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The Rescaling Polls


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#141 IraqiWalker

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Posted 06 July 2015 - 05:48 AM

View PostSjorpha, on 06 July 2015 - 05:07 AM, said:


This, why can't PGI simply make a scaling algorithm based on the volume of the 3d model?

That would be consistent and something that could be explained to the community: "This is how it works..."

And if that makes lights and mediums feel too big, which it probably would as the light mechs are crazy small right now and people would go nuts if they were upscaled to realistic proportions, they could just assume progressively higher density as mechs get lighter.

I think the answer is that PGI is afraid people would still complain because they don't actually understand scaling, and just look at a tall mech and thinks "ZOMG!!11!WTF!! TOO BIG!", So instead of scaling that makes realistic sense they are going for trying to ask how the community feels about scale and go from that. But that is a very inconsistent and unsustainable approach.

A good example is the grasshopper, I believe a volume based scaling algorithm would most likely NOT make it shorter given how slim it is. But people only see the height and go bananas. Never mind that it has a super slim body and tanks like a boss. My guess is that it is really the sluggishness of the mech that people get frustrated with, if it was as agile as it should be most complaints about height would go away.

If someone has a good handle on 3d and extracting MWO models, it would be awesome to see examples of scaling by volume, so that people can see how much more thickness and shape matters than just height and width.

As a general rule, in reality, given equal density, you have to increase weight by 8x to gain a 2x increase in height. So a mech that weighs 80 tons would only be twice as tall as a comparably designed mech that weighs 10 tons. The atlas is only 4x the weight of a commando, so realistically it shouldn't be more than 1.5x the height unless the commando is significantly more compact (which it might very well be), and the height difference between 70 and 100 tons should usually be very small with a slimmer 70 tonner often even being taller than a fat 100 tonner.

My feeling sometimes when people here talks about scale is that they assume tonnage should translate almost 1:1 to height difference regardless of shape and thickness, so that a grasshopper for example should be 0.7x the height of an atlas, which is totally nuts and nothing PGI can work with. Again, the realistic approach would be that tonnage difference translates to a 1/8 difference in height given similar thickness.

Realistically, a 70 ton mech would be 100% - 30/8% = 96.25% the height of a 100 ton mech, think about that for a moment before commenting on scale again.


Simply because the mechs aren't all equal

Endo-Steel mechs are taller than non-endo steel mechs, right off the bat. For example. The SHD is taller than most mediums.

#142 Bishop Steiner

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Posted 06 July 2015 - 06:00 AM

View PostIraqiWalker, on 06 July 2015 - 05:48 AM, said:


Simply because the mechs aren't all equal

Endo-Steel mechs are taller than non-endo steel mechs, right off the bat. For example. The SHD is taller than most mediums.

so do they stretch like taffy when we swap Endo for Std Structure? :huh:

#143 IraqiWalker

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Posted 06 July 2015 - 06:05 AM

View PostBishop Steiner, on 06 July 2015 - 06:00 AM, said:

so do they stretch like taffy when we swap Endo for Std Structure? :huh:

LOL, they really should.

#144 Juodas Varnas

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Posted 06 July 2015 - 07:32 AM

View PostBishop Steiner, on 06 July 2015 - 06:00 AM, said:

so do they stretch like taffy when we swap Endo for Std Structure? :huh:

Posted Image

#145 Sjorpha

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Posted 06 July 2015 - 10:34 AM

View PostIraqiWalker, on 06 July 2015 - 05:48 AM, said:

Simply because the mechs aren't all equal

Endo-Steel mechs are taller than non-endo steel mechs, right off the bat. For example. The SHD is taller than most mediums.


Never heard that claim about endo steel before, but it's plain wrong. Mechs designs don't get taller when upgraded with endo steel in canon. Only 1 of the 5 MWO SHD variants comes with endo steel, so I'm not sure what that comment is about.

