Question: Ticks On A Planet How Do They Count For Unit Tags On The Planet
#1
Posted 06 July 2015 - 03:50 AM
After counting drops and wins for the planet. We should have gotten our tag on the planet, but the tag went to the unit that moved in at the very end and "out dropped" us. There was a debate about how the planet get the unit tag. Some people thought that it was number of people in the unit that had wins on the planet, ie we had a total of 30 drops with our 12 man =360 wins for our unit. Others myself included thought that it was based on the ticks (slices of the pie) with each tick only counting for the unit that took it last, ie because of ghost drops on the same tick over and over we would only have gotten 3 slices of the pie = 36 wins for our unit.
Which is it can anyone explain?
If a large unit can just come in with 3 or 4 12 mans at the end of a cycle and take the planet from us, PGI will have just lost one of the few house units left. I know that clans have numbers and -MS- will win the event, and the IS is the *#@& of the game. But we are a causal group that has fun playing and likes to win when we can. We feel cheated of our planet win and all the other planets that we lost due to the same unit ghost dropping to inflate their numbers for the event.
#2
Posted 06 July 2015 - 04:40 AM
I spent 5 hours dropping on Murchison this morning (23:00 to 04:00 GMT) with a Praetorian Legion 12 man and won every match. I get up this morning (well 11.55 is still morning
It does give a little merit to the unit size limitation argument.
#3
Posted 06 July 2015 - 06:49 AM
Unit size limits might fix it, but really its the way ghost drops work. If your unit is large and you can get four 12 mans going you can ghost drop planets just enough to get the tag, taking it away from the people who really did all the hard work.
But the debate still rages in my unit about how planet capping works. Does anyone know excatly how it works?
Edited by Lord Dundar, 06 July 2015 - 06:49 AM.
#4
Posted 06 July 2015 - 07:06 AM
Also team skill plays into effect as winning your matches quicker then everybody else allows you to get more drops in. Quite a few teams can kill the other teams 48 mechs in under 15 minutes which is about half the normal game time of a lot of CW matches and less fun teams just try to gen rush. Pretty much allowing them to get 2 drops in for every one of yours. So you don't necessarily require multiple 12 man's to beat bigger units, you just require to be more effective then them.
Edited by DemonicD3, 06 July 2015 - 07:07 AM.
#5
Posted 06 July 2015 - 07:25 AM
#6
Posted 06 July 2015 - 12:14 PM
Source: http://mwomercs.com/...23#entry4023623
Old, but I think still relevant.
#7
Posted 06 July 2015 - 12:20 PM
1) Your faction controls at least 7/13 sectors on the planet
2) Your unit has the most victory points for your faction
2.a) Victory point - awards 1 point towards your unit per player in a winning game
#8
Posted 06 July 2015 - 01:26 PM
We did not swoop in with 1 hour left to steal a planets tags. We were literally dropping the ENTIRE attack window and I find it pretty insulting to the players in my unit who dedicated a ridiculous amount of time this weekend to achieve what we have this weekend. Both 12DG and TCAF have more players than we do and it's been a struggle to keep up with them on planetary conquest. What we lack in numbers we've had to make up in tenacity. We've had many of our active players stay up until 5 or 6am doing drops to control planets that were being contended.
I can't express how proud I am to play with so many players willing to play ridiculous hours to support our unit. We've had players logged in to the game for over 24 hours at a time, players calling in sick for work to stay on and defend planets. To try to pass off our efforts as a last minute "1 hour" steal is pure poppycock. If you'd like to discuss the timeline and/or events of this weekends CW drops, feel free to look for myself or Crockdaddy on our TS.
#9
Posted 06 July 2015 - 02:42 PM
What we have accomplished with our small pool of active players has been great and I feel the same as you Pwnface, truly proud of everyones effort, We have had no more than 16-20 players at a time dropping in CW and last night was one 12 man and a small group that pushed hard and put in the time.
However it does reinforce the fact that smaller units will find it almost impossible to tag planets if a larger unit decides to press their numbers there, 2-3 12 mans constantly queuing will generate ghost drops and therefore "free" upticks, if the units players are willing to wait the 20 minutes or so, then they can effectively wipe out the win "ticks" earned through fighting by the smaller unit. Therefore negating the effort of the smaller unit and creating the frustration and angst we are seeing.
