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Ct Hitboxes Make Good Mechs.


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#21 Mcgral18

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Posted 05 July 2015 - 10:24 PM

View PostStefka Kerensky, on 05 July 2015 - 10:21 PM, said:

I don0't know where you found that hellbringer hitboxes pic, but it is wrong.

This is the correct one:
Posted Image

thanks to Greenjulius.


Although, this is the release Loki, with fCT on the ST, the arm, and the back.

Head might still be the same.

#22 STEF_

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Posted 05 July 2015 - 10:29 PM

View PostMcgral18, on 05 July 2015 - 10:24 PM, said:


Although, this is the release Loki, with fCT on the ST, the arm, and the back.

Head might still be the same.

Yep, also the size of the CT should be the same.
(without the hitboxes mistakes available in the first release)

and these are the hellbringer hitboxes after the fix:

Posted Image

Posted Image



again thanks to Greenjulius!

Edited by Stefka Kerensky, 05 July 2015 - 10:30 PM.


#23 Y E O N N E

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Posted 06 July 2015 - 01:25 AM

View PostMonkey Lover, on 05 July 2015 - 12:49 PM, said:

If you run a clan xl or a IS std engine what matters most is the ct hitbox. Look how crazy some of these hitboxes are.

good mechs on the left worse mechs on the right. They really need to do a hitbox and scale pass on every mech before they start quirking more weapons.


Posted ImagePosted Image


Depends on the 'Mech. Stalker hit-boxes on a Catapult, for example, would be absolutely atrocious because that precludes it from reasonably running an XL engine, and its current ability to run an XL with lower risk than most IS 'Mechs is what makes it worth taking at all. I would never condone adjusting the torso hit-boxes on the Catapult. That would be a crippling change. The only ways to fix the Catapult are to shrink it and/or increase hit-points on the CT. A similar story can be said of the Dragon, which did gain CT hit-points.

Just consider the Stalker with an XL; dead in under 7 seconds all the time, every time.





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