Regarding mechs not being equal... My post was about how I believe mechs should be scaled, so the fact that they aren't scaled how I'd like now is hardly an argument for or against anything. In BT mechs are scaled arbitrarily depending on how the game designers wanted them, but in MWO scale has gameplay implications and that's why it's time to implement a consistent formula for it. You could have thematic deviations from that formula of course, maybe some mechs are specifically described as being build with high or low density in their background or maybe some parts of the mech should be treated differently, like big missile boxes could be treated as low density and so on, but there should be a basic consistent formula to start from when scaling a mech, IMO.

#146 Hit the Deck

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Posted 06 July 2015 - 11:22 AM

View PostSjorpha, on 06 July 2015 - 10:34 AM, said:

Never heard that claim about endo steel before, but it's plain wrong. Mechs designs don't get taller when upgraded with endo steel in canon. Only 1 of the 5 MWO SHD variants comes with endo steel, so I'm not sure what that comment is about.
....

I'm quoting Koniving here:

View PostKoniving, on 01 December 2014 - 05:33 AM, said:

...
For Battletech fluff/books/lore...
The use of Endo Steel or Ferro Fibrous armor increases the physical size of your mech. Lighter but bulkier materials. Ferro is clearly preferable because its physical bulk increase to the mech's size is very minor. (usually a couple of decimal digits to height). Endo Steel on the other hand can make a 20 ton mech almost as large or slightly larger than a 25 ton mech. (In other words Endo Steel can add almost to slightly over 1 meter in total girth).
Combining both would make the mech considerably larger, which is why it is extremely rare to see. The increase to your mech's volume would make it a very easy target.


#147 LordNothing

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Posted 06 July 2015 - 11:29 AM

View PostCathy, on 04 July 2015 - 06:57 AM, said:


Stalker needs to be bigger or all the others need to be scaled down, I think a 3d modeller must have really really liked the Stalker, and really really disliked the Awesome


stalker feels like it should bigger, but i wouldn't call it a major offender. its only an 85 tonner and already handles like it should be 100. its small-for-an-assault cross section balances that out nicely. from the side its still a hard to miss hulking beast.

#148 Tombstoner

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Posted 06 July 2015 - 11:43 AM

View PostAlistair Winter, on 03 July 2015 - 05:14 PM, said:

I wish more people would vote to rescale the mechs that really, really need it, and have needed it for a long time.

Instead of voting for the mechs that are already pretty good, but would be great if they were just a little bit smaller.

Posted Image

Enjoy your smaller Novas, guys. I`ll just be in my Centurion, crying and listening to Linkin Park.




What we really need are armor coefficients that correct for the interactions between mech size/speed. short, skinny and fast is far more durable then tall, slow and wide. What would be incredible would be hit/miss ratios and hit location frequencies for all ranges for a popular IS auto-cannon broken down by target. IF we had that data you would see how easy it is to place shots into an atlas center torso vs. a spider or fire-starter..

#149 Bloodweaver

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Posted 06 July 2015 - 11:49 AM

View PostRogue Jedi, on 06 July 2015 - 04:16 AM, said:

a lot of people seem to be confusing height for size, a lot of the so called worst offenders for being too big are complained about because they are as tall as the Atlas, but are tall and thin, where as the Atlas is short and stocky, with regards to the Cent and Hunchie , the Hunchy is short and stocky (or heavily built of you prefer) while the Cent is tall and thin, hence the Hunchback is shorter but easier to hit, while the Centurian is easier to see but harder to hit.

the Awesome is constantly put forth as one of the worst scaled Mechs but it is not far out at all, it is reasonably tall and quite wide, but side on it is really thin, so again this is not a scaling issue but rather an issue with the model, it has a small profile from the side so try to stay side on to the enemy

Your overall point is true, but the Centurion isn't skinny. Like, at all. Not even a little. It's one of the widest mediums in the game. Now, it SHOULD be skinny... and if PGI simply shrunk its horizontal dimensions, without changing its height, to put it in line with what the concept art shows? That would be fantastic. It would both look and perform better. But right now the Cent is faaaaat.


