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Hot-Fix Scheduled For July 8Th At 10Am Pdt


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#21 Ichen

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Posted 08 July 2015 - 07:00 AM

Heres a simple answer. Leave it alone.

A more sophisticated answer would be for the PGI devs, if they feel so inclined, to consider adding Turrets to the consumables list. You would have your choice of Turrets with varying prices from basic Laser turrets to a Calliope. This would require a specialized consumable slot that is only usable when you drop on an Assault map. Where you will get an option to add your Turret to defend the base. Similar to the Ready button, except this button would actually do something.

#22 Thumper3

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Posted 08 July 2015 - 07:05 AM

View PostCyrilis, on 07 July 2015 - 09:45 PM, said:


Thats why there is a skirmish mode. Pirimary objective in assault mode is the base.



Exactly.

Primary objective in Assault is the base.....so why would you hand off the primary objective to AI? Do you want a bunch of little AI Light Mechs in Skirmish too to help you out with the primary objective there too? LOL

Again, if you don't want to have to work to defend a base................uncheck Assault and go play Skirmish. It's no different than unchecking Conquest if you don't want to play that game type. If all you want to do is charge to the same grid square over and over and fight until someone wins, Skirmish was designed just for you.

Seriously, people need to just play what they want instead of trying to make us all play what they want. The last thing this game needs is FEWER game types.

Assault - PRIMARY objective, capture enemy base without losing yours
Skirmish - PRIMARY objective, destroy enemy team
Conquest - PRIMARY objective, secure 750 points from cap points


All of these game types are very self explanitory and very easy to select what you want to play.

BTW, pretty little turrets don't stop dedicated base rushes, they are still very easy to accomplish. What they do is remove the ability for a team that's down on kills to still secure the primary objective when a foolish enemy leaves their PRIMARY OBJECTIVE undefended. Which removes any real need for the game type as it has very little if any difference from another game type.

#23 Vlad Striker

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Posted 08 July 2015 - 08:24 AM

I think assault mode can be changed at such manner - let's base will have shielded generator like on CW map. First team who destroy gen count to win. If no gen destroyed then draw. Autoturrets will be needed for protection from light mechs zerg rush.

Edited by Vlad Striker, 08 July 2015 - 08:28 AM.


#24 K19

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Posted 08 July 2015 - 08:35 AM

Seriously! A lot of work to do. Do not forget that the speed of PPCs was reduced because of the "crybaby. I play before turrents, cap was nothing more than tactic that's all. A lot of things have always been dumb because players who do not want to use your head. The real game has to be 60% to simulate, 40% fun and yes it true MWO noobs.

#25 SevenUpMan

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Posted 08 July 2015 - 08:57 AM

Regarding PDT/UTC time: I've asked you three times already (and nicely, by the way), but is it really too much to ask to ALWAYS post not only the patch time in PDT but also in UTC? After all, MWO is played not only by Americans but also by Europeans! Show a little consideration!

#26 Injaneer

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Posted 08 July 2015 - 09:14 AM

View PostSevenUpMan, on 08 July 2015 - 08:57 AM, said:

Regarding PDT/UTC time: I've asked you three times already (and nicely, by the way), but is it really too much to ask to ALWAYS post not only the patch time in PDT but also in UTC? After all, MWO is played not only by Americans but also by Europeans! Show a little consideration!


Or you could just perform a quick Google search and stop expecting to be spoon fed everything?
http://www.timeandda.../converter.html

#27 Alexander Garden

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Posted 08 July 2015 - 09:17 AM

View PostSevenUpMan, on 08 July 2015 - 08:57 AM, said:

Regarding PDT/UTC time: I've asked you three times already (and nicely, by the way), but is it really too much to ask to ALWAYS post not only the patch time in PDT but also in UTC? After all, MWO is played not only by Americans but also by Europeans! Show a little consideration!

UTC time is posted in the body text, we don't usually post multiple time zones in the subject to help keep the length of it down.

#28 Thorqemada

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Posted 08 July 2015 - 09:19 AM

And you get your current MWO time here - along with some basic timezones:
https://mwomercs.com/clock

#29 DaddyP1G

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Posted 08 July 2015 - 09:33 AM

What is happening with the Awesome CT Hit box? Tell me you aren't making it easier to hit?!?! Its the worst Assault in the game. PPC speed helped bring it to some life, and now you kill it again?

