Should Omnimechs Gain A Jumpjet Upgrade? As Per Master Rules?
#81
Posted 13 December 2015 - 04:54 PM
Yes. The fact we can customize our mechs (which is a lot of fun), tends to actually throw off balance and removes much of the BT feel to the game. However, without Mechlab, we probably wouldn't have much of a game, as many people (myself included) like creating new builds and using them. However, Mechlab also opens up the concept of min-maxing, getting the most bang for your buck, going for efficiency instead of flavor.
(Then again, even without Mechlab, we probably would still have mechs described as "bad mechs". It will happen in any PvP styled game with non-perfect balance. AKA: Balance not achieved by everyone using the same exact thing.)
#82
Posted 13 December 2015 - 05:35 PM
Tesunie, on 13 December 2015 - 04:49 PM, said:
sadly this, with BattleMech Construction many Mech Can -Optimize- so they can Compete,
the Problem is a good many OmniMechs(with Locked Upgrades/Engines) arnt fully Optimized,
Ferro instead of Endo, OverSized Engines, Locked DHS, No Upgrades at all, Ect,
Tesunie said:
Well, in the BattleTech 35000- Master Rules it lists the 55Ton SCR as having 1Ton JJs,
whether this is a Misprint or a Balance too, is up to the Reader but im ganna assume it was for Balance,
so thats why my List, Lists 55-85Ton mechs as having 1Ton JJs, sorry for any Confusion,
Tesunie said:
Some mechs are considered so good only because of their Jump Jets, such as the Griffin, Spider, Firestarter and even the Jenner. Where as the Commando, Locust, Wolfhound and the non-ECM Raven's tends to be considered underpreformers, and none of them have JJs.
I feel that JJs grant a mech great power, depending upon how it's used. It can not only be good for ambushing, jump sniping (it's still a thing), getting unstuck from terrain hiccups, but also great for making sharp and sudden turns, jumping over a target as you hit them, spinning in mid air and even turning around completely, avoiding seismic sensors (at least until you actually hit the ground), and even escaping ground bound opponents by jumping over a hill or building/obstruction they can't get over, ETC. (I've been known to use JJs to lure enemy mechs near were Theta is on Frozen City, then jump over the cliff and escaping, leaving enemies in a useless location as my team focus fires other enemies.)
True but thats for BattleMech JJ, where you can say i am only ganna mount 5 of 8 ect,
for My Concept OmniMechs will get an Upgrade(JumpJets) where they have to take the Max Available JJs,
this i feel will act more as a Balance tool as well,(a SCR will lose 6Tons for JJ as it has to take all 6 JJs)
Tesunie said:
Energy can make sense via lore aspects and energy mechanics. Still not certain that it would be a boon to balance, and still feel it would be a detriment. But at least now I understand the reasons behind the mechanic.
im assuming 1v1 Balance, this isnt just for Clan Mechs, but OmniMechs,
remember IS will eventually get Omni's & im worried about them,
Tesunie said:
Thanks, I hope you can see im caring more about OmniMech to BattleMech Balance,
than this just being a Buff to Clan Mechs, im hoping we get the Raptor(3052) soon,
#83
Posted 13 December 2015 - 07:14 PM
Andi Nagasia, on 13 December 2015 - 05:35 PM, said:
Well, in the BattleTech 35000- Master Rules it lists the 55Ton SCR as having 1Ton JJs,
whether this is a Misprint or a Balance too, is up to the Reader but im ganna assume it was for Balance,
so thats why my List, Lists 55-85Ton mechs as having 1Ton JJs, sorry for any Confusion,
What page? Cause I'm digging through that rulebook, and the pod-mounted jump jet rules for omnis (p 129) tell you to refer to the normal battlemech-mass-range/jet-mass table on p 118, which state 0.5t jets for any mech massing 20 to 55 tons.
Though why you're using Master Rules when Total Warfare/Tech Manual have supplanted it...
That said, I too want the Raptor.
Edited by Lugin, 13 December 2015 - 07:15 PM.
#84
Posted 13 December 2015 - 07:29 PM
Lugin, on 13 December 2015 - 07:14 PM, said:
Though why you're using Master Rules when Total Warfare/Tech Manual have supplanted it...
That said, I too want the Raptor.