View PostBishop Steiner, on 06 July 2015 - 04:35 AM, said:

Hey, Trench needs it, so does the the Nova. In fact, for rescaling, the Nova needs it worse. The Trebbie needs a better Meta and Quirks even more than it needs rescaling.

The Shad? Yeah, that one is just stupid. Shouldn't even be an option because it's scaling is zero detriment to it's toughness in game.

The Trebuchet does need to be scaled down, but its main issue is the model's proportions more than its size. It has the same issue the Awesome does - oversized side torsos, as well as enormous arms that get blown off far too easily, and which unfortunately carry most of its firepower. Quirks should really be the last option used in all cases; fix the model and they may not be needed at all.

100% with you on the Shadowhawk matter. Still confuses me that not only some vote for it, but that so many vote for it, especially when Novas/Trebuchets/Vindicators/Kintaros/Centurions look and perform the way they do.

#150 MW Waldorf Statler

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Posted 06 July 2015 - 12:00 PM

The Hetzer Tankhunter has 16t ,Lenght 6,27m and 2,17m height
The Panther Tank has max 45,5 t , Lenght 8,86 with cannon and 3,10 m height
The M1 Abrams has max 61,3t ,Lenght 9,83 (mit cannon similar the height of a shadowhawk) and 2,86 height
The T-90 has 46,5t ,Lenght 9,53 with Cannon and 2,32m height
The Mouse Tank has 188,0t !!!! a lenght of 10,09 m and a height of 3,80m

the Height of Mechs behaves similarly, a Thunderbolt is actually almost 1 m smaller than a Shadowhawk, but much more massive, and the vast majority of Mechs, moves around the 10m limit

Edited by CSJ Ranger, 06 July 2015 - 12:02 PM.


#151 Bishop Steiner

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Posted 06 July 2015 - 12:04 PM

View PostHit the Deck, on 06 July 2015 - 11:22 AM, said:

I'm quoting Koniving here:


Well sorry to say but Kon is wrong. There is nothing in any lore to support that. And by the rules the take up more INTERNAL space, not external. Visually you cannot tell if a mech has endorsed or not. In the case of ferro, in some cases it changes the geometry, in others, but at all.

Edited by Bishop Steiner, 06 July 2015 - 02:06 PM.


#152 Sjorpha

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Posted 06 July 2015 - 12:31 PM

View PostHit the Deck, on 06 July 2015 - 11:22 AM, said:

I'm quoting Koniving here:


The BT description of endo steel mentions a bulkier skeleton inside the mech, thus less free space for equipment and weapons, I can't find any mention of increased height or otherwise altered dimensions of the complete mech. Ferro fibrous is the same thing, only that it is the armour that is thicker on the inside of the mech, again with less space for stuff as a result. I think Koniving is just wrong in his interpretation.

In any case, I don't see how it is relevant to the discussion on MWO scaling, even if you and Koniving were correct, unless you are suggesting a dynamic scaling system where mechs get bigger and smaller as you add or remove these upgrades.

Needless to say that isn't in the cards, it's hard enough to even get minor scale adjustments on the table. We are only getting one size per mech, and since all IS mechs can use all the upgrades or not their supposed effect doesn't matter for their size relation to each other.

Edited by Sjorpha, 06 July 2015 - 12:34 PM.


#153 Hit the Deck

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Posted 06 July 2015 - 12:44 PM

View PostSjorpha, on 06 July 2015 - 12:31 PM, said:


The BT description of endo steel mentions a bulkier skeleton inside the mech, thus less free space for equipment and weapons, I can't find any mention of increased height or otherwise altered dimensions of the complete mech. Ferro fibrous is the same thing, only that it is the armour that is thicker on the inside of the mech, again with less space for stuff as a result. I think Koniving is just wrong in his interpretation.

