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Patch Notes - 1.3.410 - 07-Jul-2015


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#241 Mister Blastman

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Posted 07 July 2015 - 12:58 PM

Hitreg is still broken. Salvos of SRMs up close. No damage.

#242 Bulvar Jorgensson

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Posted 07 July 2015 - 01:00 PM

yip When is the HOT FIX?????????????????

TBH I am imagining people scurrying around like mice going WTF is Wrong, what needs fixed, how soon can we fix it????

#243 n4sty

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Posted 07 July 2015 - 01:01 PM

Thanks PGI for ******* up Clan-IS-balance even more... couldn't imagine this being possible

Seriously where are the IS buffs??? Where is the removed tonnage when we were close to Clan home planets far, far away??? Where are the heros capable of saving Terra??? Where are the buffs for the best IS mechs or buffs for IS U/ACs??? Ah wait, we got 5 ammo/t more for AC/10... then it's fair of course...NOT

This patch is just another proof that PGI does not give a **** about IS and that they don't understand their game

Edited by n4sty, 07 July 2015 - 01:02 PM.


#244 Tuann

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Posted 07 July 2015 - 01:03 PM

PGI,... -> Applause !

#245 PFC Carsten

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Posted 07 July 2015 - 01:04 PM

View Postn4sty, on 07 July 2015 - 01:01 PM, said:

Thanks PGI for ******* up Clan-IS-balance even more... couldn't imagine this being possible

Seriously where are the IS buffs??? Where is the removed tonnage when we were close to Clan home planets far, far away??? Where are the heros capable of saving Terra??? Where are the buffs for the best IS mechs or buffs for IS U/ACs??? Ah wait, we got 5 ammo/t more for AC/10... then it's fair of course...NOT

This patch is just another proof that PGI does not give a **** about IS and that they don't understand their game


I still do pretty well in my Blackhack, so no worries - even against clans.
Oh - wait! You're talking about the core(d) game mode... what was it's name again? The endless waiting thingie nobody plays anymore without massive bribes?

#246 Saint Atlas and the Commando Elf

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Posted 07 July 2015 - 01:10 PM

View Postn4sty, on 07 July 2015 - 01:01 PM, said:

Thanks PGI for ******* up Clan-IS-balance even more... couldn't imagine this being possible

Seriously where are the IS buffs??? Where is the removed tonnage when we were close to Clan home planets far, far away??? Where are the heros capable of saving Terra??? Where are the buffs for the best IS mechs or buffs for IS U/ACs??? Ah wait, we got 5 ammo/t more for AC/10... then it's fair of course...NOT

This patch is just another proof that PGI does not give a **** about IS and that they don't understand their game


here's a tissue!

#247 LordKnightFandragon

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Posted 07 July 2015 - 01:22 PM

View PostSteve Pryde, on 07 July 2015 - 12:52 AM, said:

Really nice patch but there is one worse thing: Awesome gets tiny ppcs. So u destroy one of your nicest assault mechs. >.<


Lol, atleast they didnt go the NIpples approach.

View Postn4sty, on 07 July 2015 - 01:01 PM, said:

Thanks PGI for ******* up Clan-IS-balance even more... couldn't imagine this being possible

Seriously where are the IS buffs??? Where is the removed tonnage when we were close to Clan home planets far, far away??? Where are the heros capable of saving Terra??? Where are the buffs for the best IS mechs or buffs for IS U/ACs??? Ah wait, we got 5 ammo/t more for AC/10... then it's fair of course...NOT

This patch is just another proof that PGI does not give a **** about IS and that they don't understand their game


Dude, not a single PGI dev even likes the Clans. No, the Clan UAC got a buff cuz they are utterly useless, or, just about. You IS already have quirks galore, 80t mechs armored like a DIre Wolf, lights armored like Stormcrows, ranges like clans, far superior beam times and such. Yeah, IS got plenty of lovin.

#248 jag rip

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Posted 07 July 2015 - 01:34 PM

View PostLordKnightFandragon, on 07 July 2015 - 01:22 PM, said:


Lol, atleast they didnt go the NIpples approach.