What Page? Looking, give me a sec to Check,
Why Master Rules? i have a Digital Copy of lots of RPGs, D&D, Rifts, BT, RT,
Ya, cant wait to get the Raptor,
#85
Posted 13 December 2015 - 11:14 PM
_______________
Yeah, IS Omnis must be coming. Gonna be interesting; but I fear for them, what with their locked equipment and all (engines).
#86
Posted 13 December 2015 - 11:22 PM
#87
Posted 18 December 2015 - 12:10 PM
Lightfoot, on 13 December 2015 - 11:22 PM, said:
Forcing pods that add jets to take all the jets is something PGI did for mechs like the Kit Fox and Timber which don't have jets in the base chassis. Others, like the Summoner or Nova, have jets hardwired on the base chassis.
#88
Posted 18 December 2015 - 12:12 PM
Andi Nagasia, on 04 July 2015 - 11:44 AM, said:
Any OmniMech should be able to Mount JumpJets,
(BattleTech 35000 - Master Rules)
"Jump Jets
Players may add jump jets to any OmniMech, whether or not
its standard configuration has jump jets. Jump jets may only be
mounted in pods on the left and right legs, the left and right torsos,
and the center torso, and these locations must have sufficient
critical slots open. Use the Determine Jump Capability
rules,"
Why? Because Many People who Play MWO love the BattleTech Universe,
And Many would like to have MWO to stay True to some Lore & the TT Rules,
We Understand that as MWO isnt TT and that curtain Rules have to Change,
For Both Balance of the Game and for the Fun of those Playing it,
=JumpJet OmniMech Upgrade Idea=
this Idea is to add a JumpJet Upgrade for all OmniMechs,
For this Balancing this OmniMech Upgrade lets First Set Some Rules,
1) an OmniMechs JumpJets Each Weight a Set Amount(Tonnage-Based),
2) a OmniMech with this Upgrade Must take the Max Allowed JJ(Speed-Based),
3) These JumpJets Will be Fixed into Certain Locations on the OmniMech(CT/ST/Legs),
4) Modifying an OmniMech to Receive this Upgrade Will Limit its Mobility(Negative Quirks),
5) Modifying an OmniMech to Remove this Upgrade Will Enhance its Mobility(Positive Quirks),
=Rule1=OmniMech JumpJets Weight=
Tonnage Range,.........JumpJet Weight...
20-50,..........................0.5Tons Per JJ....
55-85,...........................1Tons Per JJ......
90-100,.........................2Tons Per JJ......
(JJ Weight Based on TT Master Rules),
=Rule2=OmniMech Max JumpJets=
Speed,.......Walking-Speed,.......Max-JJ,...
97kph,...............6Hexs,................6JJ,......
81kph,...............5Hexs,................5JJ,......
64kph,...............4Hexs,................4JJ,......
48kph,...............3Hexs,................3JJ,......
(JJ Max Based on TT Hexs),
=Rule3=OmniMech Fixed JumpJet Locations=
OmniMech,..........Fixed Locations,.........Gain/Loss,...
MistLynx,.................(3LT)(3RT),..............+3Tons.......
ArcticCheetah,...(2LL)(2CT)(2RL),..........+3Tons.......
KitFox,............(2LL)(1LT)(1RT)(2RL),.....-3Tons........
Adder,.....................(3LT)(3RT),..............-3Tons........
IceFerret,................(3LT)(3RT),..............-3Tons........
ShadowCat,....(2LL)(1LT)(1RT)(2RL),.....+3Tons.......
Nova,..................(2LL)(1CT)(2RL),........+2.5Tons......
StormCrow,..............(3LT)(3RT),.............-6Tons.........
MadDog,.............(2LL)(1CT)(2RL),.........-5Tons.........
EbonJaguar,............(2LT)(3RT),.............-5Tons.........
HellBringer,..........(2LL)(1CT)(2RL),........-5Tons.........
Summoner,..........(2LL)(1CT)(2RL),........+5Tons.........
TimberWolf,..........(2LT)(1CT)(2RT),.......-5Tons.........
Gargoyle,.............(2LL)(1CT)(2RL),........-5Tons.........
WarHawk,......................(4RT),................-4Tons..........
Executioner,..............(2LL)(2RL),............+8Tons.........
DireWolf,...............(1LT)(1CT)(1RT),......-6Tons..........