Just my opinion and not intended to take anything away from your effort and great result in the Leaderboards;
for that, truly well done and congratulations.
#10
Posted 06 July 2015 - 02:50 PM
It's true though, CW is a numbers game. Larger units have an advantage on planetary conquest. Not sure if there is anything to be done about that though.
#11
Posted 06 July 2015 - 03:04 PM
Edited by Nainko, 06 July 2015 - 03:04 PM.
#12
Posted 06 July 2015 - 05:22 PM
#13
Posted 07 July 2015 - 01:16 PM
xX PUG Xx, on 06 July 2015 - 04:40 AM, said:
I spent 5 hours dropping on Murchison this morning (23:00 to 04:00 GMT) with a Praetorian Legion 12 man and won every match. I get up this morning (well 11.55 is still morning
It does give a little merit to the unit size limitation argument.
Ummm You are aware that NS has 108 Members right?
So when people say NS is huge... Those 8 Extra members YEP thats why we WIN IT ALL.. those 8 extra guys
#14
Posted 07 July 2015 - 01:23 PM
FroBanger, on 07 July 2015 - 01:16 PM, said:
So when people say NS is huge... Those 8 Extra members YEP thats why we WIN IT ALL.. those 8 extra guys
I believe they in fact mean that NS has a larger active base of players. Around 45 to 60 for the event. 30 were hardcore. In fact until fairly recently NS had never been over 100 players to the best of my knowledge. Usually we held even around 60 ish.
#15
Posted 07 July 2015 - 02:00 PM
Edited by LoklanZFG, 07 July 2015 - 02:33 PM.
#16
Posted 07 July 2015 - 04:22 PM
Crockdaddy, on 07 July 2015 - 01:23 PM, said:
I believe they in fact mean that NS has a larger active base of players. Around 45 to 60 for the event. 30 were hardcore. In fact until fairly recently NS had never been over 100 players to the best of my knowledge. Usually we held even around 60 ish.
Yup, there is no taking away from your (NS) dedication and skill.
PL is currently around 170 players but we are spread out across the world and I would estimate a maximium of 24-30 online at any one time. Certainly we only had one full 12 man dropping over the weekend and we would pick up and swap out players as some went away for a break and others came online.
#17
Posted 07 July 2015 - 10:36 PM
Rauta, on 07 July 2015 - 07:15 PM, said:
Thank you for the info on taking planets, which I had originally came here for. Interesting to know that you can take planets so easily just ghost dropping. If you ghost on a defence planet with no red ticks can you still take it?
No. You can not ghost drop defend a planet without any red ticks. The only way to "snipe" a defence tag was to win a defence match against attackers or counter ghost drop a tick.
#18
Posted 08 July 2015 - 02:46 AM
pwnface, on 06 July 2015 - 01:26 PM, said:
Not sure if proud is the correct term to describe this behaviour. Unit dedication is one thing, but calling in sick to work (which makes the money to let you play this game) to hold imaginary planets is just irresponsible. To each their own I guess
Edited by Vxheous Kerensky, 08 July 2015 - 02:47 AM.
#19
Posted 08 July 2015 - 03:40 AM
xX PUG Xx, on 06 July 2015 - 04:40 AM, said:
Also gives merit to question why Unit tagging of planets exists in the first place. Tagging was something I never understood going all the way back to when I played CW. Other than measuring e-peen and for events like this, what is the point? You get nothing for tagging. Heck some of CW is designed so it can be rigged like illegal gambling events, teams have been manipulating the Attack Phases since CW started.
Now look, with an event measuring these e-peen tags, you have people within the same Faction getting pissed at allies. So much for teamwork.
This Tagging of planets and what it does, it is almost as bad as gangs tagging neighborhood objects and not for art. Soon follows the gang wars because someone else, "Tagged yo' turf."
#20
Posted 08 July 2015 - 10:11 AM
Rauta, on 07 July 2015 - 07:15 PM, said:
Almost doesn't count. Also we are in the same faction, why are they intentionally trying to knock us down in the tourney? We didn't even realize they were trying to until the last day.
Haters gonna hate.
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