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Which One To Get?


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#1 CockneyNinja

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Posted 08 July 2015 - 02:25 PM

Hi, just wondering about the C-Bill sale on Wolverines and T-Bolts.
I currently have TBR-5S (not a good choice I know. :( ), and was thinking of getting two more variants so this is really a perfectly timed sale for me. :P
I was wondering which two other variants should I get? I am pretty sure I want 5SS with MPLs, but I am torn between 9S and 9SE. Any suggestions?

As for Wolverines, which variants would be a good 'introduction' into the model? And are they XL-friendly? What sort of builds can I look to?

Thanks in advance! :)

#2 Nik Reaper

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Posted 08 July 2015 - 02:32 PM

I'd go for the 9se as you get a disscount on the double heatsinks and that one jumps well with a 3 LPL build and a standard engine, so I'd say that is the better of the 2.

Wolverines are know right now for the 2 ac5 rapid dakka and the 3 LL and 1 ml , so for dakka go for 6R and for lasers go for 6K , note most weapons are in the right arm so you better know how to shield it or you get left with a single medium laser.

#3 IraqiWalker

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Posted 08 July 2015 - 02:34 PM

I will leave Wolverines to those that are better informed than I am on them. As for the TDRs:

The 9S is a great PPC machine if you want to go full meta with it. It's really simple to build it with PPCs.

The 9SE is the only TDR with JJs, which allows for interesting play. It's your typical energy TDR with good missiles hardpoints too. I believe it's quirked for lasers, and LPLs in particular.

So 9S is your long range sniper, while the 9SE is your brawler with high mobility thanks to JJs.

#4 TercieI

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Posted 08 July 2015 - 02:37 PM

TDRs to get: 5SS, 9SE and 9S...in that order

WVRs to get: all three CB ones are good and different, so that's easy.

I bought my second WVR-6K today and may get my third TDR-5SS before the weekend is over. For chassis that were "meh" on release, they're both really solid now.

#5 CockneyNinja

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Posted 08 July 2015 - 02:38 PM

Thanks, still a bit undecided about which one to get, but I guess I will figure it out over next few days. :D

One other question, WVR-7K seems to comes with a stock XL-engine and the overall price for the variant seems to be cheaper than the XL-engine on its own. :huh: Can I use this opportunity to stock up on XL-engines and sell off other components to make profits? :rolleyes:

#6 Sam Slade

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Posted 08 July 2015 - 02:41 PM

9SE is a deadly mech, up engine(not XL) and you can take an ERPPC, SRMs and a brace of MLas with full JJ and armor(people who say 'ner 3 big lazors' are fotm twerps).

I ended up with the wolverine 7K(i think) for the huge JJ loadout, It is a deadly flanker with PPCs, MLas and SRM

If you don't like mixed loadouts then I hate your face anyway.

#7 Coralld

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Posted 08 July 2015 - 02:42 PM

The 5s is not to bad, 2 LL, 2 ML, 2 ASRM6, 2 tons of ammo, 285 STD Engine, and 6 DHS, works rather well.

As for your second Thud, 5ss, or the Thunderwub as its called, is a really good choice.

#8 Nik Reaper

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Posted 08 July 2015 - 02:42 PM

You do say this knowing that selling things only gets you 50% of the buying price? so even if they are 35% less now you stil sell it at 50% original price, so you are at a 15% loss ... but not a terrible idea to stock up on them if you have extra cbills I guess.

Also as a newer guy I'd just like to mention that there are fun and neet mechs and builds, and then there are mechs that work, and as some one that could use all the cbill$ you can get, I'd go with one that work, at least in the start.

Edited by Nik Reaper, 08 July 2015 - 02:46 PM.


#9 Palor

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Posted 08 July 2015 - 02:58 PM

I recommend the TDR-5ss and the TDR-9se, both are highly efficient machines.

#10 Sam Slade

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Posted 08 July 2015 - 03:02 PM

View PostNik Reaper, on 08 July 2015 - 02:42 PM, said:

Also as a newer guy I'd just like to mention that there are fun and neet mechs and builds, and then there are mechs that work, and as some one that could use all the cbill$ you can get, I'd go with one that work, at least in the start.


This here, is called a sulf-fulfilling prophercy: 'mechs that work' depends significantly on how well you play... if you're new, then don't jump directly to meta-build..why you ask? Because you will never learn to use the full potential of your assets. You'll be a one trick pony and the game will go stale for you.

#11 Nik Reaper

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Posted 08 July 2015 - 03:47 PM

That, or he could get a high performance mech that can be at any point degraded in to any kind of a "fun" build at a later point, but till that time he might get a mech that has good mobility, firepower, heat and few weapon groups giving him an easier time, more damage and kills = more cbills early in his carrier , and let's not kid here , the skill ceiling in those builds still is not low.

