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You Know What This Game Really Needs?


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#21 Raggedyman

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Posted 03 July 2015 - 03:34 AM

View PostDawnstealer, on 02 July 2015 - 04:51 PM, said:

Hatchetman.

Posted Image

I was going to suggest Hookers and Blackjack, but each to their own.

#22 Dawnstealer

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Posted 03 July 2015 - 08:05 AM

View PostNightshade24, on 02 July 2015 - 11:56 PM, said:


The main problem is a normal mechwarrior normally needs to remove his hand from all controls to manually control the weapon... It is the hardest weapon for a mechwarrior to use... and has 0 meter range (who would have guessed?)

It's easy to disarm... only can be put in the arms... and many other issues...

Like... you need one of those extensions for the keyboard to use it or a glove controller... quite difficult to use and while your focusing on swinging the weapon the mech would have already ran away...

And you don't even need to do any of those things.



This is some novice who just plopped one out in Cryengine 3. I would think this would not be difficult to put in the game. You have a weapon that can't be moved (like the set hardpoints in Clan mechs), you push the associated weapon group for the axe, ...slash. Done.

#23 Nightshade24

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Posted 03 July 2015 - 04:36 PM

View PostDawnstealer, on 03 July 2015 - 08:05 AM, said:

And you don't even need to do any of those things.



This is some novice who just plopped one out in Cryengine 3. I would think this would not be difficult to put in the game. You have a weapon that can't be moved (like the set hardpoints in Clan mechs), you push the associated weapon group for the axe, ...slash. Done.

1 button would not be enough. in BT there is a huge difference between a slash, jab, etc... and from what angle it is coming across and on what mech.

I swear if Melee is done the same way as it was in that demonstration I think people will quickly start shouting at PGI for it being a waste of time and a disappointment... no offense to your demonstration. It does well at demonstrating how Melee would work; sadly not how it would work for a BT game to a satisfactory level.

#24 Virgil Greyson

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Posted 03 July 2015 - 04:37 PM

Posted Image

Johnny agrees.

Edited by Virgil Greyson, 03 July 2015 - 04:38 PM.


#25 Dawnstealer

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Posted 03 July 2015 - 08:28 PM

View PostNightshade24, on 03 July 2015 - 04:36 PM, said:

1 button would not be enough. in BT there is a huge difference between a slash, jab, etc... and from what angle it is coming across and on what mech.

I swear if Melee is done the same way as it was in that demonstration I think people will quickly start shouting at PGI for it being a waste of time and a disappointment... no offense to your demonstration. It does well at demonstrating how Melee would work; sadly not how it would work for a BT game to a satisfactory level.

Bah - I don't need it to be that complex and I've been playing BT a long, long, long time. I don't need a Nintendo glove to feel like I'm getting some use out of it.

#26 Nightshade24

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Posted 03 July 2015 - 08:49 PM

View PostDawnstealer, on 03 July 2015 - 08:28 PM, said:

Bah - I don't need it to be that complex and I've been playing BT a long, long, long time. I don't need a Nintendo glove to feel like I'm getting some use out of it.

Well melee was that complex in BT, hence why it doesn't transition well to MW.
I could imagine now that the entire num pad area could be reserved for this stuff...

1,3,7,9 being diagonal swipes to that direction.
4,6 are horizontal, 8 and 2 is for vertical.
5 is for jab
0 is for parry/ shield (centurion... psst... this is your que).
etc...

but there goes the cruise control presets...

#27 LordKnightFandragon

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Posted 03 July 2015 - 09:20 PM

It needs a PVE aspect that is atleast as good as Armored Warfare's is right now......

#28 dezgra

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Posted 03 July 2015 - 09:24 PM

Rear view mirrors, or maybe a "longtom".

#29 Grey Ghost

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Posted 03 July 2015 - 09:43 PM

View PostDawnstealer, on 02 July 2015 - 08:42 PM, said:

Then what YOU need...is an Axeman.

It's Axman actually. Aside from the issue of what the Hatchet could provide sans melee, there is also the small matter of how it's stock AC/20 is in both the Right & Center Torso (IS XL Engine). Not sure how PGI would tackle that issue. Special AC/20 only mountable on the Axman?

Speaking of Hatchets in general sans melee what could equipping one provide? Perhaps an armor boost to that arm, and depending on how they place it a bigger hit-box for shielding? Adding them to the game without the hatchets with free tons available would be kinda weird, but understandable I guess.

Edited by Grey Ghost, 03 July 2015 - 09:45 PM.


#30 LordKnightFandragon

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Posted 03 July 2015 - 10:00 PM

View PostGrey Ghost, on 03 July 2015 - 09:43 PM, said:

It's Axman actually. Aside from the issue of what the Hatchet could provide sans melee, there is also the small matter of how it's stock AC/20 is in both the Right & Center Torso (IS XL Engine). Not sure how PGI would tackle that issue. Special AC/20 only mountable on the Axman?

Speaking of Hatchets in general sans melee what could equipping one provide? Perhaps an armor boost to that arm, and depending on how they place it a bigger hit-box for shielding? Adding them to the game without the hatchets with free tons available would be kinda weird, but understandable I guess.


mech thin as a rail with an AC20? best mech ever?

#31 Iqfish

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Posted 03 July 2015 - 11:18 PM

The last thing this game needs is more mechs that everybody will get hyped about, buy them and then kind of forget about them.

We need more maps, more features, more weapons, more game modes, more modules, more consumeables, more HUD-Options, working Cockpit-Screens, 2015-worthy texture resolutions, but not more mechs. Imo.

#32 Dawnstealer

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Posted 07 July 2015 - 08:14 AM

I still run my Urbies. I have the special edition one in my current drop deck (my teammates LOVE me)

#33 reign

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Posted 07 July 2015 - 08:23 AM

View PostDawnstealer, on 07 July 2015 - 08:14 AM, said:

I still run my Urbies. I have the special edition one in my current drop deck (my teammates LOVE me)



Switched to JF.. Almost to the Archon.. Genetic material is almost mine....

Also There are a few axeman and hatchetman models that do not have melee weapons (6x) so It may still be possible :)

#34 Dawnstealer

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Posted 07 July 2015 - 12:13 PM

View Postreign, on 07 July 2015 - 08:23 AM, said:



Switched to JF.. Almost to the Archon.. Genetic material is almost mine....

Also There are a few axeman and hatchetman models that do not have melee weapons (6x) so It may still be possible :)

Yeah - for me, it's more the look of the model than the hatchet. If I recall correctly, the hatchet for a Hatchetman only does 9 points of damage. Respectable, but not as respectable as the 2 MLs and (high-) chest-mounted AC10.

It would look neat, and I'd love to have melee in the game, but if not? I'd still want this Alien-looking beast in the game: It's a thin, quick, agile mech that would likely have good hitboxes. The only way they screw it up is if they make it oversized.





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