#30 Dagorlad13

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Posted 08 July 2015 - 10:12 AM

View PostKaden Kildares, on 08 July 2015 - 09:33 AM, said:

What is happening with the Awesome CT Hit box? Tell me you aren't making it easier to hit?!?! Its the worst Assault in the game. PPC speed helped bring it to some life, and now you kill it again?


The CT on the Awesome was invulnerable. I agree that the Awesome should be shrunk down to the size of the Zeus, but asking for PGI to keep the CT invulnerable, is asking for a crutch.

#31 Racersky

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Posted 08 July 2015 - 11:37 AM

Why is there so much "bickering"?

There is only 1 game mode. Kill all the enemy. This game is really that simple. Regardless of "mode" a player decides to play, its all the same, kill all the enemy game over, next!.

Same thing with mechs. Apply quirks, mech becomes op. Players cry about op quirked mech. Mech is de-quirked. This game is really that simple.

Solution:
1. Convert "Training Grounds" to " Campaigns (Solo drops)" Let players "follow the lore of Battletech" or some such adventure. Complete mission, battles, etc. IS players can fight Clans (AI's) during the those "adventures, campaigns,ec" and vice versa for players that are Clans.
2. Leave the other "game modes" as is. So that a player, unit, etc can still participate in those environments.

This solution will alleviate players complaining about this mech being op, or that mech being op with quirks or no quirks. Or players being "too good" for the new players. Although I do realize that this solution will have problems to implement, ai's, environment, logistics, etc. but this solution will give players the option to actually FIGHT/Combat/Campaign against a NON-Player mech entity. Thus the player will only complain about the "adventure(s)" being too easy/too hard. Anyway, just a thought.

#32 Racersky

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Posted 08 July 2015 - 11:45 AM

"Heres a simple answer. Leave it alone.

A more sophisticated answer would be for the PGI devs, if they feel so inclined, to consider adding Turrets to the consumables list. You would have your choice of Turrets with varying prices from basic Laser turrets to a Calliope. This would require a specialized consumable slot that is only usable when you drop on an Assault map. Where you will get an option to add your Turret to defend the base. Similar to the Ready button, except this button would actually do something."




I like that idea. Surround myself with turrets, leave enough space to dodge arties/air strike. Turrets don't miss like those on my team, to include myself! :)

Edited by Racersky, 08 July 2015 - 11:46 AM.


#33 K19

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Posted 08 July 2015 - 12:36 PM

:) real. lot dead turrents 100% :lol: game chenge palyer chenge. PPC back is good.

#34 Bellum Dominum

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Posted 08 July 2015 - 07:52 PM

View PostCyrilis, on 07 July 2015 - 09:45 PM, said:


Thats why there is a skirmish mode. Pirimary objective in assault mode is the base.



I will push the line here...
Upgrade them to Calliopes! Force tactical movement! Get rid of base camping! Create a defensive grid that can defend itsself!


Wrong. The turrets went in and all of a sudden bases nearly never got attacked... the whole point of assault is to attack the enemy base or defend your base. Turrets took that out of the game. It's not 'base camping' to defend it's called playing part of the objective.

Why do you even play this game if you just want AI to do it all for you?

Edited by Death Drow, 08 July 2015 - 07:52 PM.


#35 Tarzilman

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Posted 08 July 2015 - 08:46 PM

I still would like to know what exactly has been the problem with the Awesome CT. Could you explain please?

#36 Cranky Puppy

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Posted 10 July 2015 - 01:12 AM

Was hoping this patch would allow the EBON JAGUAR to do the BREAK DANCE DEATH SPIRAL THROUGHOUT THE MATCH.

Also I am still pushing for a 16 Weapon Atlas

Inner Sphere needs MORE GUNS...MORE GUNS...BRING BACK THE GLORY OF THE KING OF THE BATTLEFIELD!!!

#37 Dagorlad13

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Posted 10 July 2015 - 01:21 PM

View PostCranky Puppy, on 10 July 2015 - 01:12 AM, said:

Was hoping this patch would allow the EBON JAGUAR to do the BREAK DANCE DEATH SPIRAL THROUGHOUT THE MATCH.

Also I am still pushing for a 16 Weapon Atlas

Inner Sphere needs MORE GUNS...MORE GUNS...BRING BACK THE GLORY OF THE KING OF THE BATTLEFIELD!!!


Sorry, circa 3050 the Dire Wolf is supposed to be the "king of the battlefield".





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