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Dear Pgi: Why Breaking Down Larger Units Wont "fix" Cw

Balance Metagame Gameplay

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#21 Necromantion

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Posted 02 July 2015 - 11:56 AM

View PostDavegt27, on 02 July 2015 - 11:39 AM, said:

Now hold on Big guy (OP) Russ did not say he was going to break up larger units
He just wants people to consider the option

Let me explain
If you had a unit with 1000 members call it unit A then you had a unit with say 1000 members call it unit B

So unit A plays unit B all the time

You see the problem

Is it better to have to big units in CW or a lot of smaller units?

Russ is just suggesting if some of the bigger units broke down into smaller units it would help the game

After all why have a matchmaker (game maker might be a better term) if you only have a few units

Don’t fly of the handle about a suggestion



Hold on there player lacking reading comprehension. This post highlights why Russ's suggestion is a waste of PGIs resources and could have even more adverse effects on CW. I am aware this is not set in stone yet.

Your attempt at dissecting this problem has one big problem. For the 100th time, do you think that making large units break up would result in them not still being cohesive and working together in the same faction? PGI cannot stop alliances.

Let me dumb this down for you. Answer this question for me:
If Marik and Liao units make a pact to not fight eachother and work together can PGI do anything about that without forcing attack lanes solely between those two factions and in doing so pissing off more people?

If you said No you would be correct. The same can be said about larger units, you can break them up but they will still work together.

There are tons of units, the big issue is the amount of players who dont want to play and that has to do with a lot of other things which I touched on in my post.

Dont make stupid assertions like the the rest of the common denominator does in this game without looking at whats staring you in the face.

View PostKaden Kildares, on 02 July 2015 - 11:53 AM, said:


I'm also not blaming the big units. They are doing what needs to be done at this point in the game. My only point was back before CW, there was no NEED to field 24-36 guys a night. You could be small and fine tune your 12 man(and a few subs) and compete in league matches just as well (or better) as a mega unit.

Same thing with WoW and all those games. All you needed was one team. how many elite end game raid guilds wouldn't be able to stick around if all of a sudden ever raid was a 40 man? (or 100 man like eq1 :)



But the thing is if your player base is active enough you can have one or two 12 mans easily online with a small unit. If you cant compete with other 12 mans at that point it comes down to player competency.

Once again organization and competence are the two major factors after player activity.

Number of players only results in the chance to tag planets a bit easier which is moot other than in this current CW event.

#22 Mordin Ashe

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Posted 02 July 2015 - 11:59 AM

Necro, your well-argumented posts are way above what the sily little idea of disbanding large units deserves. Still, you've put your effort into it and you deserve +1 :) I agree wholeheartedly!

#23 Revis Volek

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Posted 02 July 2015 - 01:44 PM

View PostLordSkyKnight, on 02 July 2015 - 10:40 AM, said:


I think all new game modes need to be put into CW. Splitting players into more different queues just makes it more difficult to actually play the game, because it's splits the playerbase. And when you do get a game, there aren't enough players for matchmaker to work correctly, so you end up with horrible mismatches. Make CW how you get into the game, it gives a much better game atmosphere in addition to giving everyone more and fairer matches.



There is NO MM IN CW.....you statement is 100% wrong sir.

If you want fair matches you have to stick to the normal queues where there IS IN FACT a MM.

ALL game modes DO NOT need to be in CW because not everyone wants to get involved in a 30 minutes match. I like the causal feel of the normal modes and i think it should stay that way.

View PostDavegt27, on 02 July 2015 - 11:39 AM, said:

Now hold on Big guy (OP) Russ did not say he was going to break up larger units
He just wants people to consider the option

Let me explain
If you had a unit with 1000 members call it unit A then you had a unit with say 1000 members call it unit B

So unit A plays unit B all the time

You see the problem

Is it better to have to big units in CW or a lot of smaller units?

Russ is just suggesting if some of the bigger units broke down into smaller units it would help the game

After all why have a matchmaker (game maker might be a better term) if you only have a few units

Don’t fly of the handle about a suggestion



See the above comments i made.....They dont a have a MM in CW, its first come first serve.

Edited by DarthRevis, 02 July 2015 - 01:46 PM.


#24 Davegt27

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Posted 02 July 2015 - 02:27 PM

Now hold on big guy I admit I did not read your whole first post
My eyes sort of rolled back in my head when I read the

told you so part

But it is obvious you are trying to turn Russ into the big bad villain

You also try to make PGI out to be the villain while pumping yourself up by telling everyone you where right about whatever it was you are right about

My recommendation is to wait and see and not get all butt hurt over suggestions and recommendations

And Liao and Marik already have a pact not to attack each other which is a big mistake since that means no one is fighting

Edited by Davegt27, 02 July 2015 - 05:35 PM.


#25 Necromantion

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Posted 02 July 2015 - 04:06 PM

View PostDavegt27, on 02 July 2015 - 02:27 PM, said:

Now hold on big guy I admit I did not read your whole first post
My eyes sort of rolled back in my head when I read the

told you so part

But it is obvious you are trying to turn Russ into the big bad villain

You also try to make PGI out to be the villain while pumping yourself up by telling everyone you where right about whatever it was you are right about

My recommendation is to wait and see and not get all butt hurt of suggestions and recommendations

And Liao and Marik already have a pact not to attack each other which is a big mistake since that means no one is fighting



Basically you read the first paragraph and none of the actual substance, gotcha.

I think his comments in the townhall were shortsighted to be honest just like various "fixes" have been in the past.

Its clear my example went over your head. I am aware of that pact, and I am saying that your example of saying "Breaking down bigger units will spread them across factions" is utter garbage because those units will still work together regardless of unit size.





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