

Defensive Ghost Drops
#1
Posted 10 June 2015 - 08:20 AM
With defensive ghost drops the best thing you can do now to protect your planets is to do nothing. Marik TS generally had 2 to 3 12 man groups running 7 nights a week before reset last night there were 5 people total on our TS.
We can no longer force or be forced to defend planets because no one is willing to spend 4 hours ghost dropping.
The only active fronts being the clan borders holds no interest for me and lots of other players like me who could care less about the clans.
1 ghost drop per sector is enough let the playerbase have a realistic shot at taking plants.
#2
Posted 10 June 2015 - 08:25 AM
GoatHILL, on 10 June 2015 - 08:20 AM, said:
With defensive ghost drops the best thing you can do now to protect your planets is to do nothing. Marik TS generally had 2 to 3 12 man groups running 7 nights a week before reset last night there were 5 people total on our TS.
We can no longer force or be forced to defend planets because no one is willing to spend 4 hours ghost dropping.
The only active fronts being the clan borders holds no interest for me and lots of other players like me who could care less about the clans.
1 ghost drop per sector is enough let the playerbase have a realistic shot at taking plants.
The entire new system is horses&%t and they are about to make it worse....
I have pretty much given up on CW, its will be the death of this game.
#3
Posted 10 June 2015 - 08:25 AM
We almost got a game yesterday it would have been my first in a few weeks. We had a ghost drop then 12 people showed up but it was cease fire rofl. Everyone on our team went to dinner and never game back.
Edited by Monkey Lover, 10 June 2015 - 08:28 AM.
#4
Posted 10 June 2015 - 08:36 AM
But when you are working with about 200-2000 players daily you need to take that into consideration when making your game mode. You also need to make sure that its still FUN because CW in its current form is really no any fun for anyone. Not the PUG's and not the 12's. I think the only people who think its fun is PGI and that's because they dont play their own game.
Edited by DarthRevis, 10 June 2015 - 08:38 AM.
#5
Posted 10 June 2015 - 08:50 AM
Monkey Lover, on 10 June 2015 - 08:25 AM, said:
We almost got a game yesterday it would have been my first in a few weeks. We had a ghost drop then 12 people showed up but it was cease fire rofl. Everyone on our team went to dinner and never game back.
We had the same problem. After waiting for nearly 20 minutes and then having somone having to leave the entire group just faid frack it and went to play something else.
#6
Posted 10 June 2015 - 08:51 AM
I don't want to go back to the old days where if nobody shows up to defend you take the planet in an hour. Then you end up with tiny IS houses (like us

So really one 12 shouldn't make a difference but they should be able to get fights.
Problem is the 12 needs to attack across an IS/Clan border to get fights, as the defenders will be able to draw PUGs from multiple factions in order to get a team together. Problem with THAT is they will be PUGs and the 12 will likely demolish them.
All of this leaves everyone unhappy. Southern IS houses most of all, since they have no option to attack across a clan border and if they go defend they will likely be thrown in with a mismatched group of pugs against a Clan 12 man.
Really 4x4 can't come fast enough.
Edited by Rahul Roy, 10 June 2015 - 08:53 AM.
#7
Posted 10 June 2015 - 09:04 AM
Rahul Roy, on 10 June 2015 - 08:51 AM, said:
I don't want to go back to the old days where if nobody shows up to defend you take the planet in an hour. Then you end up with tiny IS houses (like us

So really one 12 shouldn't make a difference but they should be able to get fights.
Problem is the 12 needs to attack across an IS/Clan border to get fights, as the defenders will be able to draw PUGs from multiple factions in order to get a team together. Problem with THAT is they will be PUGs and the 12 will likely demolish them.
All of this leaves everyone unhappy. Southern IS houses most of all, since they have no option to attack across a clan border and if they go defend they will likely be thrown in with a mismatched group of pugs against a Clan 12 man.
Really 4x4 can't come fast enough.
Ya didn't want to see ghost drop planets. I hated fighting all night just to get it ghost dropped again in the morning.
But now that know one is playing because of it.... I guess i will take ghost dropped planets.
Edited by Monkey Lover, 10 June 2015 - 09:20 AM.
#8
Posted 10 June 2015 - 09:08 AM
#9
Posted 01 July 2015 - 08:36 PM
#10
Posted 02 July 2015 - 03:54 AM
Just recently we pulled a 12 man together and attacked the davion planet on our boarder. 12 davions showed up for the fight and after we beat them they never came back. Two ghost drops later the group broke up and that was the end of it.
#11
Posted 02 July 2015 - 11:47 AM
Also every time a ghost drop occurs, anyone in the queue on the opposing side should get a small c-bill/gxp reward.
Maybe make it scale - for the 1st ghost drop the rewards are the pitiful ones we see today, the 2nd ghost drop the rewards are x2, 3 in a row and you get x4.
As much as they suck, the real poison of ghost drops is to make the few people that are trying on a planet quit trying, and go to queues that are already full or to drop games.
#12
Posted 02 July 2015 - 11:51 AM
GoatHILL, on 01 July 2015 - 08:36 PM, said:
BTW I do see a few IS vs IS drops, but I know we could get more. Both times I was in a group but after one IS vs IS drop we couldn't get any more drops, one group split up the other eventually decided to go defend on clan border.
Edited by Rahul Roy, 02 July 2015 - 11:51 AM.
#13
Posted 02 July 2015 - 05:04 PM
Edited by Monkey Lover, 02 July 2015 - 05:05 PM.
#14
Posted 02 July 2015 - 06:03 PM
DarthRevis, on 10 June 2015 - 08:36 AM, said:
But when you are working with about 200-2000 players daily you need to take that into consideration when making your game mode. You also need to make sure that its still FUN because CW in its current form is really no any fun for anyone. Not the PUG's and not the 12's. I think the only people who think its fun is PGI and that's because they dont play their own game.
PGI doesn't play their own game mode enough to understand why it doesn't work long term.
But hey, it's working as intended and it's easier to blame "the people asking for CW" despite them "not asking for this" at the same time.
#15
Posted 03 July 2015 - 11:28 PM
~Leone.
#16
Posted 04 July 2015 - 05:22 AM
Leone, on 03 July 2015 - 11:28 PM, said:
~Leone.
I do as well. I'm happy fighting anyone, as long as it's actually 12 players. The ghost drops get disheartening.
I'll admit I've not been playing much CW in between the events. During the events, not much trouble getting matches.
#17
Posted 04 July 2015 - 09:12 AM
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