Standard engines on a Hunchback IIC will make Ballistic loadouts tough.
A STD250 and near max armor (only 2 points missing) leaves 16 tons left, 250XL gives 22.
Since IS Hunchbacks using AC20s run 225 engines, a STD225 gives 19.5 tons, 225XL leaves 24.5 tons.
Endo raises those values by 2.5 tons, Ferro raises it by 1.12 tons.
Usually people run the 250s for ten true 2.0 DHS. I will presume no one will go below a 225 for the following except nostalgia fans wanting to run 2cAC20.
cAC below means any type of cAC (cAC, cLBX, cUAC)
Since a Nova does not have enough ports to represent all builds, just remember the 4 locked DHS plus 1JJ are not in the Hunchback IIC that gives it 4.5 tons more than any build shown below for things not shown. Doing Ballistic builds with a Nova is tough due to the locked DHS.
IIC and IIC-C
4cAC2 needs 20 tons just for the 4 guns so that's out except with a 225XL and no other weapons. 3cAC2 (15 tons) needs 250XL to have decent tonnage for ammo or go slower down to 225 of either type.
3cAC5 like a Jager-DD does, is 21 tons, barely fits with a 225XL. 2cAC5 (14 tons) can fit but needs XL or a STD225.
2cAC10/20 means you go slow and must run XL. 2cAC10 (20 tons)is like 4cAC2. 2cAC20 is stock engine, I doubt anyone but nostalgia buffs will try given this Mech has double the Hunch weakness, needs a XL even if a Clan one and is forced to move slow. cGauss is the same weight as cAC20.
Dual cERPPC/cLPL is possible but even with a few DHS and no Ballistics, hot. Engine would be a STD250.
Essentially the IIC and IIC-C will have to run odd Ballistic builds. The IIC will need MG backup or can skip slots but will need to be choosy in its 2 Energy. The IIC-C can do better on the Energy backup.
My view is both variants are really gonna be ranged builds unless you just do the Clan version of an IS build with more tonnage though that seems a waste.
IIC-A
Competing with the 4P IS Hunchback will be the Clan Dual Hunchwub (will have 1 more DHS than that and a STD250) with better heat handling, speed is roughly even though shorter range. It can also go
- all cERSLs for better range and buff the engine.
- cERMLs for more range though the heat is worse.
- some combination of cERSLs/cSPLs/cERMLs.
Dual Hunchwub does not even need Quirks, Endo or Ferro to work. Dual Hunhcwub will, at worst, tie the Laser Hunchback if not knock it down.
IIC-B
Using 2cLRM20 and 2cERML presuming it has 20 tube launchers, just add 1cLRM20 to that.
If less tubes, it can alsways do this plus 3cLRM10.
You want SRMs?
Standard SRMs, room for 3 more cSRM6.
Here is the Streak version with room for the other 3cSSRM6. Drop to cSSRM4 if you want DHS.
From these, it is hard to say how the final heat value will be, all may run a bit hot but they will still be viable. Other versions yet to come. I will say for now a tie between the IIC-B and the 4J/4SP. I also presume IIC-B will have no hunches.
TLDR Conclusions
Despite not having the Mechs yet, Ballistic Hunchbacks look to favor the IS side, Laser may favor Clan, Missile wise Clan has more punch but IS is less ammo dependent so they may be tied here. One advantage for the Clans is the IIC and IIC-C will have certain qualities similar to the Jagermech/Blackjack in regard to ridge peeking and figuring out how to pack Ballisitics not as bad as Jackies but not as good as Jagers.
Hunchback IIC may bring complaints about the Nova though some like Nova-tarting.
Edited by Wildstreak, 01 July 2015 - 09:35 AM.
























