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Question: Ticks On A Planet How Do They Count For Unit Tags On The Planet


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#1 Lord Dundar

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Posted 06 July 2015 - 03:50 AM

Last night, our unit was attacking one planet. We had some good drops and some ghost drops but we spent the entire attack phase on ONE planet. Our unit isn't large (100 members) but we could only field one 12 man and a 6 man. At the very end of the attack phase (about 1hour left) another unit, that is much larger, came in and started dropping with 2 to 3 12 man groups. With the number of defenders this ended up putting us on ghost drops, most of which were counter attacks.

After counting drops and wins for the planet. We should have gotten our tag on the planet, but the tag went to the unit that moved in at the very end and "out dropped" us. There was a debate about how the planet get the unit tag. Some people thought that it was number of people in the unit that had wins on the planet, ie we had a total of 30 drops with our 12 man =360 wins for our unit. Others myself included thought that it was based on the ticks (slices of the pie) with each tick only counting for the unit that took it last, ie because of ghost drops on the same tick over and over we would only have gotten 3 slices of the pie = 36 wins for our unit.

Which is it can anyone explain?

If a large unit can just come in with 3 or 4 12 mans at the end of a cycle and take the planet from us, PGI will have just lost one of the few house units left. I know that clans have numbers and -MS- will win the event, and the IS is the *#@& of the game. But we are a causal group that has fun playing and likes to win when we can. We feel cheated of our planet win and all the other planets that we lost due to the same unit ghost dropping to inflate their numbers for the event.

#2 xX PUG Xx

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Posted 06 July 2015 - 04:40 AM

I feel your frustration Lord Dunbar,

I spent 5 hours dropping on Murchison this morning (23:00 to 04:00 GMT) with a Praetorian Legion 12 man and won every match. I get up this morning (well 11.55 is still morning ;) ) and find that Night Scorn has tagged it, grrrrr......

It does give a little merit to the unit size limitation argument.

#3 Lord Dundar

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Posted 06 July 2015 - 06:49 AM

xX PUG Xx, yeah we ran ghost drops and didn't get points (letting you guys stay in 2nd place) only to have NS get Sabik, and Buckminster from us. Buckminster was even a defense that no one attacked, so I guess NS ran a couple of Ghosts to put their tag on it.

Unit size limits might fix it, but really its the way ghost drops work. If your unit is large and you can get four 12 mans going you can ghost drop planets just enough to get the tag, taking it away from the people who really did all the hard work.

But the debate still rages in my unit about how planet capping works. Does anyone know excatly how it works?

Edited by Lord Dundar, 06 July 2015 - 06:49 AM.


#4 DarklightCA

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Posted 06 July 2015 - 07:06 AM

I can be completely incorrect in this but my understanding of how it works is that there are 13 sectors on a planet and you require to hold 7 to completely conquer a planet. Whichever unit gained or held most of the 7-13 sectors gets the claim on the planet. I am pretty sure defending a sector counts towards your gain. So pretty much the unit that can win the most matches will conquer the planet and obviously the unit with the most 12 man's succeeding in that fact will have the advantage.

Also team skill plays into effect as winning your matches quicker then everybody else allows you to get more drops in. Quite a few teams can kill the other teams 48 mechs in under 15 minutes which is about half the normal game time of a lot of CW matches and less fun teams just try to gen rush. Pretty much allowing them to get 2 drops in for every one of yours. So you don't necessarily require multiple 12 man's to beat bigger units, you just require to be more effective then them.

Edited by DemonicD3, 06 July 2015 - 07:07 AM.


#5 Lord Dundar

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Posted 06 July 2015 - 07:25 AM

Ok so if I understand tags go by the sectors of the planet not buy total wins. So if you get stuck ghosting the same sector it only counts for one win on the planet not for however many time you land on the sector.

#6 Xiphias

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Posted 06 July 2015 - 12:14 PM

I'm fairly sure tags are awarded to the unit that has the most player wins (attacks, defenses, counter attacks) on the planet, not based on the slices take.

Source: http://mwomercs.com/...23#entry4023623
Old, but I think still relevant.

