless the IS started playing really dirty(as we did in our campaign, we used nukes), so they used Plot Devices.
Now, if we drop 6 Clans against 12 IS, what happens in MWO? Simple, it's a slaughter of the Clans. Do that in TT and it's a fair fight however. PGI has SO neutered the Clans that 10 vs 12 wouldn't be good, due to how the combat in MWO works, that 2 man advantage pretty much always means the IS will win. Now, if PGI would put the Clan Tech where it SHOULD be, well, we couldn't have Clan Mechs in the non-CW ques with IS Mechs, the disparity would be SO bad that it wouldn't be fun for anyone. Not to mention that few of the playerbase would be willing to play as Inner Sphere, gamers are gamers, most of them wouldn't use the inferior bs Tech, and that's a fact.
Bumping Clan Tech up enough that 10 vs 12 is viable, again, same thing, Clan Tech is now OP, can't allow it to be used vs IS Tech outside of CW, which means we'd have the same issue with people dumping IS for Clan, they'd rather use the obviously OP toys, gamers are gamers after all.
SOME of us would play IS regardless of how OP Clan Tech was, TT OP or just enough to do 10 v 12 OP, we don't care, we're hardcore IS players. But there aren't enough of us to make that a viable solution, so PGI did what they did.
Best bet, remove the Clans totally, make it IS Tech and that's it, they could even bump the timeline up so all the Church of the Munchkin toys from the Jihad/Dark Ages are added, and that would be fine. No one has ever been able to balance the Clan Tech vs IS Tech, IS toys from the Jihad/Dark Ages aren't as good as Clan toys, they are always better, they just started upping the pure damage for each side to stupidly high amounts to that no one cared
But IS vs IS, yeah, you can balance it out easy enough, everyone has access to the same exact toys, done!