Kristov Kerensky, on 05 July 2015 - 10:51 AM, said:
I'm a bit confused here...
Because you didn't understand what I wrote.
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How can I possibly add MORE weapons and the ability to do more damage if I downgrade from an XL to a Std engine, in either a Clan or IS Mech, if the XL engines are equal in that side torso destruction doesn't cause death for IS or Clan?
How indeed? Lets assume I've been around a while, and while my opinions are not always shared, I'm not an idiot. Given that, is't it more likely that you misread that?
You can downgrade an XL engine
to a lower rated XL engine. Thus, IS mechs have the ability to take a smaller engine and pack on more guns. Understand?
XL side torso destruction in this instance doesn't cause death to either IS or Clan. However, side torso destruction has heat and speed penalties. Lets say 20% speed loss, and the current Clan XL heat penalty.
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XLs save weight, a lot of it, so I can add MORE weapons and therefore increase my damage output, and that works for both Clan AND IS. You DO realize that allowing the Clan Omni's to switch from XL to Std without changing their rating would NOT work very well, right? Have you even looked at the tonnages involved? I really don't think you have, not if you are making this post in ANYTHING but a totally satirical manner, because there's NO possible way you meant it seriously...is there?
OR YOU'RE JUST MISREADING IT, because I'm not an idiot, and I don't post in a satirical manner. Because there is a severe penalty for side torso destruction, the Clan Omni could switch to a Standard Engine if he wished to avoid those penalties on ST loss if he felt so inclined. Maybe he wouldn't; probably wouldn't. Doesn't matter, that's not the point.
The point is, you're buffing IS XL's and nerfing Clan XL's at the same time, to make them completely equal.
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And this entire proposal of McGral's totally removes ANY reason what so ever for ANY IS Mech to ever use a Std Engine, the is just no downside to it compared to the weight savings which means more guns for damage output. Yeah, an XL that doesn't mean instadeath when I lose a side torso in my Atlas, my King Crab? WTBF kind of stupid ass question is that, HELL YES I'D DO IT! Who the hell wouldnt'? The ONLY reason not to take an XL would be because you wanted an AC20 in the side torso. That's it, nothing else would be impacted by this, and it would allow Gauss in ST with an XL to be SAFE, which is something many of us would love. My dual Gauss Jager would be faster AND able to carry better back up weapons.
Don't you already run an XL in a dual Gauss Jager? I certainly do.
But anyways, lose the ranty hyperbolic exaggeration. Taking an XL engine still results in a severe heat and speed penalty on it's destruction. Regardless, I bet most IS heavies and assaults will take one. So? Why is that a problem? How does that give them an advantage over the Clan XL? It doesn't. That's the whole god damned point, after all.
This removes the Clan XL advantage completely.
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Yeah, great idea McGral, lets totally remove the Std engine from the game, it serves no useful function anyway right?
It would serve a more useful function that Standard Heat Sinks currently do, by a large margin. Maybe you personally wouldn't use it, maybe most wouldn't. Some would, though, either to save crit slots, or to survive ST loss without penalty.
The problem, here, Kristov, is very simple:
1) We need to balance Clan and IS mechs. This is non-negotiable. We WILL NOT have uneven numbers, nor will we have battlevalue.
2) The single largest upset in IS vs. Clan balance is the engines. Clan XL engines add all the wonder you scream about above (Atlases and King Crabs with XL's, OH NO!) - they allow Clan Mechs to run light engines AND not worry about side torso destruction. And this isn't much of a flavor difference, it's just a flat out massive advantage in Clan favour.
3) The only other balancing method we have, IS vs. Clan, is weapons and quirks.
So, we can either:
Nerf Clan XL's (heat and speed penalty on ST destruction) and simultaneously buffing IS XL's (speed and heat penalty on ST destruction, but no instadeath),
then minorly lean on quirks and weapons,
or
Leave Clan's with a major engine and thus durability+loadout advantage, and thus
massively lean on nerfing Clan weapons/quirking the ever-loving hell out of IS mechs to compensate.
I for one don't want to see Clan weapons nerfed even harder, particularly not the ballistics.
Do you really think you'll get better IS vs. Clan balance by keeping the Clan XL advantage and adding so very much more in IS weaponry to compensate?
Do you feel the end result - that IS weapons+quirks would be objectively, entirely and wholly flat out better than Clan weapons+quirks - is more along the lines of the lore? Because that is, ultimately, the only other option. If Clans have a durability advantage, IS needs something to counter that.
Edited by Wintersdark, 05 July 2015 - 03:51 PM.