In any case, I don't see how it is relevant to the discussion on MWO scaling, even if you and Koniving were correct, unless you are suggesting a dynamic scaling system where mechs get bigger and smaller as you add or remove these upgrades.

Needless to say that isn't in the cards, it's hard enough to even get minor scale adjustments on the table. We are only getting one size per mech, and since all IS mechs can use all the upgrades or not their supposed effect doesn't matter for their size relation to each other.

Nah, I'm not making any statement about or suggesting something. It just came to me when you mentioned it that Koniving once talked about it. ;)

#154 Bishop Steiner

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Posted 06 July 2015 - 01:20 PM

View PostBloodweaver, on 06 July 2015 - 11:49 AM, said:

Your overall point is true, but the Centurion isn't skinny. Like, at all. Not even a little. It's one of the widest mediums in the game. Now, it SHOULD be skinny... and if PGI simply shrunk its horizontal dimensions, without changing its height, to put it in line with what the concept art shows? That would be fantastic. It would both look and perform better. But right now the Cent is faaaaat.



The Trebuchet does need to be scaled down, but its main issue is the model's proportions more than its size. It has the same issue the Awesome does - oversized side torsos, as well as enormous arms that get blown off far too easily, and which unfortunately carry most of its firepower. Quirks should really be the last option used in all cases; fix the model and they may not be needed at all.

100% with you on the Shadowhawk matter. Still confuses me that not only some vote for it, but that so many vote for it, especially when Novas/Trebuchets/Vindicators/Kintaros/Centurions look and perform the way they do.


It's fat, the Centy, yet still unbelievably tough. Which is why it's pretty far down my list. In need of various help, on order:
Trebuchet, but scaling alone really isn't enough
Nova, scaling will help a lot.
Ice ferret, but not scaling
Kintaro
Vindicator
Centurion, which didn't NEED it but I'd close.

There test need aesthetic only, possibly some work on quirks. And the Hunchback and Blackjack need nothing at all.

Edited by Bishop Steiner, 06 July 2015 - 02:06 PM.


#155 DaZur

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Posted 06 July 2015 - 02:22 PM

Simple solution...

Community comes to a consensus on exactly what is the largest / tallest / widest mech and use that mech as a baseline to scale everything else off of by a direct 1-to-.50 correlation of scale reduction percentage based on tonnage.

So in short... a 100 ton mech = largest possible mech. A 95 ton mech is 2.5% smaller than that. A 90 ton mech is 5% smaller than that... etc...etc..etc.. all the way down to the lightest class where a 30 ton mech would be 60% smaller than the 100 ton mech.

Yes, it's 100% arbitrary.... That said, we cannot get two people to agree on anything. This would at the very least present a 100% infallible scale template that no one could argue with that for all intent and purpose would be fair and equitable that we could live with.

#156 Koniving

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Posted 06 July 2015 - 02:46 PM

View PostSjorpha, on 06 July 2015 - 10:34 AM, said:


Never heard that claim about endo steel before, but it's plain wrong. Mechs designs don't get taller when upgraded with endo steel in canon. Only 1 of the 5 MWO SHD variants comes with endo steel, so I'm not sure what that comment is about.

The SHD being taller than most mediums is just about MWO, since it is taller than actually ~all~ the mediums in MWO at the current time (only thing close is the Trebuchet which is still smaller).

The lore of endo/ferro making mechs bulkier (key word, not necessarily taller. Bulkier. More girth, more robust) is because:

Sarna said:

Developed by the Terran Hegemony in 2487,[1] Endo Steel was designed especially for use in BattleMech skeletons. Using zero-G manufacturing techniques that uniformly mix high-density steel with lower-density titanium and aluminum, the process produces a metal twice as strong per unit of weight as standard skeleton materials thus halving the weight of the chassis, but at an increase in overall bulk (Inner Sphere Endo Steel takes up 14 critical slots, 7 for Clan).


