COM-1B: RA LL, LA LL - COM-1D: RA LL, CT SRM-6 - COM-2D: RA 2xSRM-2, CT SRM-4, LA ML - COM-3A: RA ML+SRM-4, CT SRM-6, LA ML - COM-TDK RA 2xML, LA 2xML
Where to begin...
Well, first off, I think is the fact that there is a single Commando variant, the COM-TDK, that even has more than one energy hardpoint in the left arm, yet all five variants got the Black Box of Unimaginative Art treatment for both their left and right arm, no matter if they mount one or two energy weapons.
The second is that SRM-2 doesn't even have their own model; look at the COM-2D in the middle there, it has two SRM-2s on the left arm. But what is that geometry? It's a freaking LRM-5 with three tubes plugged!
Third, that Black Box of Unimaginative Art really kills the look of the 'mech. Kills it dead.
Why did you have to do it that way when you could have done it the way you did it on e.g. the Panther, where every weapon is its own little box? Why do all the single-hardpoint arms get a two-hardpoint box?
I am so very, very disappointed.
I expected to be, but it still hurts.
Edit: Seriously, they haven't even bothered to model the different launchers.
This is a COM-2D with 2xSRM-2 and a single ML. Notice how the second SRM-2 is just a LRM-5 with three of the tubes plugged:
And if you put a SRM-6 in that second slot it becomes not one but TWO LRM-5s, each with two plugged tubes:
Okay, but what about a single SRM-4 then? Nope, you get a SRM-6 with two plugged tubes:
Fine, but a single LRM-5 then? Nope, not on the first hard point. Then you get a SRM-6 with a plugged tube, and you'll like it:
So it looks like the firs slot has two models, a SRM-2 and a SRM-6, and these just combine to make up all the different SRM and LRM launchers by plugging tubes. The second slot has a single model, a LRM-5, which is used for every type of SRM and LRM launcher.
That's just about the laziest implementation of anything I've ever seen in MWO, and that's saying something...
Edited by stjobe, 12 July 2015 - 10:23 AM.