P.s. I don't personally know you but by you'r tag I can say the you didn't start you'r account empty with ~9mil and no premium time so I can see why you might not appriciate the solo grind that he might need to go through in the current game to catch up to the veterans...
Some of them might ont be the funnest to play but all my fresh starting friends were thankful for them as they got some cbills to try other fun things.

Edited by Nik Reaper, 08 July 2015 - 04:08 PM.


#12 Sam Slade

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Posted 09 July 2015 - 03:29 AM

View PostNik Reaper, on 08 July 2015 - 03:47 PM, said:

That, or he could get a high performance mech that can be at any point degraded in to any kind of a "fun" build at a later point, but till that time he might get a mech that has good mobility, firepower, heat and few weapon groups giving him an easier time, more damage and kills = more cbills early in his carrier , and let's not kid here , the skill ceiling in those builds still is not low.

P.s. I don't personally know you but by you'r tag I can say the you didn't start you'r account empty with ~9mil and no premium time so I can see why you might not appriciate the solo grind that he might need to go through in the current game to catch up to the veterans...
Some of them might ont be the funnest to play but all my fresh starting friends were thankful for them as they got some cbills to try other fun things.


you're quite correct; this is why he should start start with the ever faithful Hunchbacks. Cheap and effective without needing to be upgraded with all the bells and whistles. Good old Hunchie 4G can be a serious threat even at stock vlaues (one of the only mechs in the game that can).

EDIT: Hunchies also teach good fire discipline... great starters.

Edited by Sam Slade, 09 July 2015 - 03:31 AM.


#13 Alianton

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Posted 09 July 2015 - 04:25 AM

That's the problem with meta builds. They are Usually built by the pro players, for the pro players. They're often hard to play at first and hella pricey. They also need good trigger discipline (in general), patience and a fair amount of practice, which could scare people off. (Examples would be the timberwolves with 3/4 SRM6 and MLs. if you went SPL instead, you'd get longer lasting dps. Or the tbolt with 3erppc that Was the meta even after the nerf, but i went with 2 ERPPC and a couple MLs and more heat sinks :) )

The hunchie mastery bundle is pretty good tbh, and it Does teach great discipline. Except for the one with 2 SRM6's, I still don't really like it...

The tbolts take a bit of practice (and need to be elite'd at least), and tbh i was slightly disappointed by the hero. With all those nice highish hardpoints and 5% quirks? *sigh*

Anyway, apologies to the OP, I got distracted... The Wubbolt is amazing, and I also kinda like the 3LL tbolt, but the ERPPC one (imo) was too... cumbersome and difficult to play...

#14 Orion Starion

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Posted 09 July 2015 - 04:42 AM

I think the TDR and WVR are both great chassis. They are both fairly XL friendly but I generally wouldn't recommend running one on either chassis unless you're running a sniper/skirmisher.

Just to give you some ideas: (This is also the order I would recommend buying them. The 9S is the only one I would pass on, though with the PPC changes the 9S might be better than I give it credit for.)
My TDR-5S

My TDR-5SS (Classic Wubbolt)

My TDR-9SE

My TDR-9S
-------

My WVR-6K
If you want to zombie in this mech, drop to a 300 standard engine with 2 HS and lose a ton of armor. WVR-6K

My brawler WVR-6R
My Dakka WVR-6R

My WVR-7K

#15 PFC Carsten

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Posted 09 July 2015 - 04:54 AM

Despite the de-quirkening, I still have great fun from time to time with mit WVR-6K and it's 4 LPL in the right arm. It definitely has it's weaknesses, but you can play this thing to great effect on the battlefield.

Before, with the quirks, it was a monster and deserved to be nerfed. I just wish they had dialled down the quirks a bit instead of changing them completely.

#16 Rogue Jedi

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Posted 09 July 2015 - 05:09 AM

View PostCockneyNinja, on 08 July 2015 - 02:38 PM, said:

One other question, WVR-7K seems to comes with a stock XL-engine and the overall price for the variant seems to be cheaper than the XL-engine on its own. :huh: Can I use this opportunity to stock up on XL-engines and sell off other components to make profits? :rolleyes:


yes you can absolutely do this if you have the cbills, however bear in mind that the XL280 weighs the same but gives you higher speed compared to the XL275, just bear in mind you will not get much for selling the chassis and I would not recommend selling other stuff unless you are confidant you will not want it again.

I have been known to buy a Mech for the engine then sell the Mech, especially when the Light Champions go on half price sale, you can get 4 great XL engines for $14.95 worth of MC, less than £10 (for me about an hours pay) when that happens, as opposed to probably about 30-40 hours of cbill income to get those engines with cbills, doing this has saved me a huge amount of messing around swapping engines between builds

#17 Cyrus Griswold Harrison

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Posted 09 July 2015 - 05:18 AM

If you like to beat clanners in CW on longrange I would suggest the TDR-5SS with ER-LL

[smurfy]http://mwo.smurfy-ne...36026f5c04775f8[/smurfy]

911m with Modules is quite nice ;)
And you can actually not have to many TDR-5SS <3





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