#7 QueenBlade

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Posted 06 July 2015 - 12:20 PM

To tag a planet requires that two things be achieved.
1) Your faction controls at least 7/13 sectors on the planet
2) Your unit has the most victory points for your faction
2.a) Victory point - awards 1 point towards your unit per player in a winning game

#8 pwnface

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Posted 06 July 2015 - 01:26 PM

The unit Lord Dundar is discussing here is Night's Scorn which I am a member of. The planet being discussed is Sabik a previously Steiner owned planet. Night's Scorn initiated attacks on Sabik right when the NA attack window started. We had 2-3 12 man groups attacking both Sabik and Murchisson throughout the NA attack window and easily had way more drops on Sabik then any other unit. We didn't start attacking Murchisson until PL had gotten it to 20% or so but stayed on it until NA ceasefire. I was actually concerned over PL getting tags on Murchisson over us, which was never the case for Sabik.

We did not swoop in with 1 hour left to steal a planets tags. We were literally dropping the ENTIRE attack window and I find it pretty insulting to the players in my unit who dedicated a ridiculous amount of time this weekend to achieve what we have this weekend. Both 12DG and TCAF have more players than we do and it's been a struggle to keep up with them on planetary conquest. What we lack in numbers we've had to make up in tenacity. We've had many of our active players stay up until 5 or 6am doing drops to control planets that were being contended.

I can't express how proud I am to play with so many players willing to play ridiculous hours to support our unit. We've had players logged in to the game for over 24 hours at a time, players calling in sick for work to stay on and defend planets. To try to pass off our efforts as a last minute "1 hour" steal is pure poppycock. If you'd like to discuss the timeline and/or events of this weekends CW drops, feel free to look for myself or Crockdaddy on our TS.

#9 xX PUG Xx

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Posted 06 July 2015 - 02:42 PM

I can appreciate the amount of time and effort that goes into tagging planets, I felt that we had done enough to accomplish it with Murchison as we (Praetorian Legion) had initiated the attack on the planet and stayed there, with the only deviation being after our one and only ghost drop and having to go elsewhere for one drop.

What we have accomplished with our small pool of active players has been great and I feel the same as you Pwnface, truly proud of everyones effort, We have had no more than 16-20 players at a time dropping in CW and last night was one 12 man and a small group that pushed hard and put in the time.

However it does reinforce the fact that smaller units will find it almost impossible to tag planets if a larger unit decides to press their numbers there, 2-3 12 mans constantly queuing will generate ghost drops and therefore "free" upticks, if the units players are willing to wait the 20 minutes or so, then they can effectively wipe out the win "ticks" earned through fighting by the smaller unit. Therefore negating the effort of the smaller unit and creating the frustration and angst we are seeing.

Just my opinion and not intended to take anything away from your effort and great result in the Leaderboards;

for that, truly well done and congratulations. :D

#10 pwnface

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Posted 06 July 2015 - 02:50 PM

To be fair, normally we will farm out our CW matches to get 48 kills. Since we were desperately chasing planets, we were heavily focused on pushing in and ending the match within the first wave or two. I'm pretty sure you can't "wipe out" another units wins though? I thought it calculates planetary conquest based on the number of players affiliated with each unit associated with a successful drop??

It's true though, CW is a numbers game. Larger units have an advantage on planetary conquest. Not sure if there is anything to be done about that though.

#11 Nainko

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Posted 06 July 2015 - 03:04 PM

And when several large units come together in one or two factions, like it was during this event, it is useless to attack or try to defend. Because they all attack you or defend you. We had every day 99+ attackers, on two planets 20min after cease fire!

Edited by Nainko, 06 July 2015 - 03:04 PM.


#12 FroBanger

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Posted 06 July 2015 - 05:22 PM

I agree pwnface this was all terrible that this happened. Much sad feelings about all this.

#13 FroBanger

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Posted 07 July 2015 - 01:16 PM

View PostxX PUG Xx, on 06 July 2015 - 04:40 AM, said:

I feel your frustration Lord Dunbar,

I spent 5 hours dropping on Murchison this morning (23:00 to 04:00 GMT) with a Praetorian Legion 12 man and won every match. I get up this morning (well 11.55 is still morning ;) ) and find that Night Scorn has tagged it, grrrrr......

It does give a little merit to the unit size limitation argument.

Ummm You are aware that NS has 108 Members right?
So when people say NS is huge... Those 8 Extra members YEP thats why we WIN IT ALL.. those 8 extra guys

#14 Crockdaddy

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Posted 07 July 2015 - 01:23 PM

View PostFroBanger, on 07 July 2015 - 01:16 PM, said:

Ummm You are aware that NS has 108 Members right?
So when people say NS is huge... Those 8 Extra members YEP thats why we WIN IT ALL.. those 8 extra guys


I believe they in fact mean that NS has a larger active base of players. Around 45 to 60 for the event. 30 were hardcore. In fact until fairly recently NS had never been over 100 players to the best of my knowledge. Usually we held even around 60 ish.