(Locations Based on where they would be in TT)
=Rule4=OmniMech Receiving this Upgrade=
OmniMechs that dont come with JumpJets Standard & choose to Upgrade,
will Gain -10%Acceleration/Deceleration, as well as a -10%Twist-Speed Quirk,
(S-Variants arnt considered JumpJet Mechs(these Penalties would Apply to them)
=Rule5=OmniMech Removing this Upgrade=
OmniMechs that come with JumpJets Standard & choose to Downgrade,
will Gain +10%Acceleration/Deceleration, as well as a +10%Twist-Speed Quirk,
(S-Variants arnt considered JumpJet Mechs(these Bonuses wouldnt Apply to them)
=Why do i Think OmniMechs need This?=
I can understand That Right now Clan is the only Side that has OmniMechs,
I also Know that with the IIC Mechs Coming that an IS OmniMech Pack is Likely in the Future,
so if we Disregard Tech, in the Current MWO System OmniMechs are Inferior to BattleMechs,
as BattleMechs have many More Advantages Over OmniMechs,
-
BattleMechs=
1) Can Upgrade Endo/Ferro,
2) No Locked Equipment/Fixed Slots,
3) Can Change Engine Size Type,
4) Hardpoint Inflation,
-
OmniMechs
1) Changeable HardPoints,
-
yes OmniMechs Can Change Hardpoints,
but even that is off set by a BattleMech HardPoint Inflation,
so if both sides have BattleMechs Why Take OmniMechs?
i think This should be a Choice for OmniMechs,
First, to Pay Homage to MWOs, BattleTech Roots,
as well as Give OmniMechs an Edge Over BattleMechs,
Also with this Break Down i Feel it could be Balanced,
Please Remember this is an All or Nothing OmniMech Upgrade,
Upgrading JJ on an OmniMech they would automatically be put on into locations and Locked,
OmniMechs are Forced to take the Max Allowed JumpJets, limiting some Tonnage and Space,
Thoughts, Comments, Concerns?
Thanks
Edit- Link,
Edit2- AMS Change,
Edit3- Full Topic Rework
Edit4- Slight Quirk Tweaking
Edit5- Topic Title reworked,
Edit6- JJ Weight Added,
be a great way to make the Summoner and Nova even more useless........
#89
Posted 18 December 2015 - 07:12 PM
The only change I'd support would be to add side torso or leg omni pods with jump jets for chassis that don't have any.
#90
Posted 18 December 2015 - 07:14 PM
However JJs should be unlocked on non-S omnipods and only be locked on S-omnipods.
That would allow mechs like the Summoner to take less than the max number of jumpjets, an option it currently doesnt have, but the timberwolf does have.
Its unfair that the Summoner is forced to take max jumpjets when the timberwolf can take any number of jumpjets it wants simply by rearranging its omnipods.
Edited by Khobai, 18 December 2015 - 07:19 PM.
#91
Posted 18 December 2015 - 09:39 PM
As I really like MWO, I also disapprove of this idea.
Hmmm....well we should....but if we.....I think we should.....flying Stormcrows would be fun.....broken mechs....
I'm out.
#92
Posted 31 March 2016 - 07:29 PM
Acceleration/Deceleration Quirk Changed to Speed Quirks,
Twist-Speed Quirk changed to Torso-Twist-Angle Quirk,
Bishop Steiner, on 18 December 2015 - 12:12 PM, said:
Well its JJ for Tonnage, so a SMN could remove its JJ for a +10% speed Boost,
Making that Summoner go up to 99.2Kph(with Speed Tweak), as well as giving it 5 more tons,
this would also giving the SMN a new Role as a Super Fast Heavy,
in this regard a Nova without JJ could now go 95.7Kph, and would Gain 2.5Tons(18.5FreeTons),
where as a SCR would be Taken down to 87.4, along with costing 3-6Tons(17-20FreeTons),
(why 3-6Tons on the SCR? one source JJ cost 0.5Ton per, another has it 1Ton per),
#94
Posted 31 March 2016 - 08:56 PM
#95
Posted 01 April 2016 - 12:46 AM
#96
Posted 01 April 2016 - 12:59 AM
#97
Posted 01 April 2016 - 01:46 AM
#98
Posted 01 April 2016 - 02:40 AM
But apparently imbalanced games are badwrongfun and people can't deal with their e-peens shortened in order to use teamwork to fight better equipped opponents.
This game should have stayed single player, I swear to god. I wouldn't have to deal with a quarter of this bull ****.
Edited by ice trey, 01 April 2016 - 02:40 AM.
#99
Posted 01 April 2016 - 03:32 AM
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