Make planet tags give a slow trickle of MC over time
4
Everything You Would Like To Tell Pgi About Cw In 50 Words Or Less.
Started by Soulstrom, Jul 07 2015 05:46 PM
General
108 replies to this topic
#101
Posted 07 August 2015 - 04:00 AM
#102
Posted 13 August 2015 - 07:46 PM
Stop postponing the Oceanic Server Event.
#103
Posted 13 August 2015 - 08:32 PM
Clan premades, bad counterattack mode, all planets identical terrain/resources, no salvage, no unit economy, no rewards for taking planets, only 2 gamemodes, only 6 maps when skirmish maps arent even used, bad chokepoints, bad pugs(myself included). Needs to be fixed.
#104
Posted 24 August 2015 - 01:04 PM
Hey PGI!
We are hosting a charity event to raise money for children's cancer research.
Check it out at http://mwomercs.com/...e-for-the-cure/
Thanks!
We are hosting a charity event to raise money for children's cancer research.
Check it out at http://mwomercs.com/...e-for-the-cure/
Thanks!
#105
Posted 24 August 2015 - 04:00 PM
Jumping Gigolo, on 13 July 2015 - 01:24 AM, said:
FREE FOR ALL GAME MODE! Last Mech standing.
It's not a bad idea. I already imagine what will happen though: everyone hiding and when the time is over everyone will be the Last Mech Standing.
Better idea: small maps, locked weight class matches, shutdown not allowed. It's only bad that the typical Light class match will be filled only with arctic cheetahs smallpulsing each other to death. Heavy class match? 12 Thunderbolts 5SS's shooting green slime each other (lol)
Edited by stermy, 24 August 2015 - 04:01 PM.
#107
Posted 24 August 2015 - 06:16 PM
Remove Taiga and Vitric Forge.
#108
Posted 25 August 2015 - 07:15 AM
I have been a merc, dropping for clans, inner sphere, different factions each week. So all I can say is; STOP working on clan mechs and inner sphere mech packages, and focus your entire effort on CW. People are leaving the game....
#109
Posted 25 August 2015 - 07:54 PM
Biggest problems:
- IS/Clan map balance
- PUG/premade match-ups
- Nonexistent tactical choices on maps
First priority: Reduce separate queues. Standard gameplay is a great model in this regard; PUG/PUG and premade/premade. Only two or three planets are being fought over at a time anyway; this will reduce the lopsided games that are detrimental to the playerbase.
- IS/Clan map balance
- PUG/premade match-ups
- Nonexistent tactical choices on maps
First priority: Reduce separate queues. Standard gameplay is a great model in this regard; PUG/PUG and premade/premade. Only two or three planets are being fought over at a time anyway; this will reduce the lopsided games that are detrimental to the playerbase.
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