In the official Omnimech scale provided in the mid 1990s, this was reflected in the scales of the Omnimechs. Lighter mechs with Ferro are almost as large as heavier mechs without, even with they share the exact same legs. Lighter mechs with Ferro + Endo are significantly comparable to larger than their immediate peers, and in the case of the Warhawk (which has both) compared to the 100 ton Dire Wolf (which has neither) are virtually the same size and bulk despite a 15 ton difference. Scales made during the FASA period were intentionally given a lot of thought.
Posted Image

What do you think results from the skeleton being bulkier? It gets thicker.
This means everything that mounts to the skeleton needs to push out more. Have you ever taken a car, then removed the shell, then took a reinforced (thicker) chassis of the same shape and reattach the shell? You wind up having to modify it because it will never fit perfectly, due to the fact that the skeleton has expanded, both inward and outward. Inward is a given for both the mech frame's hollow spaces and outward into the hollow spaces of the armor (which btw there isn't much there so it goes outward). Also consider that regardless of whether a weapon is internally or externally mounted, it still takes up critical slot space. Battlemasters and their hand-carried weapons, for example, still take up critical slots. The Enforcer's pistol still takes up critical slot space. The old-design's Wolverine's autocannon is also hand-held but takes up critical slot space even though like the Battlemaster's PPCs and ACs it is jettison capable (can be dropped and picked up again). So crit slots alone doesn't mean it only expands inward.

Also what would happen if your skeleton expanded inward? Can you imagine bones...growing in bulk... inward? May as well have an implosion while you're at it. Anything that gets bulkier doesn't 'just' grow inward. Yes, density is increased but if it was only density (which is the act of bulk growing inward) then it would have Zero effect on space for equipment. The chassis grows outward.

This is why the 2 series of Shadowhawks in Battletech are less than 10 meters tall (4 to 5 tons of armor; the given scale of the mech is 9.63 meters by William H Keith; author of the very first BT novel and largest contribution of real-world-science-based fluff [categorizing Battletech in the Real Robot Genre) until the 90s), while the 5 series Shadow Hawks (the first complete overhaul and upgrade; specifically the 5M) are stated by the Robert N Charrette and Michael A Stackpole to be "Slightly over 10 meters" and 10.48 meters tall (respectively by author).

Stackpole is known for his Poleisms, so I usually won't take Stackpole's writing alone. Now I know Battletechnology has very recently been declared non-canon by Catalyst due to the conflicts of its 2nd/3rd gen rules to the current gen as well as conflicts created from the passing of FASA creation to Wiz Kidz to an even more unspeakable company to Catalyst Games as well as overly flagrant use of the Unseen mechs (probably more the latter). But in it, in addition to mentioning why Endo Steel was so rare it also describes the reason that Ferro Fibrous armor was always preferable between the two: While both presented space consumption problems, Endo Steel required not only for the mech to be completely rebuilt from the ground up but also required the facilities to do a complete remolding and refitting of all existing armor due to 1} the difficulties in reattaching armor to the struts of "reworked muscular frame" that has changed significantly [think of taking armor for an average guy then bulking him up to a Gears of War and then try to fit that armor) and 2} the possibility of suffering the optional rule of a reduction of B.A.R. from 10 to 8 which only applied to mechs upgraded to Endo Steel chassis which were not factory designed and built that way. I honestly don't believe this rule ever caught on as it never became part of the later introduced Strat Ops or Tac Ops. Also what constitutes a mech that has been upgraded without being designed that way, in a game where people can conjure up any backstory for their customized units? It also mentions other issues such as Myomer malfunctions from reworking the entire muscular structure with only partial rebuilds.

