Wintersdark, on 05 July 2015 - 06:01 AM, said:
People like to say that if PGI would just follow TT rules, the game would be more balanced. . That's stupid. TT wasn't even close to balanced in terms of IS vs. Clan. Not even close. It wasn't even intended to be.
The ClamXL difference is a MASSIVE buff to Clan mechs, and requires a vast firepower increase via quirks IS side to attempt to compensate for. Not dying on ST loss is not a trivial advantage.
Still, the ClamXL doesn't make Clam mechs feel a lot different in combat, at least not compared to IS STD engine mechs. It's not a "flavour" change, like omnipods or Clam weapons.
So, DURING THE BALANCE PASS, make Clam and IS XL engines have the same, severe penalties on side torso loss(see McGrals post). Yes, this nerfs the cute fox and all crappie Clam mechs. STFU about that; this is the middle of the balance pass.
Allow all Clam mechs to switch between ClamXL and ClamSTD engines but not change rating. Allow all ClamXL mechs to add/remove FF/ES(but with fixed crit locatiins). This brings ClamXL mech construction to a balanced state where mechs aren't arbitrarily nerfing certain Clam mechs (see:Summoner, Nova)
Now, you have IS vs Clam, where the Mechs differences are still:
Clan weapons are lighter, but fire longer / bursts and are hotter
IS weapons are still heavier, but IS mechs can run XL's with the same threat level if they wish, and downgrade engines to pack simply more firepower if the feel so inclined. Is mechs will still need quirks, but nothing near the current state.
ya, i kept getting hit with, "NEVER BREAK MWO RULES as they are Based on TT RULES"
then i made this Topic(As Per Lore And The Tt Rules Should Any Omnimech Be Able To Mount Jumpjets?)
Suddenly all those People saying Balance is less important that TT Rules disappeared, Strange