ISN Breaking Report
#41
Posted 30 November 2011 - 03:59 PM
I especially love that FlyingDebris put his avatar in the concept art XD
#42
Posted 30 November 2011 - 04:13 PM
Edited by Odin, 30 November 2011 - 04:14 PM.
#43
Posted 30 November 2011 - 04:20 PM
Edit: With the radar screen being offset like it is in the image, I wonder if we'll have the traditional HUD as in the previous MW games, or something different.
Edited by BlueDog, 30 November 2011 - 04:24 PM.
#44
Posted 30 November 2011 - 04:52 PM
#45
Posted 30 November 2011 - 04:56 PM
#46
Posted 30 November 2011 - 05:08 PM
Alistair Steiner, on 30 November 2011 - 04:56 PM, said:
We still haven't seen the targeting reticle yet, something which may answer some questions. If it seems that it has the capacity to expand a "shots will land within this circle" sort of reticle, then we might have an answer to the pinpoint accuracy problem.
Or at least see, in static form, how they are choosing to deal with that.
<edit>
Wait a second, we HAVE seen a center cockpit view. What's this? There is no reticle?
Edited by Kallian Ryke, 30 November 2011 - 05:10 PM.
#47
Posted 30 November 2011 - 05:13 PM
That implies there will be an Eject function!
#48
Posted 30 November 2011 - 05:18 PM
MaddMaxx, on 30 November 2011 - 05:16 PM, said:
All pieces are here.
Edited by ELH_Imp, 30 November 2011 - 05:20 PM.
#50
Posted 30 November 2011 - 05:25 PM
Still, if this is in game screen caps then things have definitely come a long way since MW 1 (or even MW 4 for that matter).
#51
Posted 30 November 2011 - 05:26 PM
#52
Posted 30 November 2011 - 05:42 PM
(...please...)
#53
Posted 30 November 2011 - 05:42 PM
#54
Posted 30 November 2011 - 05:54 PM
#55
Posted 30 November 2011 - 05:55 PM
Orzorn, on 30 November 2011 - 05:42 PM, said:
<image snip>
That definitely looks like what's going on.
Targeting data, radar, compass, your mech, target lock/missile warning, chat box, and weapon status list.
I wonder if the view changes as you hit auxiliary controls (spy drone, flush coolant, etc) like in the '09 trailer. Most of the combat controls (obviously triggers, but probably targeting controls as well) would be on the joysticks, so the camera wouldn't move for that kind of stuff.
#56
Posted 30 November 2011 - 05:57 PM
#57
Posted 30 November 2011 - 06:03 PM
Kallian Ryke, on 30 November 2011 - 05:55 PM, said:
That definitely looks like what's going on.
Targeting data, radar, compass, your mech, target lock/missile warning, chat box, and weapon status list.
I wonder if the view changes as you hit auxiliary controls (spy drone, flush coolant, etc) like in the '09 trailer. Most of the combat controls (obviously triggers, but probably targeting controls as well) would be on the joysticks, so the camera wouldn't move for that kind of stuff.
I had suggested that if the player presses, say, the map key, the pilot will swivel their head and look (zoom in) at the instrument.
#58
Posted 30 November 2011 - 06:13 PM
#59
Posted 30 November 2011 - 07:07 PM
Comm Officer: "Received. Thank god, tell (Major?)."
Pilot: "They hit us fast. We can't run. Jammed... My AC-20 is jammed."
Computer: "Coolant ruptured."
Pilot: "Tell my husband I love him."
#60
Posted 30 November 2011 - 08:43 PM
Commander: We need to destroy that dropship
before they can take off. Then maybe they'll
just keep...(?)
Primary Objective:
Destroy enemy dropship at Nav Alpha
Secondary Objective:
Destroy all enemy turrets at Nav Beta
Which is just full of info. Turrets? Dropships? Hell yeah!
*edit* also, that enemy mechin the lower left screen looks like it has a "comb" on it's head...Centurion?
Edited by Cyttorak, 30 November 2011 - 08:48 PM.
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