TechManual said:

Endo-Steel
Endo-steel internal structures are basically the same as standard
structures in layout, but diff er in materials. Endo-steel structures utilize
endomorphic steel (hence their name). This endo-steel is much
stronger than the steel of standard BattleMech frames, which allows
their structural walls to be thinner and lighter for the same strength.
The thinner walls would make the bones less stiff for the same diameter
of bone, so endo-steel bones have to be noticeably larger.
Yes? I can hear you— …No. Stiff ness and strength aren’t the
same qualities. A thick cardboard panel is stiff er, less prone to
buckling, than a thin sheet of metal even though the metal is
much stronger. Endo-steel is stronger, but because it is thinner,
it runs into buckling problems unless you make the bones wider.
That’s how cardboard turns thin sheets of paper into a stiff structure:
it makes the structure thicker with the corrugated paper between
two outer sheets. Endo-steel uses a larger foam core inside
the thinner shell.
Now, because of its composition, endo-steel is produced in
zero-G to avoid chemical segregation. Er, that is, some of the alloying
agents want to separate like oil and water and thus make
the steel brittle and weak, but they’ll stay mixed in zero-G until
solidifi cation. Structural designers also make endo-steel’s foam
core in zero-G, where foams form a more regular pore size and
thus have superior strength. Zero-G processing makes endosteel
expensive, but the elimination of the fi ber layer allows it to
be produced faster than standard structures.
So, those are the bones of ’Mechs. Next: the joints that string
them together.


Now to be fair, what they actually did in the BattleTechnology magazine when describing the process of custom-rigging a 'Mech to have endo steel was compare the cameos of Jean Claude Van Damme to Arnold S (and given it's a 1980s reference I'm using their bodies) and then tried to describe slapping Jean Claude's armor to Arnold. Though the muscles themselves didn't actually grow, the "bones" themselves grew thicker or 'wider' as stated in the Tech Manual. This is the the growth in bulk, which then requires all else to be refitted and resized to accomodate it.

In the end, you took the chassis of your ferrari, made the chassis about 1.2 times thicker, redid the tires to keep it from scraping the ground and then slapped it all together and now you have a muscle ferrari that makes others look inadequate. Then, because that new frame is made from 'lighter' but stronger materials, you've got to add MOAR to it to make it the same weight as those smaller, lesser ferraris. So before you know it, bigger motor and more equipment. In what feasible way would it not get 'bigger'?

#157 Hit the Deck

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Posted 06 July 2015 - 03:08 PM

I successfully summoned Koniving and got some fluff!

BTW, Koni, as far as I know Warhawk only has Ferro and I think she can't be that different size-wise to a Dire Wolf mainly because they use the same pair of legs.

#158 Big Tin Man

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Posted 06 July 2015 - 03:22 PM

The biggest problem with this vote is that the IS mediums are splitting the ticket vs. the clans. So many IS mediums need help that the one clan medium will carry the vote.

My personal medium rescale ranking

1. Treb (my vote)
2. Nova
3. Cent
5. Shadowhawk (tied)
5. Vindi (tied)

For lights, the kit fox is the largest 30 ton mech around. It needs help. The raven needs hitbox help on the legs, but maybe not a rescale. Cata-stalker needs the mickey mouse ears fixed, and the barn door is a barn door.

And this is only for the first round of rescaling folks, more will come. The real argument is going to come when they ask us to pick 5 of the 12 of all classes, and by all rights choices 1-6 should have been mediums.

#159 Quicksilver Aberration

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Posted 06 July 2015 - 03:37 PM

View PostBig Tin Man, on 06 July 2015 - 03:22 PM, said:

1-6 should have been mediums.

The mediums are bad, but not that bad. Victor, Kit Fox, and the 60 tonners are all in need of some better scale while the barn door needs to be redesigned.

EDIT: It just clicked in my head that if the Nova gets rescaled, they can safely introduce the Viper without too much worry about it being overly sized and this makes me happy, because I seriously want the Viper.

Edited by WM Quicksilver, 06 July 2015 - 03:46 PM.


#160 Sjorpha

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Posted 06 July 2015 - 04:24 PM

View PostKoniving, on 06 July 2015 - 02:46 PM, said:

[long ambitious post about the mysteries of battletech science]


This may be dissappointing, but i'll rather just say I'm wrong than than even attempt to challenge that massive wall of text :P

You win, well played. GGclose.





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