#15 LoklanZFG

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Posted 07 July 2015 - 02:00 PM

On any given night of the event we had 15-25 NS pilots dropping for several hours. Only one night did we have a full 3 groups running. I think its more due to (like Crock pointed out) we have some hardcore players who will drop for HOURS in CW when bragging rights for the unit are on the line. And CW is the unit's bread and butter. We rarely lose a match, which contributes to our pilots' willingness to marathon-drop for these events

Edited by LoklanZFG, 07 July 2015 - 02:33 PM.


#16 xX PUG Xx

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Posted 07 July 2015 - 04:22 PM

View PostCrockdaddy, on 07 July 2015 - 01:23 PM, said:


I believe they in fact mean that NS has a larger active base of players. Around 45 to 60 for the event. 30 were hardcore. In fact until fairly recently NS had never been over 100 players to the best of my knowledge. Usually we held even around 60 ish.


Yup, there is no taking away from your (NS) dedication and skill.

PL is currently around 170 players but we are spread out across the world and I would estimate a maximium of 24-30 online at any one time. Certainly we only had one full 12 man dropping over the weekend and we would pick up and swap out players as some went away for a break and others came online.

#17 vandalhooch

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Posted 07 July 2015 - 10:36 PM

View PostRauta, on 07 July 2015 - 07:15 PM, said:

NS sure has a need to defend itself and trol hard, like Frobangers sad attempt at a troll banner. wow, you ghosted a planet, much skill. more better. yay. You guys are just making yourselves look like kids. Considering how close Arkab came to knocking you down a few ranks in the tourny, I find it funny. From what I have seen and heard, there was very few of them around to run in the tourny, and they still placed high in the ranks with just those few, I think that gives everyone a good idea of how well they do actually play, and the respect they show when you just do the same. i have always had a good match when arkb members drops into the same one. Sorry to hit this thread with the rant, but, I have been all over some of the house and clan sites and some of the things NS has posted and said is childish and pathetic. Not to mention the trolling in match. Grow up guys.


Thank you for the info on taking planets, which I had originally came here for. Interesting to know that you can take planets so easily just ghost dropping. If you ghost on a defence planet with no red ticks can you still take it?


No. You can not ghost drop defend a planet without any red ticks. The only way to "snipe" a defence tag was to win a defence match against attackers or counter ghost drop a tick.

#18 Vxheous

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Posted 08 July 2015 - 02:46 AM

View Postpwnface, on 06 July 2015 - 01:26 PM, said:

I can't express how proud I am to play with so many players willing to play ridiculous hours to support our unit. We've had players logged in to the game for over 24 hours at a time, players calling in sick for work to stay on and defend planets.


Not sure if proud is the correct term to describe this behaviour. Unit dedication is one thing, but calling in sick to work (which makes the money to let you play this game) to hold imaginary planets is just irresponsible. To each their own I guess

Edited by Vxheous Kerensky, 08 July 2015 - 02:47 AM.


#19 Wildstreak

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Posted 08 July 2015 - 03:40 AM

View PostxX PUG Xx, on 06 July 2015 - 04:40 AM, said:

It does give a little merit to the unit size limitation argument.

Also gives merit to question why Unit tagging of planets exists in the first place. Tagging was something I never understood going all the way back to when I played CW. Other than measuring e-peen and for events like this, what is the point? You get nothing for tagging. Heck some of CW is designed so it can be rigged like illegal gambling events, teams have been manipulating the Attack Phases since CW started.

Now look, with an event measuring these e-peen tags, you have people within the same Faction getting pissed at allies. So much for teamwork.

This Tagging of planets and what it does, it is almost as bad as gangs tagging neighborhood objects and not for art. Soon follows the gang wars because someone else, "Tagged yo' turf."

#20 pwnface

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Posted 08 July 2015 - 10:11 AM

View PostRauta, on 07 July 2015 - 07:15 PM, said:

Considering how close Arkab came to knocking you down a few ranks in the tourny, I find it funny.


Almost doesn't count. Also we are in the same faction, why are they intentionally trying to knock us down in the tourney? We didn't even realize they were trying to until the last day.

Haters gonna hate.





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