Somebody called?

Posted Image

#249 Thunderchild

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Posted 07 July 2015 - 01:40 PM

View PostOdanan, on 07 July 2015 - 05:18 AM, said:

Yes, I used to die in the Executioner more because of the locking MASC than from enemy fire. I fixed it by making the MASC not-toggle, but the bug is still there.


But that is more of a workaround then actual fix :). Both my MASC and JJ are not togglable but still they lock the mech in a turn or cant reverse etcl

#250 Pepito Sbazzeguti

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Posted 07 July 2015 - 01:49 PM

Some concerns about weapon visualization passes:

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Edited by Pepito Sbazzeguti, 07 July 2015 - 01:53 PM.


#251 oO JimPansen Oo

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Posted 07 July 2015 - 02:05 PM

View PostPepito Sbazzeguti, on 07 July 2015 - 01:49 PM, said:

Some concerns about weapon visualization passes:

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View PostPepito Sbazzeguti, on 07 July 2015 - 01:49 PM, said:

Some concerns about weapon visualization passes:

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Agreed....

and: Pics MADE MY DAY! :D

#252 PFC Carsten

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Posted 07 July 2015 - 02:10 PM

View Postjimpansen182, on 07 July 2015 - 02:05 PM, said:


Agreed....

and: Pics MADE MY DAY! :D

Full quote with gazillion pics and basicall only a "full ack" made my mousewheel cry.

Edited by PFC Carsten, 07 July 2015 - 02:10 PM.


#253 oO JimPansen Oo

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Posted 07 July 2015 - 02:18 PM

View PostPFC Carsten, on 07 July 2015 - 02:10 PM, said:

Full quote with gazillion pics and basicall only a "full ack" made my mousewheel cry.


Sorry... but it was the easiest way to quote after a bottle of wine :blink:

#254 Richard Hazen

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Posted 07 July 2015 - 02:35 PM

Quoted it twice to.

#255 Azzgaroth

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Posted 07 July 2015 - 02:48 PM

River City is STILL full of invisible wall...

#256 GI Journalist

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Posted 07 July 2015 - 02:55 PM

View PostScout Derek, on 06 July 2015 - 10:42 PM, said:


T-Bolt Hero is balanced.



How can anyone consider "Top Dog" balanced without another energy mount on the left arm? 10 energy mounts would be MORE balanced, don't you think? ;)

#257 mechkearney

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Posted 07 July 2015 - 02:57 PM

Quote

  • Fixed an issue where the 'Mech would spin non-stop after death


Darn! I loved watching the EBJ breakdance after death.

Am I the only one who wants this "bug" back?

#258 Uncle Totty

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Posted 07 July 2015 - 03:27 PM

View Postmechkearney, on 07 July 2015 - 02:57 PM, said:


Darn! I loved watching the EBJ breakdance after death.

Am I the only one who wants this "bug" back?


For a time this was my opening battle cry: "Party for your right to fight."

#259 Koniving

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Posted 07 July 2015 - 03:40 PM

View PostSimbacca, on 06 July 2015 - 04:10 PM, said:

Hmmm.... I was hoping the Thunderbolt Hero mech would have missile hardpoints....

At the very least I was hoping for 3 missile hardpoints or at maybe left/right arm energy/ballistic hardpoints. Something about more energy hardpoints than I know what to do with doesn't really seem to fly...

#260 Koniving

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Posted 07 July 2015 - 03:45 PM

View PostPepito Sbazzeguti, on 07 July 2015 - 01:49 PM, said:

Spoiler


I don't know what the testers are doing, but if I was one I would have thrown a shitload of red flags into the air and blown some airhorns. What are these "competitive player" testers that Russ speaks so highly of doing in place of actual testing? Just looking at the meta builds and saying "Okay, don't care 'bout the rest. Passed inspection." "Hang on, lemme make sure this hitbox exploit's still -- yep, still here. Good, can't let that mech get decent or else it'd throw our meta off."

Sigh.

Still much of the rest of the work has been good, PGI. Just seems like you need a little help at the quality assurance level.





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