The elephants in the room to address here specifically are LRMS, LBX AC and IS streaks. The problem with alot of these weapons being easy to use and annoying to play against make them hard to balance properly, making LRMS more accurate, track better or deal flat out more damage might not address the problem or make them simply too good.
For LRMS, I think a simple solution to them is increasing their versatility, in an age where the lock on components hardly work (ecm/ radar dep/ cover) a one trick lock on pony isn't particularly helpful, although it comes in handy at times. While I'd like to see a slight increase in missile velocity as a direct buff, ideally the best buff would be to cause dumb fired LRMS to fly strait no matter how far away as if they were SRMS but retain their minimum range properties of 180m (and they do less damage per missile than SRMS). With the lack of Medium range missiles, adding a skill element to a fire and forget weapon, while still allowing them to keep their old niche would really help the weapon system out greatly. IF being good with them besides shooting at better angles were a thing, more people would use these missiles.
LBX is a tricky weapon system. A current post in the general forums by El Bandito is currently under discussion, a link to it is here: http://mwomercs.com/...particular-but/
My take on this weapon system matches somewhat to the comments, buff the damage per pellet by perhaps by 0.5 give or take and/or add side component damage like a clan ER-PPC since even at optimal ranges, half the shot misses. They are just weapon AC variations and need damage to compensate. I'm also ok with reducing their effect range even severely if they receive a massive buff, 200m shot gun with 2.5 damage per pellet or something of that nature would be fine, kind of like SRMS but for ACs.
Streaks in general aren't thought to be as competitive as strait up SRMS, Clan SRMS barely get by because they can be boated and are tonnage effective. As for IS they only come in tubes of 2, do less damage than SRMS, weigh more tonnage, have a longer cool down and have worse spread. With no control over spread and the many above factors, to save this weapon system the most obvious change to IS is adding in the 4 and 6 SSRM variants. focusing the spread to prioritize the CT more, increasing missile velocity greatly and increasing the range on SSRMS might help bridge the gap between LRMS and SRMS for mid range engagements. A flat damage increase doesn't seam ideal or necessary, they don't need to be stronger than SRMS, just different.
TLDR version:
LRMS: Make them slightly faster in terms of missile velocity and dumb fire strait forward like SRMS. Still have minimum range and use arcing for tracking shots.
LBX: Increase damage per pellet, decrease range if damage severely buffed, perhaps ad side component damage like clan ER-PPC
SSRM: Add SSRM 4 and 6 for IS, Increase range and velocity, slightly increase tracking towards CT.
Edited by Tycon, 07 July 2015 